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Posts posted by nightsta1ker
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find the line that says:<Controls A1UL="0" A1LL="0" B1UL="0" B1LL="0" thetaLL="37" thetaUL="-37" useExtendedCollectiveRange="true"/>
and change to e.g.:
<Controls A1UL="0" A1LL="0" B1UL="0" B1LL="0" thetaLL="15" thetaUL="-27" useExtendedCollectiveRange="true"/>
or just play with the thetaLL="15" thetaUL="-27" bits in the above line.
This is one of the changes that will be implemented in my second release. Thanks again! I am hoping to make this second release the "go to" patch for users who want a more realistic experience out of TOH.
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I find all zeros to make it a little too unstable. Of course this can be adjusted for in the joystick sensitivity sliders. I have mine currently set at .5
As an update, I am currently working on a second patch which improves upon the excellent changes made by b101_uk. I am simply fine tuning the collective so that the descent rate is correct and reducing the effects of ground effect. I want to get this "perfect" so I am doing lots of edits to find the sweet spots. I hope to have the files repackaged and available for download on mediafire sometime over the weekend.
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I wouldn't say you are wrong Chris, but I can go into more detail about the subject.
Keep in mind that none of this applies to TOH in any way.
Correlators are devices that mechanically twist the throttle when you raise or lower the collective making it easier for the pilot to adjust for the rotor RPM changes that occur with coriolis forces and with power demands associated with pitch change. They are attached to the throttle/collective linkages by a spring assembly so the pilot can "override" the correlator. Helicopters that only have a correlator are a little trickier to operate because the pilot must make the fine adjustments to the throttle themselves. The funny thing about correlators is that they are calibrated to adjust for the intitial effects of coriolis forces on the rotors due to coning. As the pilot increases pitch on the main blades with collective input, the lift on the blades makes them want to rise at the tips while the weight of the helicopter keeps them low at the rotor hub. This is called coning. As the blades cone, the center of gravity of the blades move inward (imagine a doorway and put a mark on the center of the door. Then draw a line from the door hinge perpendicular to the door frame. As the door is opened, the center of the door moves closer to the line drawn from the doorframe. This is what is happening to the center of gravity of the rotor). The effect of this is that the blades will spin faster, even though more lift requires more power, the effects of coriolis force requires a DECREASE in throttle. Then, as more collective is added, at some point more power is required to keep the rotors turning against the induced drag. So if you were to be sitting on the ground with zero pitch, then raise the collective smoothly, you would need to reduce the throttle at first, then, as you keep raising the collective, you would need to start increasing it again. This takes many hours to acquire the muscle memory to do this automatically, and watching the rotor RPM takes the pilots eyes away from outside the helicopter and pilots can become "fixated" on the gauge in the cockpit. So I teach my students to listen to the sound of the engine. You can hear the pitch change if the rpms are too low or high and make your adjustments based on that.
Governors are electrically driven devices that respond to the rotor RPM and adjust the throttle with motors. These can also be overrided by the pilot's input. There is a small circuit that calculates any RPM change and decides how much throttle movement is required to adjust for it to keep the RPM steady. Most helicopters that have a governor also have a correlator as a backup. Very rarely do you see a helicopter in service that has neither.
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Just wondering, which version of the light in game have changed? the training version or the one that Tom use?I made no changes to the training version. Only the standard version.
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b101_uk's update is really easy and mine are going to mirror his from this point on. Basically you just copy the hsim file into your root TOH directory and go fly. It's as simple as that.
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Thanks! Can you please post the latest file in it's own thread?I plan to.
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I just flew b101_uk's file and I like certain aspects of it alot. I am going to combine some of my edits with his to see what it looks like. I think with his engine and gear ratio edits, and some of my flight control edits, this thing will be awesome!
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Everyone needs to check out b101_uk's mod too! See the other flight dynamics thread for the link.
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wow, just tried your user 'patch'. i could almost hover on first attempt! managed to land in a sort of controlled way. things i have always struggled to do. thanks again!question - how far should the x and y axes be on the controller settings? right now i have them exactly half way in sensitivity (under the straight line in a box shape). pedals are 3/4 across closer to being under the right hand curve in a box.
I have all of my sensitivity sliders about the halfway mark with all of my null zones at zero, but every controller is different. Bottom line is to get it where it feels good for you.
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BIS is currently working with RTD, the developer of the flight dynamics, to create their own patch, which may or may not be better than anything I could do.
I have been in an ongoing discussiong with one of the guys from RTD about the flight modeling, and they say all the peices are there and working correctly. After digging into the guts of the flight model, I am more and more inclined to beleive him. This program may in fact be more realistic than anything else out there right now, it just does not have the right values plugged in. So as we get the correct numbers dialed in, it feels more and more realistic. BIS and RTD may be able to get everything tuned in and get the FMs working really well without any outside help. If this turns out to be the case, good for them! If not, the core of pilots here will get it dialed in ourselves.
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One question, how do you like/want the torque gauge configured?1: take-off power @ 90%, then >90% to <100% the transient torque zone\short term contingency power, then >100% damage starts to take place at a rate dependent on how much over >100% you are.
2: take-off power @ 100%, then >100% damage starts to take place at a rate dependent on how much over >100% you are,(any transient torque above 100% would cause damage & in game it would be hard to get take-off power)
Not sure I understand what you are asking. Could you please elaborate? Sorry, I can be a bit dense sometimes :D
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Hi All, nightsta1ker,I have tested the patch and it Rocks! finally I'm no longer under the control of the helicopter, trimming is no longer a must and hovering after take off is piece of a cake.
Good job.
So far I have only found something that may be a glitch (and I'm unsure):
Apparently your modification has pushed the potential MH6 flight envelope outside the coordination physics - graphic engine.
when I'm flying a NOE pattern with the the MH6 on expert mode in Takistan with the collective at max, max speed and then I pull collective to climb a mountain the rotor goes in to what looks a severe low RPM and the 3D model slows down to the point that is possible to see each blade, the odd thing is that the RPM gauge seems to be green all the time and if I enable the virtual HUD no yellow/red light pops up.
If you want to know what I'm talking about just flight this quick mission I was making, although it is very far from being finished, if you follow the waypoints you will realise what I'm talking about: DOWNLOAD
Any idea?
Being said that, the MH6 handling is so much improved that I will stick with this addon. :notworthy:
Dave, revise your joystick settings this patch basically nullifies many of the strange forces in the MH6, by your description sounds like the sensitivity of your joystick is too high. By the way nightsta1ker may correct me if I'm wrong but I would say that this was designed to be used with the expert flight model (I'm not saying it doesn't work in the others)...
Yes, this was designed to be used ONLY with the expert flight model. And yes, you MUST revise your sensitivity settings in the joystick menu. I had everything set to my liking before and my edits made it too sensitive, so I had to reduce them. But once that was done it is responsive but not overly so. I can actually make the helicopter do what I want now, which means precision flying is easier. I was having a heck of a time doing things like slingloads with the default FM because of the "lag" issue, now it's not there. I think the roll rate needs to be slightly increased, but I can figure that out, I think I know which parameters to change, I just have not had time today yet to really dig into it.
About the rotor slowing down as you mentioned: Yes, I did notice this. I have no idea why it's happening, but I will look into it. I am really waiting to see what b101_UK has done with his tweaks, I am hoping that if we combine his edits with engine and rpm parameters with my tweaks, we can have a very realistic heli.
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Ah yes, the reading room!Anyway back on topic. Been trying this flight model this afternoon (no autotrim).
I have certainly noticed the increased descent rate with the collective changes, you now have to pull back a bit further if the descent rate is too fast.
I have also noticed an increase in sensitivity on the stick, and I am having to control the stick a lot more than I did previously.
The helicopter now seems a bit more tricky to trim. This is probably because the increased sensitivity is causing me to move while I am trying to trim. It still needs a lot of left rudder, left cyclic and a few forward cyclics to get it near to steady. It does trimk though, and although I couldn't go an make a cup of tea, I can look around for a few seconds without going into a fatal spin or dive.
Taking off seems much easier. It now seems to climb much more gently (or in a more controled manner) and I am now just about able to hover immediately after leaving the ground - something I could not achieve before.
Overall, I think that the model improves things, although I find it a bit 'twitchy' now - but this is probably due to the fact I need to get used to the seemingly more sensitive inputs. Obviously I cannot tell you if it is realistic - only that for a novice it suddenly has not become impossible to fly! The opposite in fact.
Using the new model I got all the cows to water and got home again with only one slight bump when I overdid the downward collective.
You WILL need to adjust your sensitivity settings for your joystick. I did. Once you get it where you like it, it feels much better.
Keep in mind though, in a real helicopter, you cant really take your hand or feet off of anything but the collective, and you can only really get away with that in trimmed forward flight with the friction set so it wont move on you. They are unstable enough that just changing radios can be a challenge.
---------- Post added at 06:29 PM ---------- Previous post was at 06:28 PM ----------
Scott,I'm supposed to be remodeling the powder room not testing helicopters in ToH. You're gonna get me in big trouble :)
Chris
Just don't tell the Missus it was me. I already have one rolling pin I need to dodge!
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Perhaps it's a little immature to call it a "patch", but after doing alot of tweaking and testing, and with alot of help from community members like leftskidlow, heli_flying, dirtydeeds(ziggy) and others, I have been able to get the Light variant to be very "plausible". I would say there are still quite a few things I would like to improve on, but alot of people are asking me for my current tweaks. I figure, if I can get this out there then everyone can see for themselves what is possible by tweaking the FD. As things improve, more updates can be posted.
So with that said, this by no means is a "total fix" for some of the issues that us pilots are seeing, but I feel good enough about the flight model now that I could call it somewhat "authentic".
Here's a list of what is improved:
Control lag removed
pedal responsiveness improved
ground effect reduced
lower collective range increased for better descent rates/ quickstops.
Helicopter no longer feels "light on the skids" when on the ground with full down collective.
Here's what I would still like to see fixed:
Faster rate of roll/pitch/yaw (theres no lag now, but it does not respond as fast as I would like)
More realistic engine and torque performance (b101_uk has had a breakthrough in this area, though I have not seen the results yet)
Strange right roll tendencies that occur in a right bank with collective input changes (I still don't know what is causing this, but I know it's not realistic because it is keeping me from executing manuevers I have done in real helicopters).
Anyone with any improvements they would like to add to this, or have viable, constructive suggestions to make this better, please share.
Check the "spoiler" for the new .XML. For the newbies who don't know what to do with this, please read this thread for instructions http://forums.bistudio.com/showthread.php?t=126795
<!--
REFERENCES
[1] Technical Description.pdf
[2] Wikipedia
[3] Field manual
[4] Technical manual
[5] Blueprints
-->
<?xml version="1.0"?>
<GenHeli600 version="1.0">
<!-- Estimation
Calculated after the ration R_mass = (empty weight of dauphin) / (empty weight of MD500) ratio = (2271)/(722) = 3.1454293629.
Ixx = 11000/R_Mass = 3497
Iyy = 2704/R_Mass = 859
Ixx = 9900/R_Mass = 3147
-->
<MomentsOfInertia Ixx="3497" Iyy="859" Izz="3147"/>
<!--[2]
Empty Weight=722 kg
Max Takeoff Weight=1610 kg
Any value between empty weight and max takeoff weight is valid.
-->
<Mass mass="722"/>
<Fuselage rotationalResistance="100" >
<MainRotorDownwash scale="0.5">
<Low_a1 a1 ="-6">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</Low_a1>
<Medium_a1 a1 ="0" scale="0.5">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</Medium_a1>
<High_a1 a1 ="6" scale="0.5">
0 1.4958
10.0000 1.4955
20.0000 1.4939
30.0000 1.4881
40.0000 1.4694
50.0000 1.4149
60.0000 1.2801
70.0000 1.0072
80.0000 0.5652
90.0000 0.0000
</High_a1>
</MainRotorDownwash>
<MainRotorInplanewash scale="0.5">
<Low_a1 a1 ="-6">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</Low_a1>
<Medium_a1 a1 ="0" scale="0.5">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</Medium_a1>
<High_a1 a1 ="6" scale="0.5">
0 0.1124
10.0000 0.1125
20.0000 0.1127
30.0000 0.1138
40.0000 0.1176
50.0000 0.1333
60.0000 0.2000
70.0000 0.4472
80.0000 1.0415
90.0000 1.5000
</High_a1>
</MainRotorInplanewash>
<LiftDueToAoA scale="0.1">
-180.0000 -0.0001
-170.0000 0.4658
-160.0000 0.9087
-150.0000 2.7566
-140.0000 4.1489
-130.0000 4.9260
-120.0000 4.9619
-110.0000 3.3846
-100.0000 1.7154
-90.0000 -0.0005
-80.0000 -1.7144
-70.0000 -3.3820
-60.0000 -4.9578
-50.0000 -4.9208
-40.0000 -4.1432
-30.0000 -2.7511
-20.0000 -0.5829
-18.0000 -0.5107
-16.0000 -0.4336
-14.0000 -0.3544
-12.0000 -0.2757
-10.0000 -0.1996
-8.0000 -0.1278
-6.0000 -0.0620
-4.0000 -0.0034
-2.0000 0.0474
0 0.0898
2.0000 0.1237
4.0000 0.1492
6.0000 0.1671
8.0000 0.1781
10.0000 0.1835
12.0000 0.1848
14.0000 0.1839
16.0000 0.1829
18.0000 0.1843
20.0000 0.1907
30.0000 -0.0001
40.0000 0.4658
50.0000 0.9087
60.0000 2.7566
70.0000 4.1489
80.0000 4.9260
90.0000 4.9619
100.0000 3.3846
110.0000 1.7154
120.0000 -0.0005
130.0000 -1.7144
140.0000 -3.3820
150.0000 -4.9578
160.0000 -4.9208
170.0000 -4.1432
180.0000 -2.7511
</LiftDueToAoA>
<SideForceDueToSideslip scale="0.1">
-180.0000 0
-171.4977 0.3326
-154.4931 0.8516
-130.4378 1.4803
-100.5760 1.9598
-79.4240 2.0621
-63.6636 2.0724
-48.7327 2.0314
-30.4839 1.7361
-20.0000 1.3702
-18.0000 1.2471
-16.0000 1.1193
-14.0000 0.9873
-12.0000 0.8515
-10.0000 0.7125
-8.0000 0.5708
-6.0000 0.4269
-4.0000 0.2815
-2.0000 0.1349
0 -0.0121
2.0000 -0.1592
4.0000 -0.3057
6.0000 -0.4511
8.0000 -0.5949
10.0000 -0.7365
12.0000 -0.8755
14.0000 -1.0111
16.0000 -1.1431
18.0000 -1.2708
20.0000 -1.3937
30.4839 -1.7361
48.7327 -2.0314
63.6636 -2.0724
79.4240 -2.0621
100.5760 -1.9598
130.4378 -1.4803
154.4931 -0.8516
171.4977 -0.3326
180.0000 0
</SideForceDueToSideslip>
<DragDueToAoA scale="0.1">
-180.0000 0.8000
-170.0000 0.8133
-160.0000 1.0119
-150.0000 2.2253
-140.0000 4.0787
-130.0000 6.4404
-120.0000 9.1441
-110.0000 9.8355
-100.0000 10.2580
-90.0000 10.4000
-80.0000 10.2581
-70.0000 9.8365
-60.0000 9.1465
-50.0000 6.4448
-40.0000 4.0856
-30.0000 2.2349
-20.0000 1.3727
-18.0000 1.2424
-16.0000 1.1396
-14.0000 1.0621
-12.0000 1.0077
-10.0000 0.9740
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-6.0000 0.9578
-4.0000 0.9700
-2.0000 0.9918
0 1.0203
2.0000 1.0528
4.0000 1.0862
6.0000 1.1179
8.0000 1.1450
10.0000 1.1650
12.0000 1.1754
14.0000 1.1739
16.0000 1.1583
18.0000 1.1268
20.0000 1.0776
30.0000 0.8000
40.0000 0.8133
50.0000 1.0119
60.0000 2.2253
70.0000 4.0787
80.0000 6.4404
90.0000 9.1441
100.0000 9.8355
110.0000 10.2580
120.0000 10.4000
130.0000 10.2581
140.0000 9.8365
150.0000 9.1465
160.0000 6.4448
170.0000 4.0856
180.0000 2.2349
</DragDueToAoA>
<PitchingMomentDueToAoA scale="0.1" >
-180.0000 -7.9390
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-2.0000 -2.8587
0 -2.0944
2.0000 -1.2951
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6.0000 0.3986
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10.0000 2.2016
12.0000 3.1376
14.0000 4.0931
16.0000 5.0655
18.0000 6.0522
20.0000 7.0507
23.9919 8.5824
31.2500 9.8559
42.9435 11.0958
56.2500 11.4645
70.7661 11.6320
85.2823 11.5650
102.6210 11.0288
116.7339 9.8224
126.8145 7.9792
141.3306 4.4269
150.6048 1.3773
157.8629 -1.3036
163.1048 -3.6830
168.7500 -6.5650
172.3790 -7.6709
180.0000 -7.9390
</PitchingMomentDueToAoA>
<YawingMomentDueToSideslip scale="0.1" >
-180.0000 0
-170.0000 -4.0856
-159.9496 -6.8499
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-78.5945 2.1930
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0 0
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88.9631 1.1184
100.2520 4.8291
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170.0000 4.0856
180.0000 0
</YawingMomentDueToSideslip>
</Fuselage>
<Engines>
<Engine type="ConstantRPMEngine">
<DebugInfo printDebugInfo="false" />
<General inertia="5" />
<Performance maxPower="270" maxTorque="1000" rotationResistance="0.000009"/>
<ControllerParams P="0.5" I="1.5" D="0.0" offset="150" targetRPM="5000" />
</Engine>
</Engines>
<DriveTrains>
<DriveTrain type="GenericDriveTrain">
<GearBox gearRatios="1" reverseGearRatio="1" />
<Clutch maxClutchTorque="5000" />
<Engine index="0" />
<Load name="MainRotor" gearRatio="10.7" />
<Load name="TailRotor" gearRatio="1.739" />
</DriveTrain>
</DriveTrains>
<ControlSystem>
<FCSComponent type="FCSAutoHoverTOH">
<YawController P="0.0" D="0"/>
<PitchController P="0.15" D="0.05"/>
<RollController P="0.15" D="0.05"/>
</FCSComponent>
<FCSComponent type="FCSHelicopterAutoTrim100" >
<YawRateAndSideslipController printDebugInfo="false">
<YawRatePID P="0.18" I="0.02" D="0.0" offset="0.0" integralMin="-50" integralMax="50" />
<SideslipPID P="0.1" I="0.02" D="0.002" offset="0.0" integralMin="-50" integralMax="50" />
<Transition speedLow="10" speedHigh="20" />
<Maximums maxYawRate="30" maxSideslip="30" />
<InputMapping nonlinearity="1" />
</YawRateAndSideslipController>
<PitchRateController printDebugInfo="false">
<PID P="0.02" I="0.04" D="0.001" offset="0.0" integralMin="-25" integralMax="25" />
<MaxPitchRate maxPitchRate="35" />
<InputMapping nonlinearity="1.5" />
</PitchRateController>
<RollRateController printDebugInfo="false">
<PID P="0.02" I="0.04" D="0.001" offset="0.0" integralMin="-25" integralMax="25" />
<MaxRollRate maxRollRate="70" />
<InputMapping nonlinearity="1.5" />
</RollRateController>
</FCSComponent>
<FCSComponent type="FCSRotationDamper">
<YawController P="1" D="0"/>
<PitchController P="1.0" D="0"/>
<RollController P="0.2" D="0.00"/>
</FCSComponent>
</ControlSystem>
<Rotors>
<Rotor type="FGRotorBladeElementTheory">
<ModelConfiguration updateSubstepCount="360" />
<InfoPrint printControlInputs="false" printFlappingInfo="false" printOmega="false" />
<Geometry>
<Position x="0.0" y="0.260" z="0.8720" />
<Tilt lateralTilt="0.0" longitudinalTilt="0" />
<Blades radius="4.165" chord="0.171" count="5" hingeOffset="0.128" flappingHingeLowerLimit="-5" flappingHingeHigherLimit="10" />
<Rotation clockwise="false" />
</Geometry>
<MechanicalFeatures Ir="355" Ib="71" maxBrakeTorque="500" />
<AerodynamicFeatures>
<DesignRPM rpm="695"/>
<Blades twist="-9">
<LiftCoefficient>
0 0.4 0.6 0.8 1.0 5.0
-180 0.0 0.0 0.0 0.0 0.0 0.0
-176 0.5133 0.5133 0.5133 0.5133 0.5133 0.5133
-168 0.725 0.725 0.725 0.725 0.725 0.725
-160 0.665 0.665 0.665 0.665 0.665 0.665
-152 0.875 0.875 0.875 0.875 0.875 0.875
-144 0.8525 0.8525 0.8525 0.8525 0.8525 0.8525
-136 0.7225 0.7225 0.7225 0.7225 0.7225 0.7225
-128 0.5925 0.5925 0.5925 0.5925 0.5925 0.5925
-120 0.4625 0.4625 0.4625 0.4625 0.4625 0.4625
-112 0.3325 0.3325 0.3325 0.3325 0.3325 0.3325
-104 0.2025 0.2025 0.2025 0.2025 0.2025 0.2025
-96 0.0725 0.0725 0.0725 0.0725 0.0725 0.0725
-88 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575 -0.0575
-80 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875 -0.1875
-72 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175 -0.3175
-64 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475 -0.4475
-56 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775 -0.5775
-48 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075 -0.7075
-40 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375 -0.8375
-32 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675 -0.9675
-28 -0.996 -0.955 -0.946 -0.93 -0.918 -0.918
-24 -0.988 -0.962 -0.938 -0.89 -0.854 -0.854
-20 -0.98 -0.966 -0.93 -0.85 -0.79 -0.79
-16 -0.972 -0.970 -0.922 -0.81 -0.726 -0.726
-12 -0.724 -0.535 -0.66 -0.79 -0.662 -0.662
-8 -0.19 -0.3 -0.55 -0.75 -0.62 -0.62
-4 -0.45 -0.42 -0.47 -0.47 -0.425 -0.425
0 0.03 0.05 0.075 0.08 -0.05 -0.05
4 0.46 0.510 0.613 0.56 0.45 0.45
8 0.89 0.98 0.915 0.810 0.8 0.8
12 1.25 1.13 1.0 0.845 0.865 0.865
16 0.98 0.96 1.08 0.86 0.895 0.895
20 0.9856 0.9714 1.053 0.9 0.925 0.925
24 0.9912 0.9828 1.031 0.94 0.955 0.955
28 0.997 0.9942 1.01 0.98 0.985 0.985
32 0.9675 0.9675 0.9675 0.9675 0.9675 0.9675
40 0.8375 0.8375 0.8375 0.8375 0.8375 0.8375
48 0.7075 0.7075 0.7075 0.7075 0.7075 0.7075
56 0.5775 0.5775 0.5775 0.5775 0.5775 0.5775
64 0.4475 0.4475 0.4475 0.4475 0.4475 0.4475
72 0.3175 0.3175 0.3175 0.3175 0.3175 0.3175
80 0.1875 0.1875 0.1875 0.1875 0.1875 0.1875
88 0.0575 0.0575 0.0575 0.0575 0.0575 0.0575
96 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725 -0.0725
104 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025 -0.2025
112 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325 -0.3325
120 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625 -0.4625
128 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925 -0.5925
136 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225 -0.7225
144 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525 -0.8525
152 -0.875 -0.875 -0.875 -0.875 -0.875 -0.875
160 -0.665 -0.665 -0.665 -0.665 -0.665 -0.665
168 -0.725 -0.725 -0.725 -0.725 -0.725 -0.725
176 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133 -0.5133
180 0.0 0.0 0.0 0.0 0.0 0.0
</LiftCoefficient>
<DragCoefficient >
0.0 0.4 0.6 0.8 1.0 5.0
-180 0 0 0 0 0 0
-176 0.733 0.733 0.733 0.733 0.733 0.733
-168 0.995 0.995 0.995 0.995 0.995 0.995
-160 0.84 0.84 0.84 0.84 0.84 0.84
-152 0.68 0.68 0.68 0.68 0.68 0.68
-144 0.7825 0.7825 0.7825 0.7825 0.7825 0.7825
-136 0.9762 0.9762 0.9762 0.9762 0.9762 0.9762
-128 1.1712 1.1712 1.1712 1.1712 1.1712 1.1712
-120 1.3662 1.3662 1.3662 1.3662 1.3662 1.3662
-112 1.561 1.561 1.561 1.561 1.561 1.561
-104 1.76 1.76 1.76 1.76 1.76 1.76
-96 1.952 1.952 1.952 1.952 1.952 1.952
-88 2.079 2.079 2.079 2.079 2.079 2.079
-80 2.086 2.086 2.086 2.086 2.086 2.086
-72 2.005 2.005 2.005 2.005 2.005 2.005
-64 1.826 1.826 1.826 1.826 1.826 1.826
-56 1.554 1.554 1.554 1.554 1.554 1.554
-48 1.262 1.262 1.262 1.262 1.262 1.262
-40 0.9725 0.9725 0.9725 0.9725 0.9725 0.9725
-32 0.6975 0.6975 0.6975 0.6975 0.6975 0.6975
-28 0.562 0.57 0.578 0.593 0.601 0.601
-24 0.417 0.448 0.469 0.52 0.543 0.543
-20 0.267 0.33 0.361 0.44 0.486 0.486
-16 0.12 0.208 0.285 0.364 0.428 0.428
-12 0.018 0.022 0.191 0.29 0.37 0.37
-8 0.008 0.009 0.07 0.16 0.248 0.248
-4 0.0075 0.008 0.0125 0.065 0.152 0.152
0 0.0075 0.008 0.008 0.017 0.09 0.09
4 0.0085 0.0085 0.011 0.09 0.1525 0.1525
8 0.011 0.014 0.073 0.17 0.249 0.249
12 0.026 0.098 0.179 0.285 0.37 0.37
16 0.23 0.23 0.283 0.361 0.428 0.428
20 0.345 0.345 0.358 0.435 0.486 0.486
24 0.455 0.455 0.467 0.508 0.543 0.543
28 0.56 0.56 0.576 0.583 0.601 0.601
32 0.6975 0.6975 0.6975 0.6975 0.6975 0.6975
40 0.9725 0.9725 0.9725 0.9725 0.9725 0.9725
48 1.2625 1.2625 1.2625 1.2625 1.2625 1.2625
56 1.554 1.554 1.554 1.554 1.554 1.554
64 1.826 1.826 1.826 1.826 1.826 1.826
72 2.005 2.005 2.005 2.005 2.005 2.005
80 2.086 2.086 2.086 2.086 2.086 2.086
88 2.079 2.079 2.079 2.079 2.079 2.079
96 1.9525 1.9525 1.9525 1.9525 1.9525 1.9525
104 1.76 1.76 1.76 1.76 1.76 1.76
112 1.5612 1.5612 1.5612 1.5612 1.5612 1.5612
120 1.366 1.366 1.366 1.366 1.366 1.366
128 1.171 1.171 1.171 1.171 1.171 1.171
136 0.976 0.976 0.976 0.976 0.976 0.976
144 0.7825 0.7825 0.7825 0.7825 0.7825 0.7825
152 0.68 0.68 0.68 0.68 0.68 0.68
160 0.84 0.84 0.84 0.84 0.84 0.84
168 0.996 0.996 0.996 0.996 0.996 0.996
176 0.733 0.733 0.733 0.733 0.733 0.733
180 0.0 0.0 0.0 0.0 0.0 0.0
</DragCoefficient>
</Blades>
<Controls A1UL="6.5" A1LL="-6.5" B1UL="13" B1LL="-13.0" thetaLL="6" thetaUL="17.3" useExtendedCollectiveRange="false" />
</AerodynamicFeatures>
</Rotor>
<Rotor type="FGRotorMomentumTheory">
<Geometry>
<Position x="-0.1" y="-4.9460" z="-0.0080"/>
<Tilt lateralTilt="-90.0" longitudinalTilt="0.0" />
<Blades radius="0.71" chord="0.050" count="2" hingeOffset="0.0" />
<Delta3 angle="0" />
</Geometry>
<MechanicalFeatures Ir="0.35" Ib="0.027"/>
<AerodynamicFeatures>
<GroundEffect magnitude="0.1" />
<DesignRPM rpm="2874"/>
<Blades liftCurveSlope="0.11" zeroLiftDragCoefficient="0.007" twist="-9.4" />
<Controls A1UL="0" A1LL="0" B1UL="0" B1LL="0" thetaLL="50" thetaUL="-50" useExtendedCollectiveRange="true"/>
<Power inducedPowerCorrectionFactor="1.05" />
<DynamicPressureRatio>
<Sideslip>
-1000 0.91
-30 0.91
-25 0.80
-20 0.72
-15 0.65
-10 0.60
-5 0.58
0 0.56
5 0.58
10 0.60
15 0.65
20 0.72
25 0.80
30 0.91
1000 0.91
</Sideslip>
</DynamicPressureRatio>
<Inplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.17
20 0.043
30 0.26
40 0.464
50 0.69
60 0.89
70 1.12
80 1.33
90 0.69
100 0
1000 0.86
</Low_a1>
<Medium_a1 a1 ="0">
-1000 0
0 -0.34
10 -0.52
20 -0.17
30 0.10
40 0.31
50 0.52
60 0.71
70 0.91
80 1.12
90 0.57
100 0
1000 0
</Medium_a1>
<High_a1 a1 ="6">
-1000 -0.48
0 -0.48
10 -0.69
20 -0.64
30 -0.27
40 0.03
50 0.27
60 0.52
70 0.74
80 0.96
90 0.46
100 0
</High_a1>
</Inplanewash>
<Downwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.71
20 1.60
30 1.62
40 1.66
50 1.67
60 1.67
70 1.73
80 1.50
90 1.26
100 1.01
1000 1.01
</Low_a1>
<Medium_a1 a1 ="0">
-1000 0.36
0 0.36
10 0.84
20 1.64
30 1.70
40 1.76
50 1.82
60 1.85
70 1.90
80 1.68
90 1.44
100 1.20
1000 1.20
</Medium_a1>
<High_a1 a1 ="6">
-1000 0.69
0 0.69
10 1.21
20 1.70
30 1.76
40 1.83
50 1.90
60 1.97
70 2.03
80 1.92
90 1.74
100 1.39
1000 1.39
</High_a1>
</Downwash>
</AerodynamicFeatures>
</Rotor>
</Rotors>
<StabilizersAndWings>
<HorizontalStabilizerRight>
<Geometry>
<Position x="1.8140" y="-4.9460" z="0.9800"/>
<Up x="0.0" y="0.03489" z="0.9993908"/>
<Front x="0" y="0.9993908" z="-0.03489"/>
<SurfaceArea area="0.291028"/>
</Geometry>
<ControlResponse controlSurfaceLiftCoeffDerivative="0.0" controlSurfaceForceArmPos="0.0" />
<AerodynamicFeatures>
<DynamicPressureRatio>
<AoA>
-1000 0.93
-30 0.93
-25 0.93
-20 0.88
-15 0.71
-10 0.71
-5 0.71
0 0.71
5 0.71
10 0.71
15 0.76
20 0.85
25 0.93
30 0.93
1000 0.93
</AoA>
</DynamicPressureRatio>
<MainRotorInplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.18
20 0.04
30 0.26
40 0.47
50 0.70
60 0.91
70 1.14
80 1.36
90 0.70
100 0
1000 0
</Low_a1>
<Medium_a1 a1 ="0">
-1000 -0.35
0 -0.35
10 -0.53
20 -0.18
30 0.11
40 0.32
50 0.53
60 0.73
70 0.93
80 1.14
90 0.58
100 0
1000 0
</Medium_a1>
<High_a1 a1 ="6">
-1000 -0.49
0 -0.49
10 -0.70
20 -0.65
30 -0.28
40 0.03
50 0.28
60 0.53
70 0.76
80 0.99
90 0.47
100 0
1000 0
</High_a1>
</MainRotorInplanewash>
<MainRotorDownwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.74
20 1.66
30 1.67
40 1.71
50 1.73
60 1.76
70 1.78
80 1.55
90 1.30
100 1.05
1000 1.05
</Low_a1>
<Medium_a1 a1 ="0">
-1000 0.37
0 0.37
10 0.86
20 1.69
30 1.76
40 1.82
50 1.88
60 1.91
70 1.97
80 1.74
90 1.49
100 1.24
1000 1.24
</Medium_a1>
<High_a1 a1 ="6">
-1000 0.72
0 0.72
10 1.25
20 1.76
30 1.82
40 1.89
50 1.97
60 2.03
70 2.10
80 1.99
90 1.80
100 1.43
1000 1.43
</High_a1>
</MainRotorDownwash>
<GroundEffect startDistance="1.6" strength="0.0"/>
<LiftCurve>
-1000 0
-180 0
-150 0.61
-140 0.69
-130 0.69
-120 0.61
-110 0.46
-100 0.24
-90 0
-80 -0.24
-70 -0.46
-60 -0.61
-50 -0.69
-40 -0.69
-30 -0.61
0 0
30 0.61
40 0.69
50 0.69
60 0.61
70 0.46
80 0.24
90 0
100 -0.24
110 -0.46
120 -0.61
130 -0.69
140 -0.69
150 -0.61
180 0
1000 0
</LiftCurve>
<DragCurve >
-1000 0.0
-180 0.0
-140 0.42
-130 0.56
-120 0.71
-110 0.84
-100 0.93
-90 0.96
-80 0.93
-70 0.84
-60 0.71
-50 0.56
-40 0.42
0 0.008
40 0.42
50 0.56
60 0.71
70 0.84
80 0.93
90 0.96
100 0.93
110 0.84
120 0.71
130 0.56
140 0.42
180 0.0
1000 0.0
</DragCurve>
</AerodynamicFeatures>
</HorizontalStabilizerRight>
<HorizontalStabilizerLeft copy="HorizontalStabilizerRight">
<Geometry>
<Position x="-1.8140" />
</Geometry>
</HorizontalStabilizerLeft>
<VerticalStabilizer>
<Geometry>
<Position x="0" y="-4.778" z="0.1340"/>
<Up x="-1.0" y="0.0" z="0"/>
<Front x="0" y="1.0" z="0"/>
<SurfaceArea area="0.59"/>
</Geometry>
<ControlResponse controlSurfaceLiftCoeffDerivative="0.0" controlSurfaceForceArmPos="0.0" />
<AerodynamicFeatures>
<DynamicPressureRatio>
<Sideslip>
-1000 0.95
-30 0.95
-25 0.84
-20 0.75
-15 0.68
-10 0.63
-5 0.61
0 0.59
5 0.61
10 0.63
15 0.68
20 0.75
25 0.84
30 0.95
1000 0.95
</Sideslip>
</DynamicPressureRatio>
<MainRotorInplanewash>
<Low_a1 a1 ="-6">
-1000 0
0 0
10 -0.18
20 0.04
30 0.27
40 0.49
50 0.73
60 0.95
70 1.18
80 1.41
90 0.73
100 0
1000 0
</Low_a1>
<Medium_a1 a1 ="0">
-1000 -0.36
0 -0.36
10 -0.55
20 -0.18
30 0.11
40 0.33
50 0.55
60 0.75
70 0.96
80 1.18
90 0.60
100 0
</Medium_a1>
<High_a1 a1 ="6">
-1000 -0.51
0 -0.51
10 -0.73
20 -0.67
30 -0.29
40 0.04
50 0.29
60 0.55
70 0.78
80 1.02
90 0.49
100 0
1000 0
</High_a1>
</MainRotorInplanewash>
<MainRotorDownwash>
<Low_a1 a1 ="-6">
-1000 -0.12
0 -0.12
10 0.74
20 1.67
30 1.69
40 1.73
50 1.75
60 1.78
70 1.80
80 1.57
90 1.32
100 1.06
1000 1.06
</Low_a1>
<Medium_a1 a1 ="0">
-1000 0.37
0 0.37
10 0.87
20 1.71
30 1.78
40 1.84
50 1.90
60 1.93
70 1.99
80 1.76
90 1.51
100 1.26
1000 1.26
</Medium_a1>
<High_a1 a1 ="6">
-1000 0.72
0 0.72
10 1.26
20 1.78
30 1.84
40 1.92
50 1.99
60 2.05
70 2.12
80 2.01
90 1.82
100 1.45
1000 1.45
</High_a1>
</MainRotorDownwash>
<GroundEffect startDistance="0" strength="0.0"/>
<LiftCurve >
-180 0
-170 0.34
-160 0.74
-150 0.80
-140 0.72
-130 0.57
-120 0.43
-110 0.29
-100 0.15
-90 0
-80 -0.15
-70 -0.29
-60 -0.43
-50 -0.57
-40 -0.72
-30 -0.80
-25 -0.80
-20 -0.74
0 0
20 0.74
25 0.80
30 0.80
40 0.72
50 0.57
60 0.43
70 0.29
80 0.15
90 0
100 -0.15
110 -0.29
120 -0.43
130 -0.57
140 -0.72
150 -0.80
160 -0.74
170 -0.34
180 0
</LiftCurve>
<DragCurve>
-1000 0.0
-180 0.0
-140 0.42
-130 0.56
-120 0.71
-110 0.84
-100 0.93
-90 0.96
-80 0.93
-70 0.84
-60 0.71
-50 0.56
-40 0.42
0 0.008
40 0.42
50 0.56
60 0.71
70 0.84
80 0.93
90 0.96
100 0.93
110 0.84
120 0.71
130 0.56
140 0.42
180 0.0
1000 0.0
</DragCurve>
</AerodynamicFeatures>
</VerticalStabilizer>
</StabilizersAndWings>
<GroundContacts>
<GeneralConfiguration gearExtensionTime="3" gearDragCoefficient="0" gearReferenceArea="0"
maxSteerableGearDeflection="80" steerableGearSpeedCorrectionFactor="0.0"/>
<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="-1.052" y="1.6933" z="-1.6717"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="1.2" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>
<Damage thresholdLoad="20000000" />
</GroundContact>
<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="1.052" y="1.6933" z="-1.6717"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="1.2" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>
<Damage thresholdLoad="20000000" />
</GroundContact>
<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="0.944" y="-0.6387" z="-1.5650"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="1.2" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>
<Damage thresholdLoad="20000000" />
</GroundContact>
<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="-0.944" y="-0.6387" z="-1.5650"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0.2" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0.18" />
</Suspension>
<Wheel mass="1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="1.2" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>
<Damage thresholdLoad="20000000" />
</GroundContact>
<GroundContact type="FGGroundContact200" >
<Features isBrakable="false" isRetractable="false" isSteerable="false" />
<Aerodynamics equivalentFlatPlateArea ="0.0" />
<Suspension>
<MountStation x="0" y="-4.341" z="-0.65"/>
<SliderAxis x="0" y="0" z="1" />
<SuspensionLength length="0" />
<SpringParameters springConstant="420000" damperConstant="50000" maxCompression="0" />
</Suspension>
<Wheel mass="0.1" radius="0.1" >
<RollAxis x="1" y="0" z="0" />
<Friction slidingFriction="1.2" resistanceTorqueNoBrake="1000" resistanceTorqueFullBrake="1000" />
</Wheel>
<Damage thresholdLoad="20000000" />
</GroundContact>
</GroundContacts>
</GenHeli600>
-
Hello, I'm also new to the whole flight simulator and forums.I just recently purchased a new computer and flight sim controls. The flight sim controls i purchased was flight link from helicoptersonly. Hoping it would be more like the real thing.
I got to the point where all the functions except the twist grip throttle seem to be working. Although my main question is, what's up with the collective.
instructor says " bring the collective up slowly to get light on the skids." I tried bringing it up lightly and watching the torque, suddenly it hits a spot where i suddenly go shooting into the air like a rocket and fail all the challenges. Nor can i find a spot to hold a steady hover. Its either up full or down hard. I tinkered with the settings for collective but nothing seems to be working. Any suggestions would be greatly appreciated. I don't want to have to use the auto hover...
Shane
See MD500Enthusiast below
-
Sometimes reading the replies I do wonder if there is not more to it than just the FM.E.g low fps / lag, Joystick issues (hardware, software (drivers / game) etc), etc.
Both can pretty much influence the experience, and FPS is fluctuating too...
I think I read that below 30 fps the FM is compromised, can anyone confirm?
Then there's famous Input lag due to renderFramesAhead, and TrippleBuffering etc?
Not saying there are no issues with FM, but just that there are more factors..
I'm not rich, but I was due for an upgrade and so I bought pretty much all new hardware shortly after buying this game. I followed all of the recommendations on the graphics settings thread and I am getting very good performance from the game. I still feel the FM is "wrong". Although, with all these tweaks, it's getting better.
I really don't think hardware and graphics are the issue. The more I look at the XML and play with things, the more I feel that all the right functions are there but with the wrong values in them. Adjusting numbers in key places is putting it closer and closer to feeling like the real thing. There is a thread on tweaking the .XML in the configs/scripting page and many of us have posted their tweaks in the spoiler at the bottom of the page. I'm still learning and messing around with it, but if at any point I feel I have a good overall .XML file done, I will post it here for everyone. I just don't feel we are quite at that point yet.
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Wow. How did this even make through to beta testing. I have flying experience, I will admit limited experience in rotary flying. But I am pretty sure they in no certain way behave like this.It is an unflyable game for me right now.
Lets try not to focus our attention on criticism and try and put our experience and energy into improving things.
Unless you have real pilots creating the flight models, you are not going to get a realistic experience. That's an OPINION of course. Every game or simulator I have ever touched that had any level of realism was created by or with alot of input from real pilots. This game is no exception. The good news is that all the pieces seem to be there, we just need to get them put together correctly.
The TOH flight model is not broken, it's just not fully assembled yet. The more insight I get into how this game was made, and what it is made OF... the more I am convinced of this.
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Ok... makes sense. I didn't know that. That would actually save me some time in my editing process. In any case, I am going to PM you my email address so you can send the files whenever you are ready. I would like to try them even if they are not "finished" by your standards. I am very anxious to see how some of these changes affect behavior and match them up with stuff I have already done. There are a few blade related changes I have been using that were discovered by heli_flying and leftskidlow that seem to help alot. If we put all these fixes together into one .xml that would be great.
Thanks.
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Was that at Shawbury?As I see them almost every day playing.
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i hadn’t seen that part of the forum :o, makes you wonder why they didn’t put it in the "TAKE ON HELICOPTERS" bit rather than in the "OTHER BI GAMES FORUMS" bit :rolleyes:
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I will, but it would have to be a .zip file to unpack into your "take on helicopters" root folder, as its 2 files one of which is binarized.
Just need to do a little more testing of it (remember I am dealing with things outside of the blades, i.e. what leads up to them, so errors relating to the blades themselves will still exist but the engine dynamics will be “more†correct to work off)
No no. You don't need to send me the file... Just open it in notepad, copy and paste it here on the forum. I can copy and paste it into my file, turn it into a PBO and drop it in my TOH folder. Takes moments for both of us. No hassle.
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@b101_ukYou might want to chip in in this thread where they are discussing and posting their tweaks of the XML files with one of the BI guys. A few people would be interested in flying your tweaks.
Yes I would be very interested in flying your tweak. Please copy and put it in your spoiler! Any work that gets is closer to solving the root issues the sooner we can start creating new cool stuff and having some real fun!
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Hey allJust wanted to let you all know I'm happy to give any pointers when it comes to flight dynamics. It sounds like there's a lot of good ideas and valid concerns floating around. I too am massively disappointed with the flight model. I know what needs to be done but have limited knowledge of coding and modifying the flight model files within TOH.
I'd be happy to test any modified flight models or answer any questions.
My credentials are below
Current RAF Chinook Pilot
700 hrs Chinook, 3 tours of Afghanistan.
1000 hrs Sea King, Search and Rescue.
100 Hrs Griffin (Bell 412 EP).
50 Hrs Squirrel (Eurocopter AS-350).
You boys in Her Majesty's service sure can fly those Chinooks. I crewed on them in Iraq and Afghanistan and still work on them every day. They are an incredible machine. I do prefer our G models though :D
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I don't know if you have looked at recent posts in my "Flight Dynamics: Important issues" thread but it may give you some insight as to what is being done by BIS an the community to fix these issues.
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The results of the patch still may not be perfect, but another thing on the horizon is a guideline/manual for tweaking the FM so the community can do it on their own. Between what BIS and RTD are doing, and what the community can do, I see the possibility of highly realistic models coming out within the year (pending interest from the modding community of course).
And for goodness sake.... Stop thanking me, you guys... All I have done is whine and complain! One thing I learned in kindergarten, the one with the loudest, most annoying voice gets the attention!
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Here what I have gathered so far. Flight dynamics are being addressed right now for an upcoming patch. I also have some insight into why there were behavior discrepancies in the first place. Creating an accurate flight model o a specific aircraft takes a significant amount time and resources and considering these aircraft are fictional, and there were time and budget constraints, the FMs came out unconvincing. After having some discussion with RTD about blade element theory and it's relationship to the aircraft, I feel that the flight PHYSICS regarding the rotor have been modeled correctly, but there are missing pieces from the equation that created an unnatural feel. To sum it up: the rotorsystem does some pretty crazy stuff up there above the body o he helicopter, but due to mechanical hinges in the rotor system it is allowed to do those things without overly affecting flight controls or disturbing the airframe. The body of the helicopter HANGS from the rotor system like a pendulum (yes, I've given this spiel before), so gravity dampens alot of the effects the rotorsystem would inflict on it if the connection were more rigid. In fact early helicopters had his problem, and before they created flapping hinges helicopters could not move into forward flight, they would roll over.
In any case, these issues ARE being addressed. Those guys at RTD are pretty sharp. And BIS is taking this seriously.
First "Community Patch"
in TAKE ON HELICOPTERS - GENERAL
Posted
I don't know what Armored Sheep posted but my initial change was only to the .xml file and I copied the data out of the .xml and posted it in my spoiler at the bottom of my first post in this thread. Anything anyone else has done may not have anything to do with changes I have made.
In any case, it's irrelevant because I am working on a second patch, which will be downloadable and you will just be able to drop the folder into your root TOH directory and go fly. Please be patient. Time is limited for me to do this kind of thing.
Happy Thanksgiving (to everyone who celebrates it)!