Horner
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Everything posted by Horner
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Yes I did, I am trying to learn through doing btw.
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that script doesnt work it gives me errors ---------- Post added at 07:44 PM ---------- Previous post was at 07:43 PM ---------- do i type it in the units init or somewhere else?
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Hey, I was just wondering about my Rpg im making, how would you set areas where you can get items. Like in chernarus life, there are whaling spots, heroin fields, etc. I was just wondering how they set those? Any Answers are Appreciated.
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do you have a place where i could get example scripts? ---------- Post added at 04:17 PM ---------- Previous post was at 03:38 PM ---------- okay this i what i have this setVariable ["money", "25000"]; does that sound right? If so how do i access this number?
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would you happen to know where i could get the scripts?
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Hey, I used this code for random spawn except for the chernarus soldiers i used takistani "used on OA" ///////////////////////////////////////////////////////// // Randomize placement of a group within 6 spots ///////////////////////////////////////////////////////// if (! isServer) exitwith {}; // NOTE: in multiplayer, only server should create random numbers. // Create Group for units to be spawned into; must have group created BEFORE spawning units in. groupPrimo = createGroup RESISTANCE; // Pick Location /////////////////////////////////////////////////////////////////////// n1 = round ((random 6) + 0.5); // generates random number from 1 to 6 if (n1 == 1) then { G1 = "GUE_Soldier_CO" createunit [getMarkerPos "marker1", groupPrimo]; G1 setdir 180; G2 = "GUE_Soldier_MG" createunit [getMarkerPos "marker1", groupPrimo]; G2 setdir 180; G3 = "GUE_Soldier_GL" createunit [getMarkerPos "marker1", groupPrimo]; G3 setdir 180; G3 = "GUE_Soldier_AT" createunit [getMarkerPos "marker1", groupPrimo]; G3 setdir 180; }; if (n1 == 2) then { G1 = "GUE_Soldier_CO" createunit [getMarkerPos "marker2", groupPrimo]; G1 setdir 180; G2 = "GUE_Soldier_MG" createunit [getMarkerPos "marker2", groupPrimo]; G2 setdir 180; G3 = "GUE_Soldier_GL" createunit [getMarkerPos "marker2", groupPrimo]; G3 setdir 180; G3 = "GUE_Soldier_AT" createunit [getMarkerPos "marker2", groupPrimo]; G3 setdir 180; }; if (n1 == 3) then { G1 = "GUE_Soldier_CO" createunit [getMarkerPos "marker3", groupPrimo]; G1 setdir 180; G2 = "GUE_Soldier_MG" createunit [getMarkerPos "marker3", groupPrimo]; G2 setdir 180; G3 = "GUE_Soldier_GL" createunit [getMarkerPos "marker3", groupPrimo]; G3 setdir 180; G3 = "GUE_Soldier_AT" createunit [getMarkerPos "marker3", groupPrimo]; G3 setdir 180; }; if (n1 == 4) then { G1 = "GUE_Soldier_CO" createunit [getMarkerPos "marker4", groupPrimo]; G1 setdir 180; G2 = "GUE_Soldier_MG" createunit [getMarkerPos "marker4", groupPrimo]; G2 setdir 180; G3 = "GUE_Soldier_GL" createunit [getMarkerPos "marker4", groupPrimo]; G3 setdir 180; G3 = "GUE_Soldier_AT" createunit [getMarkerPos "marker4", groupPrimo]; G3 setdir 180; }; if (n1 == 5) then { G1 = "GUE_Soldier_CO" createunit [getMarkerPos "marker5", groupPrimo]; G1 setdir 180; G2 = "GUE_Soldier_MG" createunit [getMarkerPos "marker5", groupPrimo]; G2 setdir 180; G3 = "GUE_Soldier_GL" createunit [getMarkerPos "marker5", groupPrimo]; G3 setdir 180; G3 = "GUE_Soldier_AT" createunit [getMarkerPos "marker5", groupPrimo]; G3 setdir 180; }; if (n1 == 6) then { G1 = "GUE_Soldier_CO" createunit [getMarkerPos "marker6", groupPrimo]; G1 setdir 180; G2 = "GUE_Soldier_MG" createunit [getMarkerPos "marker6", groupPrimo]; G2 setdir 180; G3 = "GUE_Soldier_GL" createunit [getMarkerPos "marker6", groupPrimo]; G3 setdir 180; G3 = "GUE_Soldier_AT" createunit [getMarkerPos "marker6", groupPrimo]; G3 setdir 180; }; okay they spawn, all works well, except i can walk up to them and they dont engage. What is going on?
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Melmark when I go up to them the name is red that should mean they are hostile right?
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but people spawn and the right people too they just dont engage.
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still isnt working..
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ok thanks guys ill see if it works :) ---------- Post added at 05:58 PM ---------- Previous post was at 05:51 PM ---------- wait demoized where do i put the createCenter command?
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
Horner replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ya I have been having trouble finding this file (Acex) and I was wondering if anyone has a download link for Acex or any site you might think I could get it. (Don't tell me armaholic they won't let me go to the download page for acex on their sight.) thanks! -
Hey guys I have been thinking about making a big, good mission for a while. And I thought if Im going to pursue this why not make it an RPG? I want something similar to Chernarus Life,(I love that mission) Probably not that complicated but you guys know anything I can use to get started?
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Pm sent.
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Sorry about the bump but i really wanted an answer and thanks guys. ---------- Post added at 04:17 PM ---------- Previous post was at 04:13 PM ---------- And I have tried but its hard to do when they are supposed to be monitoring there server.
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Bump.
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Nevermind I got it running and am looking for more arma 2 missions to download :)
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Hey guys didn't know where to put this but I have a problem. Ok I have the mission I can click on it and go and play it but I can't open through arma 2. It is a PBO file right now but when I try to use Cpbo it says it is already in the right click menu but it isn't. It is in the right folder I know that but I can only open it through clicking on the file and I also cannot edit it. I need help. And please don't tell me to use search I've tried numerous times.
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I have oa :) And i'll try eliteness ---------- Post added at 06:16 PM ---------- Previous post was at 06:04 PM ---------- Oh and i have Win 7 too. ---------- Post added at 06:19 PM ---------- Previous post was at 06:16 PM ---------- But how do I exactly unPBO using Eliteness
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Hey I was wondering if there are any good air assault missions out there. Where you send in paratroopers and if need be you call in an air strike (Human). Oh and also there is a command station. Doesnt have to be exact but something like that anyone?
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Hi, I was just wondering how to make missions with multiple objectives. For example in Domination you have to seize one town then it will complete, and then you go to the next. I'm wondering how you do that?
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Multi Objective Missions
Horner replied to Horner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks. ---------- Post added at 04:42 PM ---------- Previous post was at 04:39 PM ---------- Hold on this sounds dumb but what do I put this in? Is it the Description.ext or a trigger or what? -
Multi Objective Missions
Horner replied to Horner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Would I need to create a waypoint or how do I actually assign task 1? ---------- Post added at 06:26 PM ---------- Previous post was at 06:11 PM ---------- Wait nevermind. -
Hey, When I downloaded the 1.09 patch I had to completely reinstall my Arma 2 game. The patch is now successfully installed but whenever I try to get into an online game It will load and let me pick what fire team position I want but after that it goes to something that looks like a loading screen and says "Waiting for host" and just sends me back to the list of servers. If any one can help It would be much appreciated.