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sk82712

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Everything posted by sk82712

  1. Ahhhh. <-----Noob. I was starting with ./server, not ./arma2oaserver start That apparently makes a difference. I'm good. ::bows to killswitch for pointing out my idiocy:: -Adam
  2. Guys: yes, I searched with not much luck. My ubuntu (server 10.10 64 bit) dedicated is running in to trouble. I can create the server and join and play just fine. The problem is that the server shows up as my computers name 'ubuntu' both on LAN and internet. Oddly enough, I get a weird error from the logs: ./arma2oaserver: line 109: /server: No such file or directory WATCHDOG (2227): [Mon Apr 4 18:23:02 UTC 2011] Server died, waiting to restart... Sice I have a feeling you'll ask for them: arma2oaserver ARMA_DIR=/home/adam/arma2oa CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS=-cpucount=2 server.cfg (I ripped this from somewhere, not sure if it's 100% right) // GLOBAL SETTINGS hostname = "Test Dedicated Linux"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin="***********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' reportingIP="arma2oapc.master.gamespy.com"; // This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers logFile="myserver.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Test1", "Test2", "Test3", }; motdInterval = 10; // Time interval (in seconds) between each message maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 6; // Quality from 1 to 10 persistent = 1; // Persistent mode is not allowed, if changed to 1 the server will be disabled. // SCRIPTING ISSUES onUserConnected = ""; // self-explaining onUserDisconnected = ""; doubleIdDetected = ""; regularCheck = "{}"; // some ArmA specific stuff - signature verification onUnsignedData = ""; // unsigned data detected onHackedData = ""; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected BattlEye = 1; //Server to use BattlEye system Thanks for the help. -Adam
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