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Horner

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Everything posted by Horner

  1. Is there any way to remove the frame (or border) on an edit control? You know, the little box that goes around the outside of the control. A gui I'm using already has it's own border and I need to remove the default border from the control, any help is appreciated. :) (Before you say it, I've removed the CT_Frame bit from the style definition in my RscEdit class.)
  2. Unfortunately weapons are not their own objects in ArmA (correct me if I'm wrong). So there really is no way to assign a variable to a weapon itself. Also, I'm not sure about your second question, since magazines/weapons aren't their own objects, again, I think the only way to check that is to use the ammo command.
  3. Pretty sure you can't PV a private variable (i.e. a prefix using an underscore). So you may want to use a different variable name :) (PS. Hai Dom!)
  4. Horner

    Dayz / A3 video info needed?

    Been a while since I've been on the forums, first post in a while, only to see my project's legitimacy being questioned, on multiple forums. Also for those wondering how we're getting the animations, that's part of what the studio does, they're producing the RTMs so we can simply call the animation using playMove.
  5. So, I've been wondering, is it possible for a listbox selection to have an image as a background instead of having just a solid color? Not the scrollbar and not the "lbImage" but the whole selection having an image as the background. I can't find the answer online and can't figure out how to do it myself.
  6. Horner

    Arma2NET

    Thank you.
  7. Your PAA files must follow a certain size pattern. (128x128, 256x256, 512x512, 1024x1024, etc) I had a similar problem, you may also need to reconvert the image with Pal2PacE.
  8. Horner

    Arma2NET

    Is Arma2Net forward compatible with ArmA 3?
  9. So.... Every time a dialog is called with "createDialog" on a local server I'm hosting (just hosting lan so I can edit the mission), my game crashes, just to make sure, I used a different mission I knew was working on other servers, same issue. I then tried to go onto a server someone else hosted with the same mission, and it magically worked. I was just wondering if anyone else had this problem, and if so if you could help me out that'd be great. Here's the RPT, it crashes with the same error as my server did back in ArmA 2..... peculiar. Warning Message: No entry 'C:\Users\MATHEW\Documents\Arma 3 Alpha - Other Profiles\Horner\mpmissions\LifeProject.Stratis\description.ext/LP_Dlg_PlayerMenu/controls/InventoryList.colorDisabled'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry 'C:\Users\MATHEW\Documents\Arma 3 Alpha - Other Profiles\Horner\mpmissions\LifeProject.Stratis\description.ext/LP_Dlg_PlayerMenu/controls/PlayerList.colorDisabled'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry 'C:\Users\MATHEW\Documents\Arma 3 Alpha - Other Profiles\Horner\mpmissions\LifeProject.Stratis\description.ext/LP_Dlg_PlayerMenu/controls/Amount.colorDisabled'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array ======================================================= ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 00808574 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll graphics: D3D11 resolution: 1899x1040x32 Addons: I find it hard to believe the missing "colorDisabled" entry is the cause.
  10. There's no need to get all worked up over him putting up a thread and his own opinions effected the wording of the poll options. It makes no sense to attack his maturity. As for the poll, there really is no problem if hackers are about right now. If anything, when anticheat is implemented, it will catch the active hackers and get rid of them sooner.
  11. Horner

    [MP] Stratis Life

    Nice to see someone working on a NEW life mission instead of simply porting the ancient one. And @ zooloo, coming on someone else's development thread and bragging about how you're making "a life mission too" and that it's "going to be better" is absolutely pathetic.
  12. Sweet! I was hoping they'd have a gui editor to go along with a3.
  13. Still crashing even though colorDisabled is fixed. However it works when others host the server for them and myself.
  14. Horner

    Multiplayer Framework

    Easy enough, just use a PVEH. if (isNil "RemExCode") then { RemExCode = [{}, []]; publicVariable "RemExCode"; }; "RemExCode" addPublicVariableEventHandler { private["_this","_code","_params"]; _this = _this select 1; _code = _this select 0; _params = _this select 1; _params call _code; };
  15. I'm sick and tired of all these mothafuckin snakes opening these mothafuckin doors.
  16. Did you even read the thread title? It's simply a small script so people don't have to run 3rd party programs. Now please troll elsewhere.
  17. If you need to know your fps and don't have a program that tracks your fps. Here you go. If you have experience with scripting, you can skip to step 5. 1. Go to the Editor 2. Create a mission, name it "test" or something. 3. Navigate to the mission folder, it will either be in Documents\ArmA 3\MPMissions\missionname.stratis or Documents\ArmA 3 - Other Profiles\MPMission\missionname.stratis 4. Create a new file called "init.sqf" 5. In the init.sqf place the below code. [] spawn { private["_str","_fps","_html"]; while {true} do { _str = ""; _str = _str + "<t size='1.3'>FPS Counter</t>"; _str = _str + "<br/>"; _fps = diag_fps; _html = '#00FF00'; if (_fps < 30) then { _html = '#FFFF00'; }; if (_fps < 20) then { _html = '#FF9900'; }; if (_fps < 10) then { _html = '#FF0000'; }; _str = _str + format["<t color='%1'>%2</t> FPS", _html, round _fps]; hintSilent parseText _str; sleep 0.1; }; }; 6. Load in game, and your FPS will be displayed in the top right.
  18. People aren't pissed that others are playing the game, they're pissed that they spent ~$90 on a game so they could support the BIS development of the game and they didn't get what they payed for, and the comment of people who payed 30 dollars for the game and they can play it is well justified. I guess all we can do is wait.
  19. Domination will not be in A3 sadly, unless someone ports it over without permission.
  20. So, I tried to log in to the bistore, because I'm wanting to buy ArmA 3 in a couple days, but I couldn't log in. So I went to merge my forum account with my store account (I didn't have a store account previously). And I get this message. Then I figured I needed to create a BIStore account first, well, I went to create an account and it redirected me back to my BIProfile. Basically, I don't have a BIStore account, but with the way the BIProfiles work, I can't create one, because it just redirects me to my BIProfile (and I only have an account on the forums). If someone could help me remedy this situation that would be great. ---------- Post added at 02:19 PM ---------- Previous post was at 01:56 PM ---------- Well that was resolved quickly, thanks :)
  21. It was just fixed, go to your BIProfile, click create account, then enter your password and boom you have a BIStore account.
  22. With all the underwater gameplay, we need subs, and a mission resembling "The Hunt for Red October".
  23. If anything in ArmA 3, Java will be something nice to play around with. It's full replacement of SQF is far off at best, just for the simple fact that BIS has never had an OOP language for modders to use in it's engine before and will require a lot of toying around with I'm guessing. Myself, for my main projects (at least early on in A3), I'm going to stick to SQF, just because it's the most developed language. But as Java starts to take form and get improved I'll start moving to that. Java does seem like something nice to learn, I've been trying to teach myself Java but haven't been able to keep patience, so this would be good for people to learn in a more "fun" way.
  24. Is there any information on just how extensive the scripting in the alpha will be? Will it contain most/all of the commands currently in ArmA 2 + new commands? Just want to know, I have a project planned and would like to know if I should even waste my time, thanks in advance :D
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