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pitn

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Posts posted by pitn


  1. Spoiler

    =====================================================================
    == C:\TCAFiles\Users\gameservice\6\arma3server_x64.exe
    == "C:\TCAFiles\Users\gameservice\6\arma3server_x64.exe" -port=2412 -profiles=C:\TCAFiles\Users\gameservice\6\A3Master -config=C:\TCAFiles\Users\gameservice\6\A3Master\CONFIG_server.cfg -world=empty -mod= -BEpath=C:\TCAFiles\Users\gameservice\6\BattlEye

    Original output filename: Arma3Retail_Server_x64
    Exe timestamp: 2018/12/11 20:28:04
    Current time:  2019/01/22 23:45:00

    Type: Public
    Build: Stable
    Version: 1.88.145285

    Allocator: C:\TCAFiles\Users\gameservice\6\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
    PhysMem: 64 GiB, VirtMem : 131072 GiB, AvailPhys : 56 GiB, AvailVirt : 131072 GiB, AvailPage : 65 GiB
    =====================================================================

    23:45:00 SteamAPI initialization failed. Steam features won't be accessible!
    23:45:00 Cannot register unknown string STR_3DEN_CAMERA_NAME
    23:45:00 Cannot register unknown string STR_DIFF_SCENE_ONLY
    23:45:00 Cannot register unknown string STR_DIFF_SCENE_AND_MAP
    23:45:01 Initializing stats manager.
    23:45:01 Stats config disabled.
    23:45:01 sessionID: 592b128f301eabb05d81f0f83b42db652c5fe236
    23:45:03 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
    23:45:04 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
    23:45:04 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
    23:45:04 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
    23:45:04 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
    23:45:04 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
    23:45:05 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
    23:45:05 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
    23:45:05 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
    23:45:05 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
    23:45:05 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
    23:45:05 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
    23:45:05 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
    23:45:05 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
    23:45:05 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
    23:45:05 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
    23:45:05 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
    23:45:05 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
    23:45:05 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
    23:45:05 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
    23:45:05 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
    23:45:05 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
    23:45:05 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
    23:45:05 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
    23:45:05 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
    23:45:05 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
    23:45:05 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
    23:45:05 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
    23:45:05 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
    23:45:05 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
    23:45:05 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
    23:45:05 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
    23:45:05 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
    23:45:05 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
    23:45:06 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
    23:45:06 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin)
    23:45:06 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin)
    23:45:06 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin)
    23:45:06 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin)
    23:45:07 Initializing Steam Manager
    23:45:07 unable to load subscribed content list. list will be updated from steam
    23:45:07 unable to load published content list. list will be updated from steam
    23:45:07 unable to load cached items meta info. save and update functionality will be broken
    23:45:07 Steam Manager initialized.
    23:45:07
    23:45:07 ==== Loaded addons ====
    23:45:07
    23:45:07 dta\bin.pbo - 145285
    23:45:07 dta\core.pbo - 129618
    23:45:07 dta\languagecore_f.pbo - 136608
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\armor_f_tank.ebo - 135661
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\cargoposes_f_tank.ebo - 128283
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\characters_f_tank.ebo - 133719
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\data_f_tank.ebo - 128203
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\dubbing_f_tank.ebo - 127958
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\editorpreviews_f_tank.ebo - 131632
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\functions_f_tank.ebo - 125996
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\languagemissions_f_tank.ebo - 136954
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\language_f_tank.ebo - 136608
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\missions_f_tank.ebo - 130984
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\missions_f_tank_data.ebo - 128937
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\modules_f_tank.ebo - 129574
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\music_f_tank.ebo - 127912
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\props_f_tank.ebo - 131702
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\sounds_f_tank.ebo - 136239
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\structures_f_tank.ebo - 131803
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\ui_f_tank.ebo - 132532
    23:45:07 C:\TCAFiles\Users\gameservice\6\tank\addons\weapons_f_tank.pbo - 135808
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\characters_f_tacops.ebo - 129739
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\data_f_tacops.ebo - 126731
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\dubbing_f_tacops.ebo - 129340
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\functions_f_tacops.ebo - 124382
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\languagemissions_f_tacops.ebo - 136607
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\language_f_tacops.ebo - 136608
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\missions_f_tacops.ebo - 131995
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\modules_f_tacops.ebo - 134940
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\music_f_tacops.ebo - 124064
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\sounds_f_tacops.ebo - 123795
    23:45:07 C:\TCAFiles\Users\gameservice\6\tacops\addons\ui_f_tacops.ebo - 124116
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\air_f_orange.pbo - 132035
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\cargoposes_f_orange.pbo - 126225
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\characters_f_orange.pbo - 133719
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\data_f_orange.pbo - 121095
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\dubbing_f_orange.pbo - 121689
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\editorpreviews_f_orange.pbo - 123173
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\functions_f_orange.pbo - 128287
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\languagemissions_f_orange.pbo - 136608
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\language_f_orange.pbo - 136608
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\missions_f_orange.pbo - 126711
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\modules_f_orange.pbo - 119459
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\music_f_orange.pbo - 120725
    23:45:07 C:\TCAFiles\Users\gameservice\6\orange\addons\props_f_orange.pbo - 129371
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    23:45:07 C:\TCAFiles\Users\gameservice\6\argo\addons\armor_f_argo.pbo - 129739
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    23:45:07 C:\TCAFiles\Users\gameservice\6\argo\addons\music_f_argo.pbo - 119459
    23:45:07 C:\TCAFiles\Users\gameservice\6\argo\addons\props_f_argo.pbo - 129371
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    23:45:07 C:\TCAFiles\Users\gameservice\6\argo\addons\structures_f_argo.pbo - 128082
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    23:45:07 C:\TCAFiles\Users\gameservice\6\argo\addons\vegetation_f_argo.pbo - 123488
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    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\air_f_jets.pbo - 132072
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    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\editorpreviews_f_sams.pbo - 132141
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\functions_f_destroyer.pbo - 132353
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    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\language_f_sams.pbo - 136608
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\missions_f_jets.pbo - 130755
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\modules_f_jets.pbo - 119459
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\music_f_jets.pbo - 119459
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\props_f_destroyer.pbo - 132141
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\props_f_jets.pbo - 129371
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\sounds_f_jets.pbo - 119477
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\static_f_destroyer.pbo - 136117
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\static_f_jets.pbo - 131969
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\static_f_sams.pbo - 133561
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\ui_f_jets.pbo - 126137
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\weapons_f_destroyer.pbo - 132268
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\weapons_f_jets.pbo - 131383
    23:45:07 C:\TCAFiles\Users\gameservice\6\jets\addons\weapons_f_sams.pbo - 132352
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\air_f_exp.pbo - 133748
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\anims_f_exp.pbo - 126506
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\armor_f_exp.pbo - 129739
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\boat_f_exp.pbo - 129747
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\cargoposes_f_exp.pbo - 126224
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\characters_f_exp.pbo - 136616
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\data_f_exp.pbo - 128203
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\dubbing_f_exp.pbo - 119457
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\dubbing_radio_f_exp.pbo - 119458
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\dubbing_radio_f_exp_data_chi.pbo - 119458
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 119457
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\dubbing_radio_f_exp_data_fre.pbo - 119457
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\editorpreviews_f_exp.pbo - 136616
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\functions_f_exp.pbo - 132366
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\languagemissions_f_exp.pbo - 136607
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\language_f_exp.pbo - 136607
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\map_data_exp.pbo - 136265
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\map_tanoabuka.pbo - 136265
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\map_tanoabuka_data.pbo - 135884
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\map_tanoabuka_data_layers.pbo - 121192
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\map_tanoabuka_data_layers_00_00.pbo - 121192
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\map_tanoa_scenes_f.pbo - 123527
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    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\missions_f_exp_video.pbo - 119459
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\modules_f_exp.pbo - 119459
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\music_f_exp.pbo - 119477
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\music_f_exp_music.pbo - 119477
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\props_f_exp.pbo - 135930
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\rocks_f_exp.pbo - 129683
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\soft_f_exp.pbo - 136527
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\sounds_f_exp.pbo - 131659
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\static_f_exp.pbo - 119478
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp.pbo - 133054
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp_civilian.pbo - 133663
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp_commercial.pbo - 136202
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp_cultural.pbo - 136265
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp_data.pbo - 133427
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp_industrial.pbo - 132886
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\structures_f_exp_infrastructure.pbo - 134367
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\supplies_f_exp.pbo - 129371
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\ui_f_exp.pbo - 123398
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\vegetation_f_exp.pbo - 135745
    23:45:07 C:\TCAFiles\Users\gameservice\6\expansion\addons\weapons_f_exp.pbo - 136739
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    23:45:07 C:\TCAFiles\Users\gameservice\6\mark\addons\characters_f_mark.pbo - 129739
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    23:45:07 C:\TCAFiles\Users\gameservice\6\mark\addons\functions_f_mp_mark.pbo - 129434
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    23:45:07 C:\TCAFiles\Users\gameservice\6\mark\addons\language_f_mark.pbo - 136634
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    23:45:07 C:\TCAFiles\Users\gameservice\6\kart\addons\language_f_kart.pbo - 136608
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    23:45:07 C:\TCAFiles\Users\gameservice\6\kart\addons\structures_f_kart.pbo - 123419
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    23:45:07 C:\TCAFiles\Users\gameservice\6\curator\addons\functions_f_curator.pbo - 123333
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    23:45:07 C:\TCAFiles\Users\gameservice\6\curator\addons\ui_f_curator.pbo - 130996
    23:45:07 addons\3den.pbo - 136221
    23:45:07 addons\3den_language.pbo - 136608
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    23:45:07 addons\air_f_gamma.pbo - 130580
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    23:45:07 addons\anims_f.pbo - 135988
    23:45:07 addons\anims_f_bootcamp.pbo - 123209
    23:45:07 addons\anims_f_data.pbo - 127133
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    23:45:07 addons\anims_f_exp_a.pbo - 123209
    23:45:07 addons\anims_f_mod.pbo - 135280
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    23:45:07 addons\armor_f_epc.pbo - 135661
    23:45:07 addons\armor_f_gamma.pbo - 135661
    23:45:07 addons\baseconfig_f.pbo - 119457
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    23:45:07 addons\boat_f_epc.pbo - 131911
    23:45:07 addons\boat_f_gamma.pbo - 127529
    23:45:07 addons\cargoposes_f.pbo - 128420
    23:45:07 addons\characters_f.pbo - 136640
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    23:45:07 addons\characters_f_bootcamp.pbo - 133719
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    23:45:07 addons\characters_f_epb.pbo - 133719
    23:45:07 addons\characters_f_epc.pbo - 133719
    23:45:07 addons\characters_f_gamma.pbo - 133719
    23:45:07 addons\data_f.pbo - 136108
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    23:45:07 addons\data_f_exp_a.pbo - 119457
    23:45:07 addons\data_f_exp_b.pbo - 119457
    23:45:07 addons\data_f_mod.pbo - 131534
    23:45:07 addons\data_f_warlords.pbo - 135843
    23:45:07 addons\drones_f.pbo - 132036
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    23:45:07 addons\dubbing_f_beta.pbo - 119457
    23:45:07 addons\dubbing_f_bootcamp.pbo - 119457
    23:45:07 addons\dubbing_f_epa.pbo - 119457
    23:45:07 addons\dubbing_f_epb.pbo - 119457
    23:45:07 addons\dubbing_f_epc.pbo - 119457
    23:45:07 addons\dubbing_f_gamma.pbo - 122449
    23:45:07 addons\dubbing_f_warlords.pbo - 136700
    23:45:07 addons\dubbing_radio_f.pbo - 119457
    23:45:07 addons\dubbing_radio_f_data_eng.pbo - 119457
    23:45:07 addons\dubbing_radio_f_data_engb.pbo - 119458
    23:45:07 addons\dubbing_radio_f_data_gre.pbo - 119458
    23:45:07 addons\dubbing_radio_f_data_per.pbo - 119458
    23:45:07 addons\dubbing_radio_f_data_vr.pbo - 119458
    23:45:07 addons\editorpreviews_f.pbo - 136616
    23:45:07 addons\editor_f.pbo - 121103
    23:45:07 addons\functions_f.pbo - 137107
    23:45:07 addons\functions_f_bootcamp.pbo - 129770
    23:45:07 addons\functions_f_epa.pbo - 119458
    23:45:07 addons\functions_f_epc.pbo - 119458
    23:45:07 addons\functions_f_exp_a.pbo - 122619
    23:45:07 addons\functions_f_warlords.pbo - 137634
    23:45:07 addons\languagemissions_f.pbo - 136607
    23:45:07 addons\languagemissions_f_beta.pbo - 136607
    23:45:07 addons\languagemissions_f_bootcamp.pbo - 136608
    23:45:07 addons\languagemissions_f_epa.pbo - 136607
    23:45:07 addons\languagemissions_f_epb.pbo - 136607
    23:45:07 addons\languagemissions_f_epc.pbo - 136607
    23:45:07 addons\languagemissions_f_exp_a.pbo - 136608
    23:45:07 addons\languagemissions_f_gamma.pbo - 136608
    23:45:07 addons\language_f.pbo - 136608
    23:45:07 addons\language_f_beta.pbo - 136608
    23:45:07 addons\language_f_bootcamp.pbo - 136608
    23:45:07 addons\language_f_epa.pbo - 136607
    23:45:07 addons\language_f_epb.pbo - 136608
    23:45:07 addons\language_f_epc.pbo - 136607
    23:45:07 addons\language_f_exp_a.pbo - 136607
    23:45:07 addons\language_f_exp_b.pbo - 136607
    23:45:07 addons\language_f_gamma.pbo - 136608
    23:45:07 addons\language_f_mod.pbo - 136608
    23:45:07 addons\language_f_warlords.pbo - 136955
    23:45:07 addons\map_altis.pbo - 135915
    23:45:07 addons\map_altis_data.pbo - 135904
    23:45:07 addons\map_altis_data_layers.pbo - 135913
    23:45:07 addons\map_altis_data_layers_00_00.pbo - 0000
    23:45:07 addons\map_altis_data_layers_00_01.pbo - 0000
    23:45:07 addons\map_altis_data_layers_01_00.pbo - 0000
    23:45:07 addons\map_altis_data_layers_01_01.pbo - 0000
    23:45:07 addons\map_altis_scenes_f.pbo - 119459
    23:45:07 addons\map_data.pbo - 134124
    23:45:07 addons\map_stratis.pbo - 135888
    23:45:07 addons\map_stratis_data.pbo - 135888
    23:45:07 addons\map_stratis_data_layers.pbo - 135888
    23:45:07 addons\map_stratis_scenes_f.pbo - 119459
    23:45:07 addons\map_vr.pbo - 135900
    23:45:07 addons\map_vr_scenes_f.pbo - 119459
    23:45:07 addons\misc_f.pbo - 119459
    23:45:07 addons\missions_f.pbo - 129735
    23:45:07 addons\missions_f_beta.pbo - 122470
    23:45:07 addons\missions_f_beta_data.pbo - 119459
    23:45:07 addons\missions_f_beta_video.pbo - 119459
    23:45:07 addons\missions_f_bootcamp.pbo - 129645
    23:45:07 addons\missions_f_bootcamp_data.pbo - 119459
    23:45:07 addons\missions_f_bootcamp_video.pbo - 119459
    23:45:07 addons\missions_f_data.pbo - 119459
    23:45:07 addons\missions_f_epa.pbo - 132519
    23:45:07 addons\missions_f_epa_data.pbo - 119459
    23:45:07 addons\missions_f_epa_video.pbo - 119459
    23:45:07 addons\missions_f_epb.pbo - 119459
    23:45:07 addons\missions_f_epc.pbo - 119459
    23:45:07 addons\missions_f_exp_a.pbo - 121496
    23:45:07 addons\missions_f_exp_a_data.pbo - 119459
    23:45:07 addons\missions_f_gamma.pbo - 133233
    23:45:07 addons\missions_f_gamma_data.pbo - 119459
    23:45:07 addons\missions_f_gamma_video.pbo - 119459
    23:45:07 addons\missions_f_video.pbo - 119459
    23:45:07 addons\missions_f_warlords.pbo - 137544
    23:45:07 addons\modules_f.pbo - 124453
    23:45:07 addons\modules_f_beta.pbo - 119459
    23:45:07 addons\modules_f_beta_data.pbo - 119459
    23:45:07 addons\modules_f_bootcamp.pbo - 119459
    23:45:07 addons\modules_f_data.pbo - 122470
    23:45:07 addons\modules_f_epb.pbo - 134655
    23:45:07 addons\modules_f_exp_a.pbo - 119459
    23:45:07 addons\modules_f_warlords.pbo - 136703
    23:45:07 addons\music_f.pbo - 119459
    23:45:07 addons\music_f_bootcamp.pbo - 119459
    23:45:07 addons\music_f_bootcamp_music.pbo - 119459
    23:45:07 addons\music_f_epa.pbo - 119459
    23:45:07 addons\music_f_epa_music.pbo - 119459
    23:45:07 addons\music_f_epb.pbo - 119459
    23:45:07 addons\music_f_epb_music.pbo - 119459
    23:45:07 addons\music_f_epc.pbo - 119459
    23:45:07 addons\music_f_epc_music.pbo - 119477
    23:45:07 addons\music_f_music.pbo - 119477
    23:45:07 addons\plants_f.pbo - 126807
    23:45:07 addons\props_f_exp_a.pbo - 129371
    23:45:07 addons\roads_f.pbo - 127271
    23:45:07 addons\rocks_f.pbo - 127271
    23:45:07 addons\signs_f.pbo - 136481
    23:45:07 addons\soft_f.pbo - 133870
    23:45:07 addons\soft_f_beta.pbo - 133871
    23:45:07 addons\soft_f_bootcamp.pbo - 129739
    23:45:07 addons\soft_f_epc.pbo - 136818
    23:45:07 addons\soft_f_gamma.pbo - 135248
    23:45:07 addons\sounds_f.pbo - 136618
    23:45:07 addons\sounds_f_arsenal.pbo - 127887
    23:45:07 addons\sounds_f_bootcamp.pbo - 119477
    23:45:07 addons\sounds_f_characters.pbo - 133117
    23:45:07 addons\sounds_f_environment.pbo - 120046
    23:45:07 addons\sounds_f_epb.pbo - 126923
    23:45:07 addons\sounds_f_epc.pbo - 125380
    23:45:07 addons\sounds_f_exp_a.pbo - 119477
    23:45:07 addons\sounds_f_mod.pbo - 131534
    23:45:07 addons\sounds_f_sfx.pbo - 119477
    23:45:07 addons\sounds_f_vehicles.pbo - 128448
    23:45:07 addons\static_f.pbo - 132364
    23:45:07 addons\static_f_beta.pbo - 132365
    23:45:07 addons\static_f_gamma.pbo - 122615
    23:45:07 addons\structures_f.pbo - 136213
    23:45:07 addons\structures_f_bootcamp.pbo - 123488
    23:45:07 addons\structures_f_data.pbo - 130046
    23:45:07 addons\structures_f_epa.pbo - 135441
    23:45:07 addons\structures_f_epb.pbo - 126137
    23:45:07 addons\structures_f_epc.pbo - 123407
    23:45:07 addons\structures_f_exp_a.pbo - 132665
    23:45:07 addons\structures_f_households.pbo - 129369
    23:45:07 addons\structures_f_ind.pbo - 136213
    23:45:07 addons\structures_f_mil.pbo - 135984
    23:45:07 addons\structures_f_wrecks.pbo - 129371
    23:45:07 addons\uifonts_f.pbo - 119478
    23:45:07 addons\uifonts_f_data.pbo - 128439
    23:45:07 addons\ui_f.pbo - 136109
    23:45:07 addons\ui_f_bootcamp.pbo - 119478
    23:45:07 addons\ui_f_data.pbo - 135221
    23:45:07 addons\ui_f_exp_a.pbo - 119478
    23:45:07 addons\weapons_f.pbo - 136759
    23:45:07 addons\weapons_f_beta.pbo - 133007
    23:45:07 addons\weapons_f_bootcamp.pbo - 124358
    23:45:07 addons\weapons_f_epa.pbo - 124514
    23:45:07 addons\weapons_f_epb.pbo - 124216
    23:45:07 addons\weapons_f_epc.pbo - 130416
    23:45:07 addons\weapons_f_gamma.pbo - 120217
    23:45:07 addons\weapons_f_mod.pbo - 136854
    23:45:07
    23:45:07 =======================
    23:45:07
    23:45:07 ============================================================================================= List of mods ===============================================================================================
    23:45:07 modsReadOnly = true
    23:45:07 safeModsActivated = false
    23:45:07 customMods = false
    23:45:07 hash = '1D71E051D05FEDD5D5E73EEFA37E310C3A2E8EDC'
    23:45:07 hashShort = '77e9a73d'
    23:45:07                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
    23:45:07 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    23:45:07                                Arma 3 DLC Bundle 2 |           dlcbundle2 |       true |            NOT FOUND |                                          |           |
    23:45:07                                Arma 3 DLC Bundle 1 |            dlcbundle |       true |            NOT FOUND |                                          |           |
    23:45:07                                       Arma 3 Tanks |                 tank |       true |             GAME DIR | 1687d1a28082a88df48d9a56f2f39bd547c059c4 |  df9a305a | C:\TCAFiles\Users\gameservice\6\tank
    23:45:07                                     Arma 3 Tac-Ops |               tacops |       true |             GAME DIR | 681413cb6415a601f1e0728a6c25720be3d49ae4 |  e5ebfd02 | C:\TCAFiles\Users\gameservice\6\tacops
    23:45:07                                 Arma 3 Laws of War |               orange |       true |             GAME DIR | 6e8274be7b769cfd0472e7a3034f95f80492ce83 |  eaa5b563 | C:\TCAFiles\Users\gameservice\6\orange
    23:45:07                                      Arma 3 Malden |                 argo |       true |             GAME DIR | adc7fbd43eabf6acc97aef5f87b2b5e3f2b33b08 |  f784a4d6 | C:\TCAFiles\Users\gameservice\6\argo
    23:45:07                                        Arma 3 Jets |                 jets |       true |             GAME DIR | 7483cc52ff5decc7a262a40353703f75663c70c2 |  5e99a6c1 | C:\TCAFiles\Users\gameservice\6\jets
    23:45:07                                        Arma 3 Apex |            expansion |       true |             GAME DIR | 559a5cf8309fee9d3297b17f481dd23d0e7c1cdb |  578970e7 | C:\TCAFiles\Users\gameservice\6\expansion
    23:45:07                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | 8a4f6eb4dc1c96b47ea37bc1bafbe161df71dc93 |  267c31c4 | C:\TCAFiles\Users\gameservice\6\mark
    23:45:07                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 0d9b4822c62634ca9dac79f18f6efab669971211 |  3473e417 | C:\TCAFiles\Users\gameservice\6\heli
    23:45:07                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 6b1e56eed8f1e8bf598576c32be2f440eda5bf1f |  5e2d7aba | C:\TCAFiles\Users\gameservice\6\kart
    23:45:07                                        Arma 3 Zeus |              curator |       true |             GAME DIR | bc4789f5b4e1fc0cff757c153778678b2489d718 |  eaf13475 | C:\TCAFiles\Users\gameservice\6\curator
    23:45:07                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           |
    23:45:07 ==========================================================================================================================================================================================================
    23:45:07 InitSound ...
    23:45:07 InitSound - complete
    23:45:07 PhysX3 SDK Init started ...
    23:45:07 PhysX3 SDK Init ended.
    23:45:13 core\skyobject\skyobject.p3d: No geometry and no visual shape
    23:45:13 a3\data_f\krater.p3d: No geometry and no visual shape
    23:45:13 a3\data_f\koule.p3d: No geometry and no visual shape
    23:45:14 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.
    a3_characters_f
    23:45:14 Loading movesType CfgGesturesMale
    23:45:14 Creating action map cache
    23:45:14 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
    23:45:14 MovesType CfgGesturesMale load time 37 ms
    23:45:14 Loading movesType CfgMovesMaleSdr
    23:45:14 Reading cached action map data
    23:45:16 MovesType CfgMovesMaleSdr load time 2116 ms
    23:45:16 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
    23:45:17 Initializing Steam server - Game Port: 2412, Steam Query Port: 2413
    23:45:17 Steam AppId from steam_appid.txt: 107410
    23:45:18 Connected to Steam servers
    23:46:28 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:29 Server error: Player without identity PITN (id 1590661886)
    23:46:41 Starting mission:
    23:46:41  Mission file: BMR_Insurgency_v1_49 (__cur_mp)
    23:46:41  Mission world: Altis
    23:46:41  Mission directory: mpmissions\__cur_mp.Altis\
    23:46:41 a3\data_f\blesk1.p3d: No geometry and no visual shape
    23:46:41 a3\data_f\blesk2.p3d: No geometry and no visual shape
    23:46:41 a3\data_f\raindrop.p3d: No geometry and no visual shape
    23:46:41 a3\map_stratis\data\obloha.p3d: No geometry and no visual shape
    23:46:41 a3\data_f\stars.p3d: No geometry and no visual shape
    23:46:41 a3\map_stratis\data\horizont.p3d: No geometry and no visual shape
    23:46:41 a3\data_f\rainbow.p3d: No geometry and no visual shape
    23:46:51 Strange convex component202 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
    23:46:51 Strange convex component203 in a3\structures_f\households\house_small01\d_house_small_01_v1_f.p3d:geometryView
    23:46:52 Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
    23:46:52 Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
    23:46:52 Strange convex component65 in a3\rocks_f\sharp\sharprock_wallh.p3d:geometryFire
    23:46:56 Strange convex component06 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component18 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component30 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component31 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component32 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component42 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component43 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component44 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component46 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component58 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component64 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component76 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component98 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component100 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component132 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component145 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component149 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component151 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component167 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component198 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component244 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component304 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component310 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component337 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component353 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component378 in a3\rocks_f\sharp\sharprock_monolith.p3d:geometryFire
    23:46:56 Strange convex component05 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    23:46:56 Strange convex component74 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    23:46:56 Strange convex component202 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    23:46:56 Strange convex component391 in a3\rocks_f\sharp\sharprock_spike.p3d:geometryFire
    23:47:00 String STR_A3_Fighter_03_Canopy_name not found
    23:47:00 String STR_A3_Fighter_03_Canopy_name not found
    23:47:00 String STR_A3_Fighter_03_Canopy_name not found
    23:47:00 a3\data_f\proxies\flags\flag_alone.p3d: No geometry and no visual shape
    23:47:00 a3\air_f\data\plane_flag_medium_f.p3d: No geometry and no visual shape
    23:47:01 a3\weapons_f\acc\reticle_nlaw.p3d: No geometry and no visual shape
    23:47:01 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Transport_03_F'
    23:47:01 Duplicate HitPoint name 'HitGun' in 'B_Heli_Transport_03_F'
    23:47:01 Duplicate HitPoint name 'HitTurret' in 'B_Heli_Transport_03_F'
    23:47:01 Duplicate HitPoint name 'HitGun' in 'B_Heli_Transport_03_F'
    23:47:01 a3\air_f\data\plane_flag_medium_inv_f.p3d: No geometry and no visual shape
    23:47:01 a3\air_f\data\plane_flag_big_f.p3d: No geometry and no visual shape
    23:47:01 a3\data_f\proxies\flags\flag_auto.p3d: No geometry and no visual shape
    23:47:01 a3\air_f_beta\heli_transport_02\main_rotor_center_f.p3d: No geometry and no visual shape
    23:47:01 a3\air_f_beta\heli_transport_02\view_pilot_switches_f.p3d: No geometry and no visual shape
    23:47:01 a3\structures_f\mil\flags\flag_f.p3d: No geometry and no visual shape
    23:47:01 Duplicate HitPoint name 'HitTurret' in 'B_LSV_01_armed_F'
    23:47:01 Duplicate HitPoint name 'HitGun' in 'B_LSV_01_armed_F'
    23:47:01 B_LSV_01_armed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
    23:47:01 Error: Wheel reference not initialized
    23:47:02 Error: Wheel reference not initialized
    23:47:02 B_APC_Tracked_01_CRV_F: cannon_ready_light - unknown animation source muzzle_hide_cannon
    23:47:02 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
    23:47:02 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
    23:47:02 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
    23:47:02 a3\weapons_f\binocular\nvg_tna_proxy_f.p3d: No geometry and no visual shape
    23:47:02 a3\weapons_f\binocular\nvg_tna_proxy_f.p3d: No geometry and no visual shape
    23:47:02 a3\weapons_f\binocular\nvg_tna_proxy_off_f.p3d: No geometry and no visual shape
    23:47:04 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
    23:47:04 a3\weapons_f\binocular\nvg_proxy_opfor.p3d: No geometry and no visual shape
    23:47:04 a3\weapons_f\binocular\nvg_proxy_off_opfor.p3d: No geometry and no visual shape
    23:47:04 Duplicate HitPoint name 'HitTurret' in 'B_T_VTOL_01_vehicle_F'
    23:47:04 Duplicate HitPoint name 'HitGun' in 'B_T_VTOL_01_vehicle_F'
    23:47:04 Duplicate HitPoint name 'HitTurret' in 'B_T_VTOL_01_vehicle_F'
    23:47:04 Duplicate HitPoint name 'HitGun' in 'B_T_VTOL_01_vehicle_F'
    23:47:04 Dimensions in class B_T_VTOL_01_vehicle_F should be an array of size 2.
    23:47:04 Strange convex component19 in a3\air_f_exp\vtol_01\vtol_01_vehicle_wreck_f.p3d:geometryPhys
    23:47:04 Strange convex component25 in a3\air_f_exp\vtol_01\vtol_01_vehicle_wreck_f.p3d:geometryPhys
    23:47:04 B_APC_Tracked_01_AA_F: cannon_ready_light - unknown animation source muzzle_hide_cannon
    23:47:04 Duplicate HitPoint name 'HitGun' in 'B_HMG_01_high_F'
    23:47:04 Duplicate HitPoint name 'HitTurret' in 'B_HMG_01_high_F'
    23:47:04 Dimensions in class B_HMG_01_high_F should be an array of size 2.
    23:47:05 Strange convex component16 in a3\boat_f_jets\carrier_01\carrier_01_hull_05_2_f.p3d:geometry
    23:47:05 Strange convex component17 in a3\boat_f_jets\carrier_01\carrier_01_hull_05_2_f.p3d:geometry
    23:47:05 Strange convex component197 in a3\boat_f_jets\carrier_01\carrier_01_hull_06_2_f.p3d:geometryFire
    23:47:05 Strange convex component199 in a3\boat_f_jets\carrier_01\carrier_01_hull_06_2_f.p3d:geometryFire
    23:47:05 Strange convex component41 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView
    23:47:05 Strange convex component42 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView
    23:47:05 Strange convex component43 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView
    23:47:05 Strange convex component44 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView
    23:47:05 Strange convex component45 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView
    23:47:05 Strange convex component46 in a3\boat_f_jets\carrier_01\carrier_01_hull_09_1_f.p3d:geometryView
    23:47:05 Duplicate HitPoint name 'HitGun' in 'B_static_AA_F'
    23:47:05 Duplicate HitPoint name 'HitTurret' in 'B_static_AA_F'
    23:47:05 Dimensions in class B_static_AA_F should be an array of size 2.
    23:47:06 a3\boat_f\boat_armed_01\data\boat_armed_01_minigun_cargo_proxy.p3d: No geometry and no visual shape
    23:47:06 B_T_LSV_01_unarmed_F: mainturret - unknown animation source mainturret
    23:47:06 B_T_LSV_01_unarmed_F: maingun - unknown animation source maingun
    23:47:06 B_T_LSV_01_unarmed_F: codriverturret - unknown animation source codriverturret
    23:47:06 B_T_LSV_01_unarmed_F: codrivergun - unknown animation source codrivergun
    23:47:06 B_T_LSV_01_unarmed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
    23:47:06 B_APC_Tracked_01_rcws_F: cannon_ready_light - unknown animation source muzzle_hide_cannon
    23:47:06 Duplicate HitPoint name 'HitTurret' in 'B_T_VTOL_01_armed_F'
    23:47:06 Duplicate HitPoint name 'HitGun' in 'B_T_VTOL_01_armed_F'
    23:47:06 Duplicate HitPoint name 'HitTurret' in 'B_T_VTOL_01_armed_F'
    23:47:06 Duplicate HitPoint name 'HitGun' in 'B_T_VTOL_01_armed_F'
    23:47:07 B_LSV_01_unarmed_F: mainturret - unknown animation source mainturret
    23:47:07 B_LSV_01_unarmed_F: maingun - unknown animation source maingun
    23:47:07 B_LSV_01_unarmed_F: codriverturret - unknown animation source codriverturret
    23:47:07 B_LSV_01_unarmed_F: codrivergun - unknown animation source codrivergun
    23:47:07 B_LSV_01_unarmed_F: magazine_reload_hide_1 - unknown animation source titanmuzzle_reloadmagazine
    23:47:07 O_LSV_02_unarmed_F: unarmed_main_turret_hide - unknown animation source turrethide
    23:47:07 O_LSV_02_unarmed_F: unarmed_doors_hide - unknown animation source doorshide
    23:47:07 O_LSV_02_unarmed_F: mainturret - unknown animation source mainturret
    23:47:07 O_LSV_02_unarmed_F: maingun - unknown animation source maingun
    23:47:07 O_LSV_02_unarmed_F: opticsfix - unknown animation source maingun
    23:47:07 O_LSV_02_unarmed_F: magazine_reload_hide_1 - unknown animation source voronamuzzle_reloadmagazine
    23:47:07 Strange convex component26 in a3\drones_f\air_f_gamma\uav_02\uav_02_f.p3d:geometryView
    23:47:07 Array tex in bin\config.bin/CfgVehicles/UAV_05_Base_F/Damage/ not even
    23:47:07 Duplicate HitPoint name 'HitGun' in 'B_AAA_System_01_F'
    23:47:07 Duplicate HitPoint name 'HitTurret' in 'B_AAA_System_01_F'
    23:47:07 Dimensions in class B_AAA_System_01_F should be an array of size 2.
    23:47:08 Ref to nonnetwork object B Alpha 2-4:<No leader>
    23:47:08 Client: Nonnetwork object 6b543580.
    23:47:08 Ref to nonnetwork object B Alpha 2-4:1
    23:47:08 Ref to nonnetwork object B Alpha 2-5:<No leader>
    23:47:08 Client: Nonnetwork object 6b543900.
    23:47:08 Ref to nonnetwork object B Alpha 2-5:1
    23:47:08 Ref to nonnetwork object B Alpha 2-6:<No leader>
    23:47:08 Client: Nonnetwork object 6b543200.
    23:47:08 Ref to nonnetwork object B Alpha 2-6:1
    23:47:08 Ref to nonnetwork object B Alpha 3-1:<No leader>
    23:47:08 Client: Nonnetwork object 6b542e80.
    23:47:08 Ref to nonnetwork object B Alpha 3-1:1
    23:47:08 Ref to nonnetwork object B Alpha 3-2:<No leader>
    23:47:08 Client: Nonnetwork object 6b542b00.
    23:47:08 Ref to nonnetwork object B Alpha 3-2:1
    23:47:08 Ref to nonnetwork object B Alpha 3-3:<No leader>
    23:47:08 Client: Nonnetwork object 6b542780.
    23:47:08 Ref to nonnetwork object B Alpha 3-3:1
    23:47:08 Ref to nonnetwork object B Alpha 3-4:<No leader>
    23:47:08 Client: Nonnetwork object 6b542400.
    23:47:08 Error: Object(2 : 34) not found
    23:47:08 Error: Object(2 : 35) not found
    23:47:08 Error: Object(2 : 222) not found
    23:47:08 Error: Object(2 : 223) not found
    23:47:08 c:\bis\source\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
    23:47:09 Attempt to override final function - bis_fnc_storeparamsvalues_data
    23:47:09 "BMR Insurgency Mission Parameters:"
    23:47:09 "INS_Dum_Param1 = 0"
    23:47:09 "INS_p_time = 12"
    23:47:09 "JIPweather = 0"
    23:47:09 "ambRadioChatter = 0"
    23:47:09 "ambCombSound = 0"
    23:47:09 "Remove_grass_opt = 0"
    23:47:09 "Brighter_Nights = 1"
    23:47:09 "INS_Dum_Param2 = 0"
    23:47:09 "INS_p_rev = 1"
    23:47:09 "INS_p_rev_time = 300"
    23:47:09 "INS_Dum_Param3 = 0"
    23:47:09 "INS_op_faction = 3"
    23:47:09 "INS_Dum_Param4 = 0"
    23:47:09 "InfPb = 75"
    23:47:09 "MecArmPb = 75"
    23:47:09 "AI_SpawnDis = 350"
    23:47:09 "Max_Act_Gzones = 35"
    23:47:09 "DeAct_Gzone_delay = 1"
    23:47:09 "EnableEnemyAir = 3"
    23:47:09 "AirRespawnDelay = 1800"
    23:47:09 "PatroleWPmode = 1"
    23:47:09 "INS_Dum_Param5 = 0"
    23:47:09 "BTC_p_skill = 1"
    23:47:09 "BTC_AI_skill = 5"
    23:47:09 "INS_Dum_Param6 = 0"
    23:47:09 "CiviMobiles = 1"
    23:47:09 "CiviFoot = 1"
    23:47:09 "CivProbability = 100"
    23:47:09 "SuicideBombers = 1"
    23:47:09 "INS_Dum_Param7 = 0"
    23:47:09 "INS_play_op4 = 5"
    23:47:09 "INS_logistics = 1"
    23:47:09 "Fatigue_ability = 0"
    23:47:09 "EOS_DAMAGE_MULTIPLIER = 200"
    23:47:09 "INSpDamMul = 100"
    23:47:09 "JigHeliExtraction = 1"
    23:47:09 "INS_GasGrenadeMod = 1"
    23:47:09 "limitPOV = 0"
    23:47:09 "INS_Player_Markers = 1"
    23:47:09 "max_ai_recruits = 10"
    23:47:09 "AI_radio_volume = 0"
    23:47:09 "INS_full_loadout = 0"
    23:47:09 "INS_VA_type = 3"
    23:47:09 "INS_IEDs = 2"
    23:47:09 "INS_persistence = 0"
    23:47:09 "INS_Dum_Param8 = 0"
    23:47:09 "EnemyAmmoCache = 1"
    23:47:09 "Intel_Loc_Alpha = 1"
    23:47:09 "Intel_Count = 4"
    23:47:09 "INS_Dum_Param9 = 0"
    23:47:09 "DebugEnabled = 0"
    23:47:09 "tky_perfmon = 0"
    23:47:09 "****Server File Patching Enabled = false"
    23:47:11 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
    23:47:11 a3\characters_f\common\headgear_helmet_heli_shield.p3d: No geometry and no visual shape
    23:47:11 Strange convex component116 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    23:47:11 Strange convex component117 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    23:47:11 Strange convex component118 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    23:47:11 Strange convex component119 in a3\rocks_f\sharp\sharprock_apart.p3d:geometryFire
    23:47:17 Strange convex component01 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component02 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component13 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component32 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component33 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component35 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component37 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component40 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component45 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component53 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component61 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component71 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component91 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component92 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component93 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component103 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component111 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component129 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component131 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component135 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component141 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component160 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component204 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component217 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component254 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component260 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component295 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component309 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:17 Strange convex component315 in a3\rocks_f\sharp\sharprock_wallv.p3d:geometryFire
    23:47:30 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
    23:47:30 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
    23:47:30 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
    23:47:30 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
    23:47:30 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometry
    23:47:30 Strange convex component317 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
    23:47:30 Strange convex component318 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
    23:47:30 Strange convex component319 in a3\rocks_f\blunt\bluntrock_wallv.p3d:geometryView
    23:47:38  Mission id: 5764b0fcfdd201da3071f3622a4118d32a33d055
    23:47:51 String STR_A3_Fighter_03_Canopy_name not found
    23:48:01 Weather was forced to change
    23:48:27 Server: Object 4:11 not found (message Type_93)
    23:48:27 Server: Object 4:14 not found (message Type_93)
    23:48:27 Server: Object 4:12 not found (message Type_121)
    23:48:27 Error: Object(4 : 11) not found
    23:48:27 Error: Object(4 : 14) not found
    23:48:53 Admin logged in, player: PITN, playerUID: 76561197974136995, IP: 192.168.1.2:2304.
    23:50:12 "PITN is Curator"
    23:50:34 Server: Object 4:26 not found (message Type_457)
    23:50:34 Server: Object 4:20 not found (message Type_127)
    23:50:34 Server: Object 4:21 not found (message Type_114)
    23:50:34 Server: Object 4:22 not found (message Type_121)
    23:50:34 Server: Object 4:23 not found (message Type_121)
    23:50:34 Server: Object 4:24 not found (message Type_127)
    23:50:34 Server: Object 4:25 not found (message Type_114)
    23:50:34 Server: Object 4:27 not found (message Type_121)
    23:50:34 Server: Object 4:28 not found (message Type_127)
    23:50:34 Server: Object 4:29 not found (message Type_114)
    23:50:34 Server: Object 4:30 not found (message Type_121)
    23:50:34 Server: Object 4:31 not found (message Type_121)
    23:50:34 Server: Object 4:32 not found (message Type_121)
    23:50:34 Server: Object 4:33 not found (message Type_127)
    23:50:34 Server: Object 4:34 not found (message Type_114)
    23:50:41 Server: Object 4:45 not found (message Type_457)
    23:50:41 Server: Object 4:39 not found (message Type_127)
    23:50:41 Server: Object 4:40 not found (message Type_114)
    23:50:41 Server: Object 4:41 not found (message Type_121)
    23:50:41 Server: Object 4:42 not found (message Type_121)
    23:50:41 Server: Object 4:43 not found (message Type_127)
    23:50:41 Server: Object 4:44 not found (message Type_114)
    23:50:41 Server: Object 4:46 not found (message Type_121)
    23:50:41 Server: Object 4:47 not found (message Type_127)
    23:50:41 Server: Object 4:48 not found (message Type_114)
    23:50:41 Server: Object 4:49 not found (message Type_121)
    23:50:41 Server: Object 4:50 not found (message Type_121)
    23:50:41 Server: Object 4:51 not found (message Type_121)
    23:50:41 Server: Object 4:52 not found (message Type_127)
    23:50:41 Server: Object 4:53 not found (message Type_114)
    23:50:58 "Curator Removed"
    23:50:58 Server: Object 2:1973 not found (message Type_114)
    23:51:02 Server: Object 2:1973 not found (message Type_115)
    23:51:07 Server: Object 2:1973 not found (message Type_115)
    23:51:07 Server: Object 2:1973 not found (message Type_114)
    23:51:12 Server: Object 2:1973 not found (message Type_115)
    23:51:16 Server: Object 2:1973 not found (message Type_114)
    23:51:17 Server: Object 2:1973 not found (message Type_115)
    23:51:22 Server: Object 2:1973 not found (message Type_115)
    23:51:26 Server: Object 2:1973 not found (message Type_114)
    23:51:27 Server: Object 2:1973 not found (message Type_115)
    23:51:32 Server: Object 2:1973 not found (message Type_115)
    23:51:36 "PITN is Curator"
    23:51:36 Server: Object 2:1973 not found (message Type_114)
    23:51:38 Server: Object 2:1973 not found (message Type_115)
    23:51:43 Server: Object 2:1973 not found (message Type_115)
    23:51:45 Server: Object 2:1973 not found (message Type_114)
    23:51:48 Server: Object 2:1973 not found (message Type_115)
    23:51:53 Server: Object 2:1973 not found (message Type_115)
    23:51:55 Server: Object 2:1973 not found (message Type_114)
    23:51:58 Server: Object 2:1973 not found (message Type_115)
    23:52:03 Server: Object 2:1973 not found (message Type_115)
    23:52:04 Server: Object 2:1973 not found (message Type_114)
    23:52:08 Server: Object 2:1973 not found (message Type_115)
    23:52:13 Server: Object 2:1973 not found (message Type_115)
    23:52:13 Server: Object 2:1973 not found (message Type_114)
    23:52:18 Server: Object 2:1973 not found (message Type_115)
    23:52:23 Server: Object 2:1973 not found (message Type_114)
    23:52:23 Server: Object 2:1973 not found (message Type_115)
    23:52:28 Server: Object 2:1973 not found (message Type_115)
    23:52:32 Server: Object 2:1973 not found (message Type_114)
    23:52:33 Server: Object 2:1973 not found (message Type_115)
    23:52:37 Unit 2:1973 not found, cannot update
    23:52:38 Server: Object 2:1973 not found (message Type_115)
    23:52:41 Server: Object 2:1973 not found (message Type_114)
    23:52:43 Server: Object 2:1973 not found (message Type_115)
    23:52:45 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
    23:52:45 a3\weapons_f\binocular\nvg_proxy_indep.p3d: No geometry and no visual shape
    23:52:45 a3\weapons_f\binocular\nvg_proxy_off_indep.p3d: No geometry and no visual shape
    23:52:45 soldier[I_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:52:45 a3\characters_f_gamma\heads\glasses\g_aviators.p3d: No geometry and no visual shape
    23:52:45 soldier[I_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:52:46 soldier[I_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:05 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:05 soldier[I_Soldier_LAT_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:07 Server: Object 2:1973 not found (message Type_115)
    23:53:09 Duplicate HitPoint name 'HitGun' in 'I_GMG_01_high_F'
    23:53:09 Duplicate HitPoint name 'HitTurret' in 'I_GMG_01_high_F'
    23:53:09 Dimensions in class I_GMG_01_high_F should be an array of size 2.
    23:53:10 Duplicate HitPoint name 'HitGun' in 'I_HMG_01_high_F'
    23:53:10 Duplicate HitPoint name 'HitTurret' in 'I_HMG_01_high_F'
    23:53:10 Dimensions in class I_HMG_01_high_F should be an array of size 2.
    23:53:10 Server: Object 2:1973 not found (message Type_114)
    23:53:11 soldier[I_Soldier_AR_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:12 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:12 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:12 Server: Object 2:1973 not found (message Type_115)
    23:53:17 Server: Object 2:1973 not found (message Type_115)
    23:53:19 Server: Object 2:1973 not found (message Type_114)
    23:53:23 Server: Object 2:1973 not found (message Type_115)
    23:53:28 Server: Object 2:1973 not found (message Type_115)
    23:53:29 Server: Object 2:1973 not found (message Type_114)
    23:53:33 Server: Object 2:1973 not found (message Type_115)
    23:53:35 soldier[I_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:35 a3\characters_f_beta\heads\glasses\g_shades_green.p3d: No geometry and no visual shape
    23:53:35 soldier[I_Soldier_GL_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:35 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:35 soldier[I_Soldier_LAT2_F]:Some of magazines weren't stored in soldier Vest or Uniform?
    23:53:38 Server: Object 2:1973 not found (message Type_115)
    23:53:38 Server: Object 2:1973 not found (message Type_114)
    23:53:43 Server: Object 2:1973 not found (message Type_115)
    23:53:47 Server: Object 2:1973 not found (message Type_114)
    23:53:48 Server: Object 2:1973 not found (message Type_115)
    23:53:51 Ragdoll - loading of ragdoll source "Soldier" started.
    23:53:51 Ragdoll - loading of ragdoll source "Soldier" finished successfully.
    23:53:53 Server: Object 2:1973 not found (message Type_115)
    23:53:56 Server: Object 2:1973 not found (message Type_114)
    23:53:58 Server: Object 2:1973 not found (message Type_115)
    23:54:03 Server: Object 2:1973 not found (message Type_115)
    23:54:05 Server: Object 2:1973 not found (message Type_114)
    23:54:08 Server: Object 2:1973 not found (message Type_115)
    23:54:10 Error in ReloadMagazine - unable to locate target weapon srifle_GM6_LRPS_F muzzle srifle_GM6_LRPS_F
    23:54:13 Server: Object 2:1973 not found (message Type_115)
    23:54:15 Server: Object 2:1973 not found (message Type_114)
    23:54:18 Server: Object 2:1973 not found (message Type_115)
    23:54:23 Server: Object 2:1973 not found (message Type_115)
    23:54:24 Server: Object 2:1973 not found (message Type_114)
    23:54:28 Server: Object 2:1973 not found (message Type_115)
    23:54:33 Server: Object 2:1973 not found (message Type_115)
    23:54:33 Server: Object 2:1973 not found (message Type_114)
    23:54:38 Server: Object 2:1973 not found (message Type_115)
    23:54:42 Server: Object 2:1973 not found (message Type_114)
    23:54:43 Server: Object 2:1973 not found (message Type_115)
    23:54:48 Server: Object 2:1973 not found (message Type_115)
    23:54:52 Server: Object 2:1973 not found (message Type_114)
    23:54:53 Server: Object 2:1973 not found (message Type_115)
    23:54:58 Server: Object 2:1973 not found (message Type_115)
    23:55:01 Server: Object 2:1973 not found (message Type_114)
    23:55:03 Server: Object 2:1973 not found (message Type_115)
    23:55:08 Server: Object 2:1973 not found (message Type_115)
    23:55:10 Server: Object 2:1973 not found (message Type_114)
    23:55:13 Server: Object 2:1973 not found (message Type_115)
    23:55:18 Server: Object 2:1973 not found (message Type_115)
    23:55:19 Server: Object 2:1973 not found (message Type_114)
    23:55:23 Server: Object 2:1973 not found (message Type_115)
    23:55:23 Error: Object(4 : 67) not found
    23:55:28 Server: Object 2:1973 not found (message Type_115)
    23:55:29 Server: Object 2:1973 not found (message Type_114)
    23:55:33 Server: Object 2:1973 not found (message Type_115)
    23:55:38 Server: Object 2:1973 not found (message Type_114)
    23:55:38 Server: Object 2:1973 not found (message Type_115)

    This .rpt matches the system restart at 23:55. (random restart) 1/22/2019 11:55:43 PM Restart SYSTEM 127.0.0.1 Monitoring (query not responding)


  2. I've been having an issue lately with our Arma 3 servers and I could use some help.

    I have two servers running on a dedi box (Windows Server 2012 R2 Standard) that are restarting randomly. This is what I find in the activity log:

    Does anyone know what this means?  "Restart SYSTEM 127.0.0.1 Monitoring (query not responding)".

    1/22/2019 12:01:08 AM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 12:35:02 AM	Restart	PITN	***.***.***.***	Control Panel
    
    1/22/2019 12:36:47 AM	Restart	PITN	***.***.***.***	Control Panel
    
    1/22/2019 2:22:56 AM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 2:33:50 AM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 6:22:47 AM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 6:22:20 PM	Stop	PITN	***.***.***.***	Control Panel
    
    1/22/2019 7:45:49 PM	Start	PITN	***.***.***.***	Control Panel
    
    1/22/2019 8:07:15 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 8:08:39 PM	Stop	PITN	***.***.***.***	Control Panel
    
    1/22/2019 8:10:56 PM	Start	PITN	***.***.***.***	Control Panel
    
    1/22/2019 8:21:39 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 8:52:21 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 9:08:05 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 9:18:47 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 10:52:46 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 11:03:29 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 11:34:40 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 11:35:55 PM	Stop	PITN	***.***.***.***	Control Panel
    
    1/22/2019 11:45:00 PM	Start	PITN	***.***.***.***	Control Panel
    
    1/22/2019 11:55:43 PM	Restart	SYSTEM	127.0.0.1	Monitoring (query not responding)
    
    1/22/2019 11:56:55 PM	Stop	PITN	***.***.***.***	Control Panel

    As you can see the server is restarting quite frequently.

     

    What I have done so far.

    Regardless of mission, custom or BI, server will restart with or without players present. No errors in .rpt.

    Update and validate game through steamcmd.

    Manually updated BE dll in the BattlEye directory.

    Verified ports are defined and open. Servers are 100+ ports apart.

    Defined all paths with startup line.

    Went line by line through config file with no errors or changes.

    I have run the server with the cfg set for BattlEye on and off. Still resets.

     

     

    Note: Both arma 3 servers have been running fine for the last few years. This problem started in the last few weeks.


  3. I'm having an issue with the AI spawns. I believe the" Max AI per square" rule is causing some issues.

    -If you move fast enough you can get ahead of them. This is not ideal and in combination with max AI you can outrun the spawns.

    -If some players saturate an area with AI a different group of players can clear the other side of the map because max AI count has been reached and no new AI can spawn.

    A2 Insurgency counted buildings to place AI. AI spawn and despawn within 200 from each player (think 200m circle around each player). The max AI per player was 4 (when parameter set at 100%). New AI could spawn within 50 meters of a player but no closer (I think that's how it was.). i.e. If a player killed one or a second player entered the area the closest and AI could spawn was 50m from a player.

    Your default parameters currently are:

    Max enemy per player = 12

    Max enemy per grid = 4

    Max total enemy = 120

    Min spawn radius = 2 (this being set at 2 meters sometimes causes the AI to spawn instantly in the same spot of the AI you just killed.)

    Max spawn radius = 500

    Max despawn radius = 600

    What I would like to do is change how the "Max enemy per grid" is used as I think it's the biggest issue atm. The may need to be max enemy per building per player (example is 1 AI per bldg. per player and a max of 4 AI per player at any given time). The "man" within 3 meter rule should prevent the building from filling up with 34 AI (full player compliment in one location).

    Max AI per player at 4 multiplied by 34 players = 136 AI (approximately) on the map at any given time with my suggestion.

    The goal is to allow the players to go anywhere they want, in separate direction from one another, and not reach an AI cap that is triggered by a different group of players.

    I'd like to change the defaults to:

    Max enemy per player = 4

    Max AI per building per player = 1 (instead of "Max enemy per grid = 4")

    Max total enemy = 150

    Min spawn radius = 50 (current parameters are fine just make 30m or 50m default if not seen by player)

    Max spawn radius = 200 (Have spawn/despawn radius parameter start at 100 and be in multiples of 100.)

    Max despawn radius = 200

    Otherwise it's very good so far. We have tons of suggestions but I think this one of the biggest issues we've spotted.

    p.s. Having the Min spawn radius so close (i.e. 2 meters) can be some serious fun for advanced players. You need some serious teamwork to clear a square and makes for one hell of an Alamo scenario.


  4. Off record notes[/b]:

    Please supply feedback on this' date=' I wanted to add more customization options for vehicles like setting skins/textures, removing doors on things like offroad and some more but I sort of made this in less then 4-5 hours just to test Multi-column listboxes. The GUI it's self is subjected to change in the future if people show interest in having those types of features.

    [/quote']

    I had the same idea and eventually I stumbled across this a few weeks ago. It's a customization GUI from TKOH.


  5. Awesome. I was looking thinking of something similar but with modular restrictions.

    Modular suggestions that can be used in a mission parameter:

    Return dynamic list of vehicles by armed/unarmed. Say I wanted WEST players to have WEST helicopters but only the ones without guns. Same for cars. Ifrits without guns etc. Could that be even defined further and say I wanted a specific weapons system?

    The reason I suggest this dynamically is that when a mission is changed or vehicles are renamed/added the mission maker doesn't have to redefine/edit the missions 'allowed vehicles' array.

    Permission to use some of these concepts for a similar support call system and edit(massage) in order to work with an older mission?

    Also a delete vehicle button to remove unwanted vehicles that were inadvertently created. (nvm, I can see you are removing/replacing them. But I suppose a 'clear' button would work too)

    BUG:

    Spawn a MH-49 then spawn a Ifrit and watch the boom. Needs a delay after removing the previous vehicle.


  6. Does anyone have a working example since alpha? I'm frying my brain here.

    I've referenced the following

    http://forums.bistudio.com/showthread.php?157626-Support-showcase-how-to-add-custom-support-requests

    http://community.bistudio.com/wiki/Arma_3_Communication_Menu

    http://community.bistudio.com/wiki/showCommandingMenu

    I can't seem to make the connection between the custom entry in the description.ext and the BIS_MENU_GroupCommunication.

    I'm trying to execute an sqf thru the menu.

    Here is one example I tried.

    class CfgCommunicationMenu
    {
    class Default;
    class Bravo: Default
    {
    	text = "MH9 Little Bird";
    	expression = "player execVM [""spawnHelo.sqf""];;";
    	//expression = "BIS_bravoGo = TRUE;";
    	icon = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\call_ca.paa";
    	removeAfterExpressionCall = 1;
    };
    };

    But I know the above is completely incorrect. I was frustrated and just trying crazy stuff.

    But the GUI (which I'd like to keep/mimic) looks nice when I add the menu item with:

    _supportHeli = [player,"Bravo"] call BIS_fnc_addCommMenuItem;

    What is the correct code to the example in the first post? And how do I enable submenus correctly? Any links or example missions released recently would be appreciated.

    Like the first post is it possible to use the Custom menu instead of support?

    One more question. Where can I find the function/code BIS_SUPP_request? It's avoiding me in the editor.


  7. The sport hatchback is now OFFICIALLY the best offroad vehicle in the game! LOL! And it's nigh invulnerable, too! I unloaded half of the ammo from the Bobcat's main gun and the thing didn't so much as spark. Meanwhile, I drive a Hunter into a phone pole and I explode! I want to invest in whatever automaker's putting out that car! :P

    Just don't stop on a sandy beach or sandy hill. It will get stuck.


  8. Oh it does, just like the vehicle dynamics of every other single car in the game.

    And yes it´s hard to hit 300 with a hatchback unless you completely rape the engine. Are you even aware of the auto-industry? the way you say "is not hard with engine tech available now" makes me think you don´t.

    It´s not the top speed i´m after, it´s the acceleration. Big difference.

    It should not hit 320 in any shape or form regardless of what technology is out there. It´s a standard hatchback, not a Formula One car.

    Please do not nerf the Hatchback Sport. You have the regular one that grandma can drive. This thing is hilariously fun! I can't wait to make some rally races or see it in life missions as a supped up getaway car.

    If anything buff the Offroads as they seem to have been nerfed some. Even better how about an Offroad Sport? Now that would make for some fun times. Heck, how about sport version of every civ car?

    As for content in general I like the content. I wish we could drive the trawler and I was hoping to see a small fishing boat. I saw the skins in the alpha cfgs.


  9. How about creating an instance? I would like to have the two islands (maps) connected to one mission. Where a player can easily move from one server (Stratis) to another (Altis). And as a mission maker if I wanted an open water map in between these two maps... I think some of you can see the possibilities.

    This can probably be done now thru a persistent database and simply changing servers. But what if this can be done quickly (not MMORPG/PS2/SWTOR quickly) but have the infrastructure already included in the engine. I know BIS has thought about it. They have discussed it for their other project that uses a similar engine.

    Imagine what a mission maker can do if he can take his mission and spread it over several instanced servers. All of these servers with there own unique island (map). Islands, continents, buildings, static ships, open water, and dungeons. Do you see the possibilities?


  10. You just need to edit the menus and buy sqf and not the gui/rsc/hpp. Here is how I did it for version 0.3.4. It should give you a hint on how to do it for yourself. I also tossed in a treat. Good luck.

    p.s. Use the CODE tags to post sqf so we all don't go blind trying to read it. :cool:

    helibuy.sqf

    _vehinit = "_veh = this;_veh lock true;clearWeaponCargo _veh;clearMagazineCargo _veh;clearItemCargo _veh;clearBackpackCargo _veh;";
    getmymoney = player getVariable "mymoney";
    if (player in list Airfield_Spawn) then 
    {
    carspawn = getMarkerPos "civchopperspawn";
    };
    if (player in list Cop_base) then 
    {
    carspawn = getMarkerPos "copchopperspawn";
    };
    if (player in list terrorbase) then 
    {
    carspawn = getMarkerPos "terrorcarspawn";
    };
    
    if((player getVariable "airlicense") >= 1) then
    {
    if(side player == west) then
    {
    	if((lbCurSel 11127) == 0) then
    	{
    		displayname = "Little Bird";
    		thisprice = 40000;
    		vehname = "B_MH9_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    	if((lbCurSel 11127) == 1) then
    	{
    		displayname = "KA60";
    		thisprice = 60000;
    		vehname = "O_Ka60_Unarmed_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    };
    
    if((side player == civilian) and (player in list terrorbase)) then
    {
    	if((lbCurSel 11127) == 0) then
    	{
    		displayname = "Little Bird";
    		thisprice = 125000;
    		vehname = "B_MH9_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setObjectTexture [0, "\A3\Air_F\Mh9\Data\heli_light01_ext_indp_co.paa"];  //independent
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    	if((lbCurSel 11127) == 1) then
    	{
    		displayname = "KA60";
    		thisprice = 150000;
    		vehname = "O_Ka60_Unarmed_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setObjectTexture [0, "A3\Air_F\Ka60\Data\ka60_ext_indp_co.paa"]; //independent
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    	if((lbCurSel 11127) == 2) then
    	{
    		displayname = "AH9 Independent";
    		thisprice = 250000;
    		vehname = "B_AH9_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setObjectTexture [0, "\A3\Air_F\Mh9\Data\heli_light01_ext_indp_co.paa"];  //independent
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    	if((lbCurSel 11127) == 3) then
    	{
    		displayname = "KA60 Armed Independent";
    		thisprice = 300000;
    		vehname = "O_Ka60_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setObjectTexture [0, "A3\Air_F\Ka60\Data\ka60_ext_indp_co.paa"]; //independent
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    };
    
    if(side player == civilian) then
    {
    	if((lbCurSel 11127) == 0) then
    	{
    		displayname = "Little Bird";
    		thisprice = 125000;
    		vehname = "B_MH9_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    	if((lbCurSel 11127) == 1) then
    	{
    		displayname = "KA60";
    		thisprice = 150000;
    		vehname = "O_Ka60_Unarmed_F";
    		if((player getVariable "mymoney") >= thisprice) then
    		{
    			closeDialog 0;
    			player setVariable ['mymoney', getmymoney - thisprice];
    			hint format['You bought a %1 for %2$! You have %3 $ left!',displayname,thisprice,(player getVariable 'mymoney')];
    			_veh = vehname createVehicle (carspawn);
    			_veh setVehicleInit _vehinit;
    			processInitCommands;
    			vehiclelock = _veh addAction ['Unlock / Lock','vehiclelock\unlocklock.sqf',[],7,true,true,'','(_target distance _this) < 4'];
    		}
    		else
    		{
    			Hint format ["you have %1$ and need %2$",(player getVariable 'mymoney'),(thisprice)];
    		};
    	};
    };
    }else
    {
    hint "You need a Pilot license to purchase a aircraft";
    };
    
    
    

    helimenu.sqf

    createDialog "HeliMenu";
    ctrlSetText[11126,format["Money: %1",(player getVariable "mymoney")]];
    if(side player == west) then
    {
    lbAdd[11127,"Little Bird : 40000"];
    lbAdd[11127,"KA60 : 60000"];
    };
    
    if((side player == civilian) and (player in list terrorbase)) then
    {
    lbAdd[11127,"MH9 Independent: 125000"];
    lbAdd[11127,"KA60 Independent : 150000"];
    lbAdd[11127,"AH9 Independent : 250000"];
    lbAdd[11127,"KA60-A Independent : 300000"];
    else exitwith{};
    };
    
    if(side player == civilian) then
    {
    if(player in list terrorbase) exitwith {};
    lbAdd[11127,"Little Bird : 125000"];
    lbAdd[11127,"KA60 : 150000"];
    };


  11. Having the same problem.. What params did you change initially?

    The missions is going into debug. Somewhere a script broke and it's enabling a debug script to make a player invincible. What is weird is that it's not enabling the other debug scripts. The temp solution is to restart the mission. The temp fix would be to comment out the invincibility part. The correct answer is to find where the mission is breaking. But the only error has to do with the vehicle loop breaking which is usually what happens when the mission breaks somewhere else.

    My .rpt file nor -showscripterrors is giving me any clue as to where the problem is.


  12. I would like to ask for some clarifications.

    With the purchase of the full game can we install a "dedicated server version or binary" on a seperate computer not associated with the steam account?

    Can I place more than one dedi-server instance on the same machine?

    Do I have to purchase more than one key per dedicated instance?

    Is an active steam account needed to run a dedicated server instance or can they be run without steam?

    If the steam requirement is 'true' to run a server instance do I need a second steam account to run a dedicated server on a computer other than the client?

    I ask because currently I run A2OA as a dedicated server on a seperate computer through the LAN to test MP missions before moving the mission to the true dedicated server host.


  13. Is there any way to stop the .RPT error i am getting bellow , as you can see just in 3 seconds this is how many time i get it.

    My .RPT log is now 252mb since starting last night and getting bigger, as it checks reports this error every second.

    Any idea how to stop this error , or what is means ?

    This happens when you change something and forgot to define it. Most likely you didn't define the UNIT you added. It can be a spelling error or an omission. I edit the mission in stages that way when I make some changes then test the mission I know ehn I screwed up. When I see this and I can't figure out my boo boo I revert to an earlier edit of the mission and try again.


  14. We are having an issue on our server where if you try to reconnect to the server it locks the client up on the Insurgency splash screen. Is anyone else suffering this issue or is it our server alone?

    It is not locking up. There are insane load times due to the requirements in the mission. In the mission.sqm the game is loading not only Chernarus but Zargabad and Takistan aswell. Also, the start position for everything should be off the map in the big green emptiness. Everything currently spawns in the trees and then moves to it's location. Some items are detroyed or disabled before the move. Others (vehicles) are being moved to forests and are 'trapped' and cannot move.

    I love the port. :cool: It just needs some tweaks. Currently the server becomes bogged down within 3 hours. We are running a new high end server and get 50 fps almost constantly even with 30 players. After about 2-3 hours the fps is dropping below 10. My curent theory is that most of the ai vehicles are being wrecked on spawn and it builds until the server can't handle it anymore.

    addOns[]=

    {

    "cacharacters_e",

    "ca_modules_functions",

    "ca_modules_e_weather",

    "ca_modules_clouds",

    "caweapons_e_ammoboxes",

    "camisc_e_wf",

    "camisc3",

    "takistan",

    "cawheeled_e_hmmwv",

    "CAAir_E_AH6J",

    "caweapons_baf",

    "CAWheeled_E_stryker",

    "camisc_e",

    "zargabad",

    "CA_Modules_Alice2",

    "ca_missions_garbagecollector",

    "ca_modules_silvie",

    "cacharacters2",

    "CACharacters_BAF",

    "CAAir",

    "CAAir_E_UH60M",

    "caair_e_ch_47f",

    "CAAir_BAF",

    "CAWheeled2_MTVR",

    "chernarus"

    };

    addOnsAuto[]=

    {

    "cacharacters_e",

    "CACharacters_BAF",

    "cacharacters2",

    "ca_modules_e_weather",

    "ca_modules_clouds",

    "ca_missions_garbagecollector",

    "ca_modules_functions",

    "CA_Modules_Alice2",

    "ca_modules_silvie",

    "camisc_e_wf",

    "camisc3",

    "camisc_e",

    "CAWheeled_E_stryker",

    "chernarus"

    };


  15. Dorph;2212614']Unfort. this has already been said by a bi-dev that light ver will NOT be included in any patch. See page 112

    "Thats technicaly not possible. ACR need both Arma2 and Arrowhead data. Lite data cannot be included in Arrowhead patch. You have to download ACR LITE data separately."

    Well, now I understand why they kept them seperate. Thanks for the clarification.


  16. I liked the ACR DLC. Especially the Saboteur. My favorite vehicles are the PANDUR 2 and the L159. The PANDUR is the best wheeled apc in the game atm and the engine sounds from the L159 ALCA are awesome. The DINGO 2 needs a buff. For an MRAP it is the weakest and slowest of all of the vehicles. Tires puncture to easily and one satchel/rpg (satchel @ 2-3m) will destroy it while the uparmored HMMWV survives the same attack quite well. Why would I drive the Dingo when the HMMWV is faster and better protected?

    Of course there are several bugs and most of them have already been addressed on DevHeaven. The biggest problem so far has been the ACR MP compatability patch. I have the new ACR ported to Insurgency but I have to beg players to install the patch in order to play it. I only hope that with 1.63 the ACR lite content is included instead of as a seperate option.

    The LOD issues I have aswell. I am not sure if it was the 1.62 patch or the ACR DLC I purchased but the LOD switching looks horrid. I'm running max settings on a high end rig and while I am only 30 meters from vehicles the low poly uglyness flashes in and out constantly.


  17. I am d/l the pre-order but I understood that there was going to be a seperate LITE version d/l for everyone else. Do we have any word on it's release?

    I'm preparing my Insurgency ACR mission but it will suck if I can't populate the server due to some clients missing necessary files.

    For you mission makers, a list of the ACR weapons found in the CZ crate.

    ACR Weapons/Ammo Class List

    
    "M4A1",
    "M4A3_CCO_EP1",
    "M4A3_RCO_GL_EP1",
    "Sa58P_EP1",
    "Sa58V_EP1",
    "Sa58V_RCO_EP1",
    "Sa58V_CCO_EP1",
    "M60A4_EP1",
    "MAAWS",
    "SVD_des_EP1",
    "m107","Sa61_EP1",
    "RPG7V",
    "CZ_75_P_07_DUTY",
    "CZ_75_D_COMPACT",
    "CZ_75_SP_01_PHANTOM",
    "CZ_75_SP_01_PHANTOM_SD",
    "Evo_ACR",
    "Evo_mrad_ACR",
    "evo_sd_ACR",
    "UK59_ACR",
    "SVD",
    "Igla",
    "M249_m145_EP1",
    "CZ_750_S1_ACR",
    "CZ805_A1_ACR",
    "CZ805_A1_GL_ACR",
    "CZ805_A2_ACR",
    "CZ805_A2_SD_ACR",
    "CZ805_B_GL_ACR",
    "LRTV_ACR"],
    
    "30Rnd_556x45_Stanag",
    "100Rnd_762x51_M240",
    "30Rnd_762x39_SA58",
    "1Rnd_HE_M203",
    "HandGrenade_West",
    "SmokeShellRed",
    "SmokeShellGreen",
    "SmokeShellYellow",
    "SmokeShell",
    "MAAWS_HEAT",
    "MAAWS_HEDP",
    "10Rnd_762x54_SVD",
    "30Rnd_556x45_G36SD",
    "30Rnd_556x45_G36",
    "30Rnd_556x45_StanagSD",
    "10Rnd_127x99_m107",
    "PG7V","PG7VR",
    "Igla","1Rnd_Smoke_M203",
    "1Rnd_SmokeRed_M203",
    "1Rnd_SmokeGreen_M203",
    "1Rnd_SmokeYellow_M203",
    "FlareWhite_M203",
    "FlareGreen_M203",
    "FlareRed_M203",
    "FlareYellow_M203",
    "20Rnd_762x51_B_SCAR",
    "20Rnd_762x51_SB_SCAR",
    "100Rnd_556x45_M249",
    "100Rnd_762x54_PK",
    "18Rnd_9x19_Phantom",
    "18Rnd_9x19_PhantomSD",
    "15Rnd_9x19_M9",
    "15Rnd_9x19_M9SD",
    "10Rnd_9x19_Compact",
    "20Rnd_9x19_EVOSD",
    "20Rnd_9x19_EVO",
    "10Rnd_762x51_CZ750",
    "20Rnd_B_765x17_Ball",
    "10Rnd_B_765x17_Ball",
    "200Rnd_556x45_M249",
    "Laserbatteries",


  18. Hopefully this does not count as a spoiler.... But I have a partial list of the ACR vehicles. I"m not sure where to look for the weapons yet.

    IMO this DLC is worth it. Just the soldier skins and weapons alone are great. Especially the Woodland SF Demolitions guy and the new SMG.

    I am still looking for the weapons classnames and the ammo classname for the EVO III.

    ACR Vehicle Classnames

    ** Desert Conventional **

    CZ_Soldier_SL_DES_EP1

    CZ_Soldier_RPG_Dst_ACR

    CZ_Soldier805_DES_ACR

    CZ_Soldier_B_DES_EP1

    CZ_Soldier_AT_DES_EP1

    CZ_Soldier_Engineer_Dst_ACR

    CZ_Soldier_Crew_Dst_ACR

    CZ_Soldier_MG2_Dst_ACR

    CZ_Soldier_AMG_DES_EP1

    CZ_Soldier_RPG_Ass_Dst_ACR

    CZ_Soldier_805g_Dst_ACR

    CZ_Soldier_MG_DES_EP1

    CZ_Sharpshooter_DES_ACR

    CZ_Soldier_medik_DES_EP1

    CZ_Soldier_Office_DES_EP1

    CZ_Soldier_Pilot_EP1

    PBX_ACR

    Mi171Sh_CZ_EP1

    Mi171Sh_rockets_CZ_EP1

    Mi24_D_CZ_ACR

    L39_ACR

    L39_2_ACR

    L159_ACR

    T72_ACR

    Pandur2_ACR

    Dingo_GL_Wdl_ACR

    Dingo_WDL_ACR

    BRDM2_ACR

    BRDM2_Desert_ACR

    Dingo_GL_DST_ACR

    Dingo_DST_ACR

    HMMWV_M1151_M2_CZ_DES_EP1

    M1114_AGS_ACR

    M1114_DSK_ACR

    LandRover_Special_CZ_EP1

    ATV_CZ_EP1

    UAZ_Unarmed_ACR

    LandRover_CZ_EP1

    LandRover_Ambulance_Des_ACR

    LandRover_Ambulance_ACR

    HMMWV_Ambulance_CZ_DES_EP1

    RM70_ACR

    T810_Des_ACR

    T810A_Des_MG_ACR

    T810_Open_Des_ACR

    T810_ACR

    T810A_MG_ACR

    T810_Open_ACR

    T810Repair_Des_ACR

    T810Refuel_Des_ACR

    T810Reammo_Des_ACR

    T810Repair_ACR

    T810Refuel_ACR

    T810Reammo_ACR

    ** Woodland Convential **

    CZ_Soldier_Leader_Wdl_ACR

    CZ_Soldier_Spotter_ACR

    CZ_Soldier_Light_Wdl_ACR

    CZ_Soldier_Sniper_ACR

    CZ_Soldier_805_Wdl_ACR

    CZ_Soldier_AT_Wdl_ACR

    CZ_Soldier_Wdl_ACR

    CZ_Soldier_Pilot_Wdl_ACR

    CZ_Soldier_Officer_Wdl_ACR

    CZ_Soldier_Medic_Wdl_ACR

    CZ_Sharpshooter_Wdl_ACR

    CZ_Soldier_MG_Wdl_ACR

    CZ_Soldier_805g_Wdl_ACR

    CZ_Soldier_Engineer_Wdl_ACR

    CZ_Soldier_Crew_Wdl_ACR

    CZ_Soldier_MG2_Wdl_ACR

    CZ_Soldier_RPG_Ass_Wdl_ACR

    ** Desert SF **

    CZ_Special_Forces_TL_DES_EP1

    CZ_Special_Forces_Scout_DES_EP1

    CZ_Soldier_Spec_Demo_Dst_ACR

    CZ_Special_Forces_DES_EP1

    CZ_Special_Forces_MG_DES_EP1

    CZ_Special_Forces_GL_DES_EP1

    ** Woodland SF **

    CZ_Soldier_Spec1_Wdl_ACR

    CZ_Soldier_Spec_Demo_Wdl_ACR

    CZ_Soldier_Recon_Wdl_ACR

    CZ_Soldier_Spec2_Wdl_ACR

    CZ_Soldier_Spec3_Wdl_ACR

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