Horner
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Everything posted by Horner
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How do you Make a Carrier (LHD , Nimitz , ETC) Float in MIDAIR
Horner replied to farix's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
try this in the lhd's init this setpos [getpos this select 0, getpos this select 1, 100]; change the 100 depending on the height you want it (100 is high as shit). EDIT: SORRY lol did not read the WHOLE post first (I feel dumb). LOL I just knew the answer for that but yeah if that doesnt work i dont know what will. Are you using the LHD as an addon? Or through a script? Because if you are using it through a script then Gnat hit the nail on the head. -
Sounds like a noobish question but how do you set the HQ for a specific side? Im trying to use the warfare module and i need to set the HQ where i want in side of a base. Thanks.
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K thanks dude
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Empty>Military> ? is that in the module?
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Help Spawning Scud then have it dissapear
Horner replied to falconx1's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yep if you do exactly what demonized linked you too that should give you a good script :) -
Need help with some spawning scripts.
Horner replied to harkkam08's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah UPS is a pretty good set of scripts. -
Introducing Take On Helicopters by Bohemia Interactive
Horner replied to Placebo's topic in TAKE ON HELICOPTERS - GENERAL
I'll have to get it. -
Need help with some spawning scripts.
Horner replied to harkkam08's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Umm I had one before you just need to integrate the trigger activation. Ill search the forums and post it on here when I find the thread. ---------- Post added at 06:47 AM ---------- Previous post was at 06:45 AM ---------- Read this forum It may help http://forums.bistudio.com/showthread.php?t=118316&highlight=random+spawn -
Domination server hosting issue
Horner replied to Dreadnaught396's topic in ARMA 2 & OA - USER MISSIONS
And also if your not using the main user on your computer you want to put it in the arma 2 other profiles and then select your profile and go to MP missions. -
try using a setPos script. You shouldnt need to but that may help.
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What happened to Carrier Command: Gaea Mission???
Horner replied to sw1's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Lol Wikipedia.... -
Bushmaster, Rock River, Stag, on and on there are good ones.
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Domination server hosting issue
Horner replied to Dreadnaught396's topic in ARMA 2 & OA - USER MISSIONS
Dude if your looking for help you don't need to be snotty, Btw you might want to ASK Xeno before you use his mission on your own server. -
Script Installation
Horner replied to BradJump's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If your using a mission in a specific user you must go to Arma2 other profiles then go to MPMissions and yeah just paste the scripts in there and modify them if the file directories are different. -
Spawning Enemies at different specific locations.
Horner replied to Easelm's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If I were you... I would use some of the UPS Scripts. -
How do you spawn vehicles on the aircraft carrier?
Horner replied to Badga888's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
no x has to be something higher than the lhd so 15 should probably work. -
Where should i start?
Horner replied to Psychology's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I suggest you start with actual EDITING like making waypoints, triggers, etc. Before you get into actual SCRIPTING which is way harder. -
Vehicle Buying/ Spawing script
Horner posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok heres my script if (money < 4000) then { player1 groupChat format ["You can not afford this item. You only have $%1", (money)]; } else { money = money - 4000; car_sedan = "Sedan" createVehicle (getMarkerPos "vehic_spawn"); player1 groupChat format ["You bought a Skoda and have $%1 remaining", (money)]; }; anyone see an error this is almost the exact same way i buy guns but i want the vehicle to spawn on the marker vehic_spawn it takes my money and tells me i have bought it but it doesnt spawn. -
yeah dude, I had like exactly this, but ill try that tomorrow morning, been scripting all night thanks though I had something different that i thought would work
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Okay I have a question. Okay I have a script where i can go to different shops and buy things but I need to know how to script when i buy a skoda how to make it spawn on a marker i placed? Seems so simple yet I just dont know how this is a script i have for an m9 i want something basically the same as this if possible if (money < 115) then { player1 groupChat format ["You can not afford this item. You only have $%1", (money)]; } else { money = money - 115; player1 addWeapon "M9SD"; player1 groupChat format ["you bought a M9 Silenced and have $%1 remaining", (money)]; }; Ok i have a good script but it isnt working dang.
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Vehicle Buying/ Spawing script
Horner replied to Horner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
first off hey whats up kolmain :) lol. But anyway ya inside my init.sqf i have money defined as a variable like this money = 4000; now my money system isnt perfect yet but i dont exactly know how to set money for specific units the variable is global yes. But I have the shop set up and its working I just need help making the vehicle spawn. And feel free just to message me in steam too. -
Hello I was just wondering if there is a money system like Spon Money for Arma 2? Or if anyone could tell me what the makers of Chernarus life use for there Money System? Thanks. ---------- Post added at 12:28 PM ---------- Previous post was at 11:45 AM ---------- I am trying to make an Rpg for Takistan because I think the zargabad one is too small.
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o ok and btw im not gunna buy a drive just for money on a mission lol. ---------- Post added at 05:30 PM ---------- Previous post was at 05:29 PM ---------- and thanks armariffic but i dont want one based on kills i want an rp game but thanks anyways :)
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Hey guys this one guy gave me his idea for a money system but I dont know what im doing wrong. Ok in my init.sqf I put money = 1000; Okay now I put in a trigger. hint format ["You have $%1", (money)]; But those two things arent the problems, I can see my money, and It is the right amount ($1000) but I'm having problems with my shops. Ok I have a gun seller named "gun_seller1" and heres the script for him. BuyMakarov = gun_seller1 addAction ["Buy Makarov ($300)", "buyguns.sqf"]; Okay now in my buyguns.sqf I have exactly this. if (money < 300) then { player1 groupChat format ["You cannot afford this item. You only have $%1", (money)]; } else { money = money - 300; civ_1 addWeapon "Makarov"; civ_1 groupChat format ["You bought a "Makarov" and have $%1 remaining", (money)]; }; Does anyone see an error? If yes please let me know. :)
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Money System again.
Horner replied to Horner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok so ill switch to player1 for all then change to 'makarov' thanks guys ---------- Post added at 05:14 PM ---------- Previous post was at 05:07 PM ---------- Ok i switched all that and made them all player1 and changed the scripts but it is still doing the same thing. idk whats wrong?