Guys:
yes, I searched with not much luck.
My ubuntu (server 10.10 64 bit) dedicated is running in to trouble. I can create the server and join and play just fine. The problem is that the server shows up as my computers name 'ubuntu' both on LAN and internet. Oddly enough, I get a weird error from the logs:
./arma2oaserver: line 109: /server: No such file or directory
WATCHDOG (2227): [Mon Apr 4 18:23:02 UTC 2011] Server died, waiting to restart...
Sice I have a feeling you'll ask for them:
arma2oaserver
ARMA_DIR=/home/adam/arma2oa
CONFIG=server.cfg
PORT=2302
PIDFILE=${ARMA_DIR}/${PORT}.pid
RUNFILE=${ARMA_DIR}/${PORT}.run
LOGFILE=${ARMA_DIR}/log.${PORT}.txt
SERVER=${ARMA_DIR}/server
OTHERPARAMS=-cpucount=2
server.cfg (I ripped this from somewhere, not sure if it's 100% right)
// GLOBAL SETTINGS
hostname = "Test Dedicated Linux";
// The name of the server that shall be displayed in the public server list
password = "";
// Password for joining, eg connecting to the server
passwordAdmin="***********";
// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP="arma2oapc.master.gamespy.com";
// This is the default setting. If you change this, your server might not turn up in the public list. Leave empty for private servers
logFile="myserver.log";
// Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Test1",
"Test2",
"Test3",
};
motdInterval = 10;
// Time interval (in seconds) between each message
maxPlayers = 64;
// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;
// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1;
// Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
// VOTING
voteMissionPlayers = 1;
// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1;
// 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0;
// If set to 1, Voice over Net will not be available
vonCodecQuality = 6;
// Quality from 1 to 10
persistent = 1;
// Persistent mode is not allowed, if changed to 1 the server will be disabled.
// SCRIPTING ISSUES
onUserConnected = ""; // self-explaining
onUserDisconnected = "";
doubleIdDetected = "";
regularCheck = "{}";
// some ArmA specific stuff - signature verification
onUnsignedData = "";
// unsigned data detected
onHackedData = "";
// tampering of the signature detected
onDifferentData = "";
// data with a valid signature, but different version than the one present on server detected
BattlEye = 1;
//Server to use BattlEye system
Thanks for the help.
-Adam