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Kookas

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About Kookas

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  1. Thanks! How would I detect when he has taken off?
  2. I've set up two AIs (Russia - Men - Pilot) to run to a plane when they see a BLUFOR unit. In this particular mission, I have a Eurofighter Typhoon fly through the trigger. The pilot does try to run to his plane, but keeps going into prone and crouch all the time, making it very slow. I want him to sprint to the plane. How do I sort this? Here's the code that's on the trigger: ru_pilot_01 assignAsDriver ru_su33_01; [ru_pilot_01] orderGetIn true; I've also noticed it happening with taxiing aircraft sometimes, where they move a bit, stop, move a bit, stop. It's a bit of an obstacle :\ Also, my other computer doesn't have this issue at all, but I wouldn't have thought it to be spec-related, since lower spec processors wouldn't produce different results, only take longer to produce them. Just for the record, the working computer has an AMD PhenomX4 9950 BE 2.55GHz, and the buggy one has an AMD AthlonX2 4800 2.5GHz. Both have 2GB of RAM. And in case you propose that I just use the working computer, that one isn't always available (as is the case now). Guess it might be worth listing my addons, which may be causing issues: Community Base Addons Chernarus Electrical Grid JTD's Fire & Smoke USEC Maule M7 Kellu Island RKSL Eurofighter, Merlin & Puma (and all their dependencies) Su-33 Flanker Thanks in advance. Resolved: I set his behaviour to careless and it worked.
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