Jump to content

BL1P

Member
  • Content Count

    1052
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by BL1P

  1. Watched about 4 seconds then tuned it off because of the music ---
  2. this addEventHandler ["killed", "(_this select 1) addRating 600"] added that to every bomber unit in the editors initialization seems to work best for me
  3. Hello. I am editing a mission that uses civilian suicide bombers and a player ranking system what I want to do is "player addRating 200" when he kills the civilian suicide bomber.. what commands do I need to add in the bombers script to achieve this ? Currently the player losses rank when killing the bomber here is the script im using for the bomber (its not mine) Thanks for any help BL1P
  4. BL1P

    Patrol Operations 2

    @AntalopeAUT Ill answer what I know ... :) which isnt alot -Missing ammobox for some players at MHQ (ACE) We get this aswell its normaly when the player has just joined or has rejoined the server after the MHQ / Ammobox has been deployed. just redeploy mqh and load unload ammobox and its fixed -Missing ACE-menues (ACE) Which menus ? -Not being able to reload guns (once with ACE/ another time ACE+SLX) Which guns ? As reguards the Ace wounds and player sinking into the ground I had the same problem so I disabled the ace wounds and used the built in game revive / heal instead.
  5. Hello again :) When I call for a CASEVAC the chopper arrives with a full load of weapons Which is bad for me as all players are weapon restricted by rank and class where should I add the removeallweapons this; in the casevac scripts ? Once again any help welcome BL1P
  6. like this ?? // At this point we've found a target (broke out of loop via _looking = false) // Charge at the target! _unit SetUnitPos "Up"; _unit SetSpeedMode "Full"; _unit SetCombatMode "Red"; _unit SetBehaviour "Careless"; _unit addRating -2000;
  7. making them part of an opfor group seems to break the suicide script I added a opfor officer with 0 probability of presence grouped to the civi but then the civi doesnt execute the suicide Ill take a look at the posts by demonized thanks guys
  8. thanks m8 Im really grateful for all the help I got from you guys !!! What I have working is an edited Patrol Ops 2 mission working with CAS - CASEVAC - CA civilian modules - dogs - shepards - AAR - Sandstorms - AEG .. Gona try add the enemypopulation module and nomad module next ... The patrol mission has suicide bombers among the things I edited
  9. Wooo Hooo Yippy got it working :) Now Im suffering from a really bad hangover cause I celebrated the merge :) Thanks for the help guys
  10. Thats a nice offer m8 But i would feel bad and learn nothing if you did it for me Ill try some other support scripts see if I can find one made for noobs like me :) only thing i wanted to merge was the call for CAS and EVAC so a full merge would be no good for me Thanks though !
  11. Ive given up m8 im afraid Ill just try and find some sort of support script that will be easier to implement at my level ... I got it running with the mso core and with support removed all but the cas and casevac alterd the call to say if team leader not grp as im not using groups added the ace prc119 for the team leaders weapons class but still no cas or evac in the self interaction Thanks for the help though Might try agina when i have a dedicated i can read the rpt from.... as my server is being used atm
  12. @highhead Thanks m8 that does help Ill try doing it that way this time the bit about using a renamed init is helpful especially. although you lost me a little with the description I need to figure out what IFDEF does :) Also the tissues will ... cum in hand...y :) (puns intended) Thanks m8
  13. Thanks for the reply m8. I did try it that way originaly but came across too many problems I dont yet know how to correct.. Ill try getting it to work with the core aswell If I add the core and the supply... with looking to only have CAS and CASEVAC for the moment What lines should I add to my init and desc ? Once again thanks for taking the time to answer BL1P
  14. Thanks for the Info friznit2.. Im actually trying to add the support module into a modified Patrol Ops 2 by OCB I just cant figure out what files ill need aswell as the support folder or what to place in the description and init. I was trying to just use the CAS and CASEVAC allowable to only the Team leader role which is called with mps_player_class == "tl" I took the support folder and placed it in the mission folder I then placed this line at the end of my init execNow "support\init.sqf"; and I changed the support/init.sqf to read #include <modules\modules.hpp> #ifndef execNow #define execNow call compile preprocessfilelinenumbers #endif #ifdef RMM_CAS "Close Air Support" call mso_core_fnc_initStat; execNow "support\modules\rmm_cas\main.sqf"; #endif #ifdef RMM_CASEVAC "CASEVAC" call mso_core_fnc_initStat; execNow "support\modules\rmm_casevac\main.sqf"; #endif I placed these lines in the mps_params.sqf of the patrol ops mission class RMM_cas_frequency { title = " CAS Availability"; values[]= {120,1800,3600,10800}; texts[]= {"2 minutes","30 minutes","1 hour","3 hours"}; default = 3600; }; class RMM_cas_available { title = " Gunship/UAV Available per Team Leader"; values[]= {0,3,6,12,999}; texts[]= {"None","3","6","12","Unlimited"}; default = 3; }; I couldnt find the params for the casevac ? I removed all BUT the rmm_cas and rmm_casevac folder and the modules.hpp from the suppot modules folder I then changed the cas and casevac main.sqf to read ["player", [mso_interaction_key], 4, ["support\modules\rmm_cas\fn_menuDef.sqf", "main"]] call CBA_ui_fnc_add; ["CAS","if(call mso_fnc_hasRadio && [color="Red"]if(mps_player_class == "tl")[/color]) then {createDialog ""RMM_ui_cas""}"] call mso_core_fnc_updateMenu; I can see from the file above that some functions are called "mso_core_fnc_updateMenu" for example can these be placed anywhere ? for example could i place the mso_core_fnc_updateMenu and mso_fnc_hasRadio in the support folder ? (once i find them :) ) Sorry for the long post Like I say my skills are none existent I have asked permission to alter and edit the patrol ops and I asked you guys if i can use the modules Im just not a good enough scripter\coder to achieve this alone :) Once again any help would be fantastic !!!! Yours hopefully BL1P
  15. Hi.. hope this isnt too rude a question :( But how would I go about adding your support module into another mission ? My editing skills dont go much beyond Crtl+c and Ctrl+v
  16. Hello. I am trying to get a suicide bomber script to run in a mission I am editing What happens is a bomber sees a target and yells something at them then charges them then expldoes On my local machine it all works fine On my dedicated the shout isnt herd but the rest of the script is good and i get no errors in the server.rpt as far as I can tell This is the code im using In the description class CfgSounds { #include "mps\dialog\mps_sounds.sqf" class allahu { name = "allahu"; sound[] = {\sound\allahu.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; In the script for the bomber 2 lines :- _shout = if (count _this > 5) then {_this select 5} else {false} if (_shout) then {_unit say [_sound,5]}; Like I said it works fine localy but does not work on my dedicated Any help would be fantastic Thanks BL1P
  17. It may not be elegant but it worked :):):) thank you very much for all your help !!!!!!!!!
  18. the cba line did not work :( thanks for he help btw how do i go about making the script not use that isserver bit ?
  19. As the script and the mission im editing are not mine. I dont feel it would be apropriate of me to post them. but here are the links :) I am using this script package for the bomber http://205.196.123.7/mnzvaxren9mg/cmlcvvfcovir22l/MarketDay.Zargabad.7z and im editing\altering patrol ops 2 by [ocb] http://forums.bistudio.com/showthread.php?t=126904 as its all for a private server for mainly me and a couple of m8s im hoping its all ok you where correct the scrip contains this line if (isServer) then
  20. erm I place a trigger on the map with civi inside the trigger radius then i add this in the trigger nul = [thislist select floor(random count thislist), WEST, 7, 50] execVM "hkRandom.sqf"; Im crap at scripting and dont yet understand the global and local stuff but im about to test the code you gave me BRB ---------- Post added at 05:23 PM ---------- Previous post was at 05:16 PM ---------- :( didnt work if (_shout) then {[_unit,rSAY,"allahu"] call RE}; no errors in the rpt either well none to do with that part :) ---------- Post added at 05:25 PM ---------- Previous post was at 05:23 PM ---------- the mission is using CBA but i have no idea what CBA is doing or how to use CBA nor do I understand how to exec a script globally rather than locally
  21. Thanks Ill try rSAY thanks m8 ---------- Post added at 04:50 PM ---------- Previous post was at 04:01 PM ---------- if (_shout) then {_unit, rSAY, "allahu"}; Still doesnt work :(
  22. BL1P

    Patrol Operations 2

    Hi roy I was looking through the mission tasks and types and I saw 3 missions which are not included in the params SAD_convoy SAD_convoy2 and DEF_town can I add them myself for our server or do the missions not work ?
×