Jump to content

Prancer

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Everything posted by Prancer

  1. First things first i have searched for an answer and i couldn't find one that works for me.i am Trying to get planes to fly straight path to waypoints through anti aircraft fire and trigger ejects paras halfway to waypoint. My issue is that the planes continue to take evasive action scattering troops (some may say realistically) over half the map. I have tried setting unit/waypoint behaviour to careless and stealth, setting combat mode to never fire and hold fire, setting them captive, removing there ammo, letting them handle damage, disabling ai "target" and "autotarget" and still at the first site of enemy AA they wet their pants and take evasive action!! Has anyone got any ideas on how to stop this?
  2. There is another video on YouTube you can search for which has a work around for arma 2s limitations. This places a empty static c130 with engines on at high altitude so that it sounds like you are flying and you can run around the cargo hold and when you jump out you perform halo jump. Like I said it is on YouTube but I will let you waste 15 minutes searching for it. ;)
  3. Thanks for the help guys. With some fiddling after looking at the links posted I have found a code free solution to my problems. That is to put simply into the units init code that it's cowardice level is set so the planes are at their most brave ( I forget the exact phrase). This causes no evasive action at all if plane speed set to limited and some slight banking from side to side whilst directly over AA when speed set to full.
  4. I have tried using careless in init but it had no effect. Also this map is virtually flat (i44 Omaha) so has no effect and when AA removed they fly straight to waypoint
  5. Thanks, I will give it a go and report back.
  6. Hi there this is my first post on this forum but I have searched for an answer before posting but have only found partial bits of the information required. I am currently making an omaha beach style mission (i44 mod) with three groups of infantry within cargo of landing craft. the landing craft takes them to the beach waypoint and in the init codes that, lowers ramp and ejects cargo via eject script, and then moves to nxt waypoint out to sea where ramp is raised whilst the infantry moves up beach. The use of three groups within cargo is because one large group takes too long forming up before moving up beach (even when not in a set formation). My aim is for the three groups to respawn in the cargo of the old, or a new landing craft when every member of all three groups is dead. The respawned infantry will then again be carried to beach and waypoints will be repeated. I have seen some ai respawn scripts which repeat waypoints but have been unable to work out how I can modify them so a number of groups will respawn together in cargo when all dead. I had two ideas of possibly how to do it but lack the scripting now how. 1. Have landing craft in waypoint loop, make it handle damage and have 3 groups respawn in boat 2. Have final waypoint of landing craft delete vehicle and then when and 3 infantry groups and landing craft dead/destroyed respawn landing craft and groups inside it. These are just ideas and don't know whether they would work. Any suggestions/help would be much appreciated prancer.
×