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Snypr

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Everything posted by Snypr

  1. Another way to do this is, Say your player is named s1 and your car is car1 place a waypoint (load) onactiv ; dostop car1 Place a second waypoint (move) on the Condiction line; ((!alive s1) OR (s1 in car1)) "ensure that this waypoint is over the (load) waypoint" then place your next waypoints to where you want him to goto.. Just to break down what this Means >>"" ((!alive s1) OR (s1 in car1)) "" First ((!alive s1) --Checking to see if s1 is alive, if he dead the car wont wait, Second (s1 in car1)) -- Checks to see if s1 is in car1 if so it will continue on next waypoint.. hope this helps snypr
  2. Hi All, Iv Reacently Made a mission where we have to clear a town (Zargabad) I put a trigger down Trigger Condictions: 200x200 area Activation: opfor Not Present on act- tsk1 == 1 This All Works Fine BUT We Have To kill every Enemy in the town (Gets Boring Trying To Find Last Player) So My Question: Is There Away that once Eg: 70% of the are enemys dead the trigger will activate PS: All enemys are on map at start of mission
  3. Snypr

    Trigger Help

    Hi Smookie, I Have Tryed The Above Settings But It Doesnt Seem To Work
  4. Hi all Im currently making a mission but having trouble with some tasks and sidechat In My INIT file execVM "obj\tasks.sqf"; ------------------------- In My obj\tasks.sqf file officer addaction ["Patrol","obj\patrol.sqf"]; ----------------------------------------- In My obj\patrol.sqf officer removeaction 0; officer sideChat "Welcolme To FOB Revolver Lads"; sleep 7; officer sideChat "I Am Cpt.America And I Am The Person In charge Of This FOB"; Sleep 7; officer sideChat "Now All Thats Over Lets Get Alpha Squad Onto Your First Patrol"; Sleep 7; officer sideChat "Your Task Is To Patrol Sangin Town,Report Any Findings, But Be Warned There Are Civillians In Town So Remember The ROE"; sleep 7; tsk1 = player createSimpleTask["Patrol Sangin Town"]; tsk1 setSimpleTaskDescription["Our Officer Wants Alpha Team To Patrol Sangin Town","Patrol Sangin Town","Patrol Sangin Town"]; tsk1 setSimpleTaskDestination (getMarkerPos "tsk1"); player setCurrentTask tsk1; "tsk1" setMarkerType "Warning"; officer sideChat "Your task Has Been Set, Good Luck Alpha Team"; -------------------------------- help needed, the patrol action on the officer has to be activated by all players... i dont want this. i want the team leader only to get the action. But i need all members of the team to see the message,, Any help would be much appreciated SnYpR
  5. Hi All, Im creating a mission which is going well so far But, iv got a Ai unit with officer addaction ["Welcome","patrol.sqf"] ----------------- in the patrol.sqf ----------------- _gen = _this select 0; _caller = _this select 1; _id = _this select 2; //remove the action once it is activated _gen removeAction _id; _gen setVehicleInit format ["this removeAction %1",_id]; processInitCommands; officer = 1; [west,"HQ"] sideChat "Welcolme To FOB Revolver Lads"; sleep 7; [west,"HQ"] sideChat "I Am Cpt.America And I Am The Person In charge Of This FOB"; sleep 7; [west,"HQ"] sideChat "Now All Thats Over Lets Get Alpha Squad Onto Your First Patrol"; sleep 7; [west,"HQ"] sideChat "Your Task Is To Patrol Sangin Town,Report Any Findings, But Be Warned There Are Civillians In Town So Remember The ROE"; sleep 7; tsk1 = player createSimpleTask["Patrol Sangin Town"]; tsk1 setSimpleTaskDescription["Our Officer Wants Alpha Team To Patrol Sangin Town","Patrol Sangin Town","Patrol Sangin Town"]; tsk1 setSimpleTaskDestination (getMarkerPos "tsk1"); player setCurrentTask tsk1; "tsk1" setMarkerType "Warning"; [west,"HQ"] sideChat "Your task Has Been Set, Good Luck Alpha Team"; ----------------------------------------- The Text is only seen on the player that activated it,, I need it to be shown on all players playing?? And i also need the tasks to display for players.. I would be gratefull for any help. Cheers SnYpR
  6. thanks will try it now Updated 15:20PM I Put "sidechatpv" addPublicVariableEventHandler {_var=_this select 1;_var select 0 sideChat (_var select 1)}; In my init.sqf (arma2 other profiles/mpmission/mission name) i let my mate select the action, and i didnt get the messages on my screen
  7. Thanks Will try this now
  8. Hi guys have created a simple Ied Init this addaction ["Defuse","Defuse.sqf"] Then created a Defuse.sqf with //////////// _object = _this select 0; _type = typeof _object; if (_object isKindOf "ied") exitWith {}; _object removeAction 0; hint "Attempting To Defuse"; sleep 2; Hint "Defusing."; sleep 2; Hint "Defusing.."; sleep 2; Hint "Defusing..."; sleep 2; bomb="Bo_GBU12_LGB" createVehicle [(getPos _object select 0),(getPos _object select 1),0]; ////////// My question is i want the Ied to have a 50/50 chance of blowing up can this be done from here without naming all the Ied Separatly Thanks SnYpR
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