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Everything posted by BL1P
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Your welcome :)
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This Edited post as originally posted the arma2.profile sorry :) class Difficulties { class Recruit { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=0; ExtendetInfoType=0; MineTag=0; }; skillFriendly=0.55000001; precisionFriendly=0.30000001; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Regular { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=0; ExtendetInfoType=0; MineTag=0; }; skillFriendly=0.55000001; precisionFriendly=0.30000001; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Veteran { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=0; ExtendetInfoType=0; MineTag=0; }; skillFriendly=0.55000001; precisionFriendly=0.30000001; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=1; weaponCursor=0; ExtendetInfoType=0; MineTag=0; }; skillFriendly=0.55000001; precisionFriendly=0.30000001; skillEnemy=0.55000001; precisionEnemy=0.30000001; }; }; It will set every difficulty to be the same so its easy to tell if the server is reading it. copy paste that bellow what you have and test, to see if the server is reading that file for difficulty settings. If it isnt then its reading another file.
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Add the text to it see if that helps. Add it below the stuff already in it. What sort of access do you have to the server ?
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This is the Solution I am using atm. init.sqf execVM "naughtyThermal.sqf"; naughtyThermal.sqf _layer = 85125; while {true} do { if (currentVisionMode player == 2) then { //hint "Thermals are active"; _layer cutText ["FLIR Mode Requires Maintenance. Please Turn off Thermals.","BLACK",-1]; waituntil {currentVisionMode player != 2}; _layer cutText ["", "PLAIN"]; }; sleep 1; } If I could do SetcurrentVisionMode player that would be better :/ Thanks Yink.
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Do a search on the server for .Arma3Profile files and then set each of them, one at a time to have 3rd off on ALL difficulty's untill you find the .Arma3Profile that your server is using.
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Will give it a try. but quick question :) Does it show AI groups as well as player groups and if so is it possible to edit out AI groups ?
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Looking forward to the next version Benny. Any chance of...? If CTI_AI_TEAMS_ENABLED = 0 then AI markers removed and transfer list doesn't show AI and commander Orders doesn't show AI in list. Ability to join other player squads (and if CTI_AI_TEAMS_ENABLED = 0 then only list other players) revive for player on player (medic restricted with item) Also a question :- Is it possible in your CTI to do disabledAI = 0; in description.ext even when CTI_AI_TEAMS_ENABLED = 0. If not... could it be ? These are the only ones I can think of which you might not add.
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What a shame then :( By the way I have seen players using the thermals on an empty titan just to scan an area for player infantry.
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? how would removing the weapon its self help with removing the thermal optics option on that weapon ?
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So I guess this cant be done then ?
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Perhaps broken terrain rendering over long distance.
BL1P replied to Yashamalu's topic in ARMA 3 - BETA DISCUSSION
Yer this is a terrain setting being to low problem. -
I thought about that, But I would like to keep the weapons but without the thermals.
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Thanks coding that works great adding it to the script that creates the vehicle . was just hoping there was one global command that disabled all thermals. just in case a repair script re-adds the thermals or some other unforeseen thing re adds it. ---------- Post added at 11:04 AM ---------- Previous post was at 10:08 AM ---------- Also is there a way to turn off thermals on all weapons and Items ?
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Will we ever see weapon resting and bipod deployment?
BL1P replied to Dead3ye's topic in ARMA 3 - GENERAL
The most popular game-play Mods for Arma2 where Ace, Acre and SThud for a long long time. (there where other popular mods but they where more about aesthetics) Because they fixed and improved what Arma2 was and how it played. Why BIS have ignored this in Arma3 is beyond me. -
Is there a way to globally disable all thermals in a mission ? like script created vehicles and weapons. Maybe something we can place in the init.sqf or the description.ext ?
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Think I will be waiting till game is out before I start spouting BS about what it has and doesn't have.
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Everything ARMA is special and nothing about CTI is regular when compared to capture the flag in other games. But p2p now that's a silly idea.
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He has said the ability to create an FOB will be added, this will be the way to be where the action is without risking the MHQ. And if its limited to one FOB at a time then it wont be as ridiculous as the camps and ambulances. IMHO.
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With the ability to change any difficulty setting to resemble any other Difficulty setting. For example :- class Difficulties { class Recruit { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=0.55; precisionFriendly=0.30; skillEnemy=0.55; precisionEnemy=0.30; }; class Regular { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=0.55; precisionFriendly=0.30; skillEnemy=0.55; precisionEnemy=0.30; }; class Veteran { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=0.55; precisionFriendly=0.30; skillEnemy=0.55; precisionEnemy=0.30; }; class Mercenary { class Flags { 3rdPersonView=0; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=0; enemyTag=0; friendlyTag=0; hud=0; hudGroupInfo=0; hudPerm=0; hudWp=0; hudWpPerm=0; map=0; netStats=0; tracers=0; ultraAI=0; unlimitedSaves=0; vonID=0; weaponCursor=0; }; skillFriendly=0.55; precisionFriendly=0.30; skillEnemy=0.55; precisionEnemy=0.30; }; }; Which basically makes every difficulty the same. Would it not be a good Idea to add the ability to FILTER the in-game browser to show only the servers with the settings you like to play on ? Rather than some generic name holder that has nothing to do with what is actually set in the settings. 3rd on (filter) etc etc etc etc etc etc etc Other wise as with the case at the moment, selecting a server that shows Elite or Recruit could be exactly the same. Or nothing like what you Wanted / Expected. Another answer would be to make the Server Difficulty show in relation to which switches where on or off An example would be if 3rdPersonView=1; then server difficulty must = Veteran or less and if 3rdPersonView=0; Server must = Elite This example is less informational than the filter option though and would still lead to some ambiguity. All of the above is in relation to server settings and browsing information for servers.
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Difficulty settings and their ambiguity.
BL1P replied to BL1P's topic in ARMA 3 - QUESTIONS & ANSWERS
FFS getting fed up of searching the noob servers for one server that uses elite mode -
Terrain Improvement (dev branch)
BL1P replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
This looks awesome. Will be interesting to see if the performance takes a bigger hit on the larger Altis island. -
Would like to request a MOD. Could someone please make a Browser Filter Button/Drop Menu for the .PROFILE settings. In relation to this thread and Tracker. http://forums.bistudio.com/showthread.php?161926-Difficulty-settings-and-their-ambiguity http://feedback.arma3.com/view.php?id=11791 As I dont think BIS will fix this before release.
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Difficulty settings and their ambiguity.
BL1P replied to BL1P's topic in ARMA 3 - QUESTIONS & ANSWERS
There is already a Tracker about this so I will add a link for that. http://feedback.arma3.com/view.php?id=11791 Please vote if you would like more filter options in the browser. -
Difficulty settings and their ambiguity.
BL1P replied to BL1P's topic in ARMA 3 - QUESTIONS & ANSWERS
There is a wishlist ? -
yes to this