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breyz

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Everything posted by breyz

  1. Hey, I've been modeling for a while, been on a break, but want to get started again. I don't have portfolio or anything at the moment, due to my break, and I want to get new pieces on it. I'm looking to do some work for those of you making mods, islands, etc, needing models. I'm primarily an environment artist, so no vehicles or characters. Apart from that, the type of stuff I can do is varied, but examples would be buildings and structures (houses, bunkers, factories, bridges, etc), rocks, cliffs, mountains, vegetation/foliage, props (furniture, etc)... Just hit me up with a request really, but no vehicles, characters or weapons (unless it's more of a static weapon, e.g. not a rifle, but a big cannon or something like that. But I'm no animator. Hit me up here or PM me with request and talk to me about ideas if you want, you can also supply me with reference pictures if you need anything particular. I just want to get started having something to work on, as this is a hobby I like but just working on own projects can get boring. Also, I don't want to be part of a team, I just want to supply you with a model or two, or more, at a time, but I don't want to be tied down working only on one thing. All I ask of anyone who uses my model is that they give me credit, and do not change the model in any way. I don't mind if you re-texture it, if you find out you need different versions, colors, etc. Well, I also ask that this is a project you're actually going to finish, that it's going to be released to the public. I've been trying to figure out how to actually get models in the game and how to import everything I create correctly, but haven't quite gotten all the info I need yet, but the again, that's not the job I want to deal with. That's for you modders and addon makers to take care of, I just want to supply you with a finished model with all texture maps, normal maps, etc. I am however experienced with making game ready models, UDK/Unity, etc.
  2. if (!isserver) exitWith {}; private ["_guy","_delay"]; _guy = _this select 0; _delay= _this select 1; sleep _delay; while {alive _guy} do { p3 playmove "AmovPercMstpSnonWnonDnon_idle71kliky"; sleep 13; p3 say3D "pushupgrunt"; sleep 20; }; This is the script I use, I grabbed parts of it from someone else's mission, can't remember which. Anyway, the script works, I just don't understand the _guy thing. I thought _guy was just a random name picked for the variable defined at the beginning of the script? But if I try to change both instances of _guy to something else, a name of my choosing, the script no longer works. As it is, it works fine. p3 is just the name of the unit, btw. EDIT: Sorry, changing the name of the _guy variable worked now, I don't know why it didn't earlier, must've done something else wrong. So when this script is called from my unit, which unit name is actually p3, is this unit now referred to as _guy? Is that it's name? I shouldn't use the same name in the script as the unit's name in the editor? (p3) So _guy should also be p3 instead? Also, can I use the same variable name, for instance _guy, in scripts for other units, or must it be a different name for each unit/script? Also, could someone explain exactly what everything above "while {alive_guy} do" does? Everything below including the while statement I understand. I'm also a bit confused about what "this" and "null" means, when calling a script using execVM from the Init field of a unit, and when I should use "null" and when "this". I meant to post this in the Arma 2 editing section, move please?
  3. Does using ATOC increase or decrease performance?
  4. Yeah, at least our impatience shows our gratitude and interest in your mod, right? That's not such a bad thing. I would still like an answer to whether my missions already made will work in this version though. Or what kind of problems I will have. Or is there somewhere else I should ask this question?
  5. There's lots of RealTime Immersive Inc videos now. Looks great. http://www.youtube.com/user/RealTimeImmersive#p/u Apparently this is what they're about: If they can contribute, even just a little bit, to giving the simulation games market a boost, I'm all for that.
  6. I'm sorry, it wasn't meant as sarcasm, really. But I believe it is the fastest way, I see torrents overlooked so often when people try to distribute their releases.
  7. I will try again, the missions I've already made for old Unsung version, will they work if I delete all old Unsung content and install this new update? Also, Rapidshare, are you kidding? Torrent it. Rapidshare, you can only download 1 file, at slow speed, then you have to wait what, 15 minutes, or even more. The first upload you did should be a torrent, that's the fastest way to spread it and help distribute the load. That's how you "get it to the community as fast as possible".
  8. I've been making missions with the Unsung version I already have, how should I update, if I just delete everything and install this latest version, will my missions still work?
  9. breyz

    modo p3d plugin

    How are LODs done? Do I just make a couple of versions of the model with lower tris count or? Or is just boxes of simple geometry and the engine handles the rest?
  10. breyz

    modo p3d plugin

    Ok, thank you. I will have a look there in a couple of hours. I don't know much about the process of modeling for Arma, I'm adept at modeling, but can I do all my modeling, uv mapping and baking (normals, ao, etc) in Modo and get everything imported correctly into Oxygen? Or is there certain things I need to do there?
  11. breyz

    modo p3d plugin

    Is there any export information? Followed your install video, and the other video in the package was just about import. When I try to export my model I only get "Scene save was unsucessful -- Failed"
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