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Horner

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Everything posted by Horner

  1. try this in the lhd's init this setpos [getpos this select 0, getpos this select 1, 100]; change the 100 depending on the height you want it (100 is high as shit). EDIT: SORRY lol did not read the WHOLE post first (I feel dumb). LOL I just knew the answer for that but yeah if that doesnt work i dont know what will. Are you using the LHD as an addon? Or through a script? Because if you are using it through a script then Gnat hit the nail on the head.
  2. Sounds like a noobish question but how do you set the HQ for a specific side? Im trying to use the warfare module and i need to set the HQ where i want in side of a base. Thanks.
  3. Horner

    HQ

    K thanks dude
  4. Horner

    HQ

    Empty>Military> ? is that in the module?
  5. Yep if you do exactly what demonized linked you too that should give you a good script :)
  6. Yeah UPS is a pretty good set of scripts.
  7. Umm I had one before you just need to integrate the trigger activation. Ill search the forums and post it on here when I find the thread. ---------- Post added at 06:47 AM ---------- Previous post was at 06:45 AM ---------- Read this forum It may help http://forums.bistudio.com/showthread.php?t=118316&highlight=random+spawn
  8. Horner

    Domination server hosting issue

    And also if your not using the main user on your computer you want to put it in the arma 2 other profiles and then select your profile and go to MP missions.
  9. Horner

    Artillery bugs?

    try using a setPos script. You shouldnt need to but that may help.
  10. Horner

    Ar-15

    Bushmaster, Rock River, Stag, on and on there are good ones.
  11. Horner

    Domination server hosting issue

    Dude if your looking for help you don't need to be snotty, Btw you might want to ASK Xeno before you use his mission on your own server.
  12. If your using a mission in a specific user you must go to Arma2 other profiles then go to MPMissions and yeah just paste the scripts in there and modify them if the file directories are different.
  13. If I were you... I would use some of the UPS Scripts.
  14. no x has to be something higher than the lhd so 15 should probably work.
  15. I suggest you start with actual EDITING like making waypoints, triggers, etc. Before you get into actual SCRIPTING which is way harder.
  16. Ok heres my script if (money < 4000) then { player1 groupChat format ["You can not afford this item. You only have $%1", (money)]; } else { money = money - 4000; car_sedan = "Sedan" createVehicle (getMarkerPos "vehic_spawn"); player1 groupChat format ["You bought a Skoda and have $%1 remaining", (money)]; }; anyone see an error this is almost the exact same way i buy guns but i want the vehicle to spawn on the marker vehic_spawn it takes my money and tells me i have bought it but it doesnt spawn.
  17. yeah dude, I had like exactly this, but ill try that tomorrow morning, been scripting all night thanks though I had something different that i thought would work
  18. Okay I have a question. Okay I have a script where i can go to different shops and buy things but I need to know how to script when i buy a skoda how to make it spawn on a marker i placed? Seems so simple yet I just dont know how this is a script i have for an m9 i want something basically the same as this if possible if (money < 115) then { player1 groupChat format ["You can not afford this item. You only have $%1", (money)]; } else { money = money - 115; player1 addWeapon "M9SD"; player1 groupChat format ["you bought a M9 Silenced and have $%1 remaining", (money)]; }; Ok i have a good script but it isnt working dang.
  19. first off hey whats up kolmain :) lol. But anyway ya inside my init.sqf i have money defined as a variable like this money = 4000; now my money system isnt perfect yet but i dont exactly know how to set money for specific units the variable is global yes. But I have the shop set up and its working I just need help making the vehicle spawn. And feel free just to message me in steam too.
  20. Hello I was just wondering if there is a money system like Spon Money for Arma 2? Or if anyone could tell me what the makers of Chernarus life use for there Money System? Thanks. ---------- Post added at 12:28 PM ---------- Previous post was at 11:45 AM ---------- I am trying to make an Rpg for Takistan because I think the zargabad one is too small.
  21. Horner

    Money System

    o ok and btw im not gunna buy a drive just for money on a mission lol. ---------- Post added at 05:30 PM ---------- Previous post was at 05:29 PM ---------- and thanks armariffic but i dont want one based on kills i want an rp game but thanks anyways :)
  22. Hey guys this one guy gave me his idea for a money system but I dont know what im doing wrong. Ok in my init.sqf I put money = 1000; Okay now I put in a trigger. hint format ["You have $%1", (money)]; But those two things arent the problems, I can see my money, and It is the right amount ($1000) but I'm having problems with my shops. Ok I have a gun seller named "gun_seller1" and heres the script for him. BuyMakarov = gun_seller1 addAction ["Buy Makarov ($300)", "buyguns.sqf"]; Okay now in my buyguns.sqf I have exactly this. if (money < 300) then { player1 groupChat format ["You cannot afford this item. You only have $%1", (money)]; } else { money = money - 300; civ_1 addWeapon "Makarov"; civ_1 groupChat format ["You bought a "Makarov" and have $%1 remaining", (money)]; }; Does anyone see an error? If yes please let me know. :)
  23. ok so ill switch to player1 for all then change to 'makarov' thanks guys ---------- Post added at 05:14 PM ---------- Previous post was at 05:07 PM ---------- Ok i switched all that and made them all player1 and changed the scripts but it is still doing the same thing. idk whats wrong?
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