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Alchemist87

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About Alchemist87

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  1. Alchemist87

    Building in forest

    Hi! I just want to ask, that how can one build factories into forest in CTI warfare game? There is a parameter with which you can disable or enable the collide detection of defenses, but that's not that, with which you can build factories, into forest. Also, someone once told me, that I have to type "#build_in_forest=enabled", and with that, the collide detection of factories and other warfare buildings is disabled, and I should be able to build into forest. But I tried it many times, and it doesn't work. Or, there should be something that should be done, before I give the command, like I must be admin or something? I know that building in forest is not a good idea, but there are ways with which you can take out the disadvantages of that, like building the factory into forest, but the spawning point is in free area, perhaps near to a road. So, I think being able to build into forest, could be useful, because it's harder to discover the base that way, and also the trees could give cover, when the enemy is near to the base. But I don't know, how exactly I can do that. Does someone know? :)
  2. Alchemist87

    ArmA3 Wishlist and Ideas

    When you fly an air vehicle in ArmA, you can controll it with keyboard or mouse. For driving a chopper you have to lean forward to accelerate. What I dont like is that the steering-gear always gets back to idle position if I dont press the keyboard or if I dont move the mouse, and I always have to press the keyboard or drag the mouse back again and again to maintain the same angle to fly forward, or to turn constantly with the same angle without interruption. There should be something like in Microsoft Flight Simulator X, which is called "Mouse Yoke". It means that when you fly with an air vehicle you see a grey cross on the screen (which is like a cursor) which represents the steering-gear, and its position. You can move this "mouse yoke cursor" in an imaginary coordinate system, which is your screen. That means if I move the cursor up towards the top of the screen, the nose of the plane starts to go downwards, and in the meantime you can also see the steering-gear move according to the cursor, as it's pushing forward. And if I leave the cursor in a position, the steering-gear stays in the position determined by the cursor, and it doesnt go back to idle position by its self. So I'm talking about an air vehicle controll system what with you can constantly hold on to the steering-gear, (with your mouse at least) and not just only during times when you do something with your mouse, or keyboard. If you want to turn left, you drag your mouse left, only once, you leave it there, you do your left turn till you like, and if you're finished with your left turn, you drag your mouse to the previous position where it was before, and with that, you're moving forward again. It's not necessary for the cursor to be a grey cross, it could also be a little red dot or something, and there could be an option what with you could disable it if you would like. With this system more smoother, and precise maneuvers could be possible, and it could also help to aim with air vehicles with more accuracy. It would be so cool if this would be in ArmA 3.
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