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AlexVestin

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Everything posted by AlexVestin

  1. AlexVestin

    AV_IndUs (US Army inspired units)

    Indeed, there are actually black textures already available.. Maybe I can make som helicopter pilots looking more like these for the lighter helicopters: http://img160.imageshack.us/img160/8715/297380242c05629cf48oiy4.jpg
  2. AlexVestin

    A3 FreeAim Fix

    I haven't seen it myself in a dev patch update, but I believe it's officially pathed now.
  3. AlexVestin

    AV_IndUs (US Army inspired units)

    On my list of things to update. I'll do it. Would it be best to still have the earpieces and nvg mount left on? (I'll include it as AV_ACH0_UCP/AV_ACH0_OCP in the next version)
  4. AlexVestin

    AV_IndUs (US Army inspired units)

    You are on the right track, since it's the same actually. Now if that's a good thing, I don't know yet. It's not working like intended yet anyway :) This is the At soldiers loadout as an example: weapons[] = {"AV_m4_hamr","AV_m9","AV_at4","Throw","Put","Binocular"}; magazines[] = {"30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","AV_15Rnd_9x19_Mag","AV_15Rnd_9x19_Mag","AV_at4"}; linkedItems[] = {"AV_PlateCarrier1_rgr","AV_ACH1_UCP","AV_ESS_tan_clr","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; Saw your comment, made the config for it. Just gotta change the textures for it now. I had thought about it, but I am unsure on how/when it is used. What kind of gear do the drivers have? Combat loadout? Or would lighter clothing like just the uniform and a cap be better?
  5. AlexVestin

    AV_IndUs (US Army inspired units)

    I've noticed I had a whole lot of cloned "Rifleman" in the editor. It will be fixed. It was just one single number being wrong in the config that is causing it. Normal "Rifleman" is still in there somewhere :D
  6. AlexVestin

    AV_IndUs (US Army inspired units)

    AV_15Rnd_9x19_Mag :)
  7. The view is always somewhat 'stuck' to the camera when the plane is making loops n shit. I'm not so sure either if it's possible to do a workaround.
  8. AlexVestin

    AV_IndUs (US Army inspired units)

    Alright, thank you :) And it was probably just Dropbox acting weird for a few minutes. Stryker is looking quite nice so far. A few pictures of my progress: http://imageshack.us/a/img17/7285/aepu.png http://imageshack.us/a/img32/1480/6wxb.png http://imageshack.us/a/img716/4646/kzkl.png It's very heavy at the front right now, but I can probably tweak the weight somehow. Not much on it is working. It can mostly just drive around. No PiP yet, no real driver/gunner animations, no working CROWS. Much to do still. The textures will get some love later. Standard BIS textures now, wich I don't want to use.
  9. AlexVestin

    AV_IndUs (US Army inspired units)

    It gave me the 503 just recently too. Dropbox link works for me now. Not sure what's going on. Armaholic link, as said, is missing the bisign files fyi, Evan. Error on my end :)
  10. AlexVestin

    AV_IndUs (US Army inspired units)

    Since it's the default ArmA3 M-ATV I don't think I can. I haven't tried, but I am pretty sure the .pbo file is binarized :) Getting a model of the CROWS is no problem. There's few of them in the ArmA1 sample files.
  11. AlexVestin

    AV_IndUs (US Army inspired units)

    Dropbox link is updated! Small fix for the missing ".bisign" files. My bad. Classnames have changed. Front page contains a list of all current classnames. It was requested to have the armed ArmA3 versions added too since they are the only ones available. There's currently no way for me to change the actual weapon-model on top of the MRAP. If that's ever going to be possible I will probably add real CROWS. Would look much better in my own opinion since I personally don't like the look of that new thing either :) A stryker ICV if all goes well. Learning to make configs for vehicles right now.
  12. AlexVestin

    AV_IndUs (US Army inspired units)

    Was not aware. Looking into that asap. Don't worry. /edit I forgot to check "Create signature" didn't I? The dropbox link will be updated in the coming hours. /edit Dropbox link has the files now.
  13. AlexVestin

    AV_IndUs (US Army inspired units)

    Nope, no crashes. Was a looong time ago I fixed that :) The M16A4 with a M203 is in there i believe, but not really functional at the moment. Works just like the regular version, but has a model of an M203 underneath. Classname is "av_m16a4_m203".
  14. AlexVestin

    AV_IndUs (US Army inspired units)

    Thank you once again :) Also added the link to the front page.
  15. AlexVestin

    Addon Signature Tutorial

    Great tutorial. Should be stickied somewhere :)
  16. AlexVestin

    AV_IndUs (US Army inspired units)

    This will be it for now. There's still lots of bugs, but I am aware of most of the obvious ones. It's updated to 1.6: -Fixed vests getting extremely dark in shadows. -Fixed officer UCP uniform having the wrong textures. (wip) -Added server key. -Added new M249 (modified) (Mk48 heavy wip) -Added new M240 (heavy wip) -Added new ACH variants. -Added new ACH with helmet foliage. -Added new ECH in tan, black, ocp. -Added temporary icons for all new gear. -Added two more armed M-ATV versions. -Added NATO-Uniform textures. (wip) -Added Helicopter-Pilot Uniform. (wip) -Added "Author" to units. -Changed the M4 fire-rate slightly. -Changed classnames. (!) (First page of thread has them all) -Changed some gear on the helicopter pilot/crew. -Changed AT4 projectile damage. It now does more damage. -Changed vest load capability. -Updated the Eagle SPC vest normal map. -Updated all weapons compatible accessories list. -Updated uniform textures. -Optimized shadow-LOD for all vests. (wip) -Optimized shadow-LOD for all helmets.
  17. AlexVestin

    AV_IndUs (US Army inspired units)

    I've actually tried some different stuff for that issue. No fix yet, so it's possible that it's not going to be fixed for the next update. I really oughta release my current version soon. Been lazy for a few days!
  18. AlexVestin

    AV_IndUs (US Army inspired units)

    It's a stryker alright. http://imageshack.us/a/img43/5905/36vi.png http://imageshack.us/a/img23/32/nwfr.png http://imageshack.us/a/img849/1249/qxqv.png
  19. AlexVestin

    AV_IndUs (US Army inspired units)

    I have no idea how those works yet, since I've never created one. I probably will get one, though, if it's needed :)
  20. AlexVestin

    AV_IndUs (US Army inspired units)

    ArmA1 Strykers with some small texture fixes and physX with pip in the interiors could make it fit right in! Bits are falling to places in my head now! oh, I'm sorry lol. Was not aware of that at all.
  21. AlexVestin

    AV_IndUs (US Army inspired units)

    I was thinking of asking BIS, but the news about a possible mlod release has postponed it some since we might see something about in anyway soonâ„¢. Am pretty sure the ArmA1 Strykers are next to identical to the ArmA2:OA ones, and those mlods are released already. It's the slatts armor that's new in OA.
  22. AlexVestin

    AV_IndUs (US Army inspired units)

    For the moment I'm holding off from that since they are already in the works. Unless they want my help, then I might get right to it =p I need IOTV's to actually be able to make more 2011 styled units. Right now, 2013 it is. http://imageshack.us/a/img710/1668/n1x4.png http://imageshack.us/a/img39/2130/0end.png M203 hand-animations are not done yet. And don't worry, there will be a M4 version with an M203 also. I just need to finish this one up. Whenever that will be. This is the new slightly better looking aircrew: http://imageshack.us/a/img822/254/45y3.png Still wip. They come in tasy OCP also.
  23. Oh I see. I'm no plane-man, so I did not think of something like that :)
  24. I found two bugs I believe. 1st bug. The cockpit lights does not seem to work, if that's what "lights on" does. 2nd bug. While being the gunner in thermal optics, the thermal textures for the actual plane is the wrong ones. Hope it helps :)
  25. Well, this was a pretty awesome release! Good job, guys :)
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