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GezzLuizz

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About GezzLuizz

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  1. GezzLuizz

    More unit faces

    And - what are you trying to do? For example - make camo faces? Well, 1. you can make a seperate PBO file (ex. my faces) with it's own config file: example: class CfgPatches { class woodcamofaces1 { units[] = {}; weapons[] = {}; requiredVersion = 1.30; }; }; class CfgFaces { class woodcamo_1 { name="camoFace1"; texture="\camo_facesW\camoface.paa"; east=1; west=1; };class woodcamo_2 { name="woodcamo_2"; texture="\camo_facesW\camoface2.paa"; east=1; west=1; };class woodcamo_3 { name="camoFace3"; texture="\camo_facesW\camoface3.paa"; east=1; west=1; };class woodcamo_4 { name="Max Payne"; texture="\camo_facesW\camoface4.paa"; east=1; west=1; };class woodcamo_5 { name="camoface5"; texture="\camo_facesW\camoface5.paa"; east=1; west=1; };class woodcamo_6 { name="camoface6"; texture="\camo_facesW\camoface6.paa"; east=1; west=1; };class woodcamo_7 { name="camoface7"; texture="\camo_facesW\camoface7.paa"; east=1; west=1; }; }; 2. You then need to create a script file in your addon pbo in seperate folder "init_soldier.sqs: _i = random 7 ?(_i <= 1) : _soldier setface "woodcamo_1" ?(_i > 1) AND (_i <= 2) : _soldier setface "woodcamo_2" ?(_i > 2) AND (_i <= 3) : _soldier setface "woodcamo_3" ?(_i > 3) AND (_i <= 4) : _soldier setface "woodcamo_4" ?(_i > 4) AND (_i <= 5) : _soldier setface "woodcamo_5" ?(_i > 5) AND (_i <= 6) : _soldier setface "woodcamo_6" ?(_i > 6) AND (_i <= 7) : _soldier setface "woodcamo_7" exit 3. You then need to put something like this under your units' entries in their config: class EventHandlers { Init="[_this select 0] exec ""\win_blk\scripts\init.sqs"";"; Works really nice! ---------- Post added at 05:51 PM ---------- Previous post was at 05:47 PM ---------- Also facetex2 is Llama's head. The head requires something like Fset in config. The directions for use are rather confusing, as this is actually an animation - not something to add to p3d file on O2. HYK's US soldiers are customs faces created by the author...
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