Horner
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Everything posted by Horner
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Mysterious Script Errors -Dedicated
Horner replied to Craig_VG's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No Idea about the .rpt, I don't run a server :P. But I did noticed there were a few too many brackets at the end that were never "opened" essentially. Try replacing them with these. (If they don't work don't rage, I just noticed a flaw in the syntax. I don't know how those arrays are used.) Line 369: drop [["\ca\data\koulesvetlo","","Billboard",3,3,[-0.25+random 0.5,-0.25+random 0.5,0.1],[0,0,0],0,1.26,1,0,[0,0.015,0.01,0.005,0],[[1,1,0.5,1],0],0,0,"","",_zombie]; Line 372: drop [["\ca\data\koulesvetlo","","Billboard",3,3,[-0.25+random 0.5,-0.25+random 0.5,0.1],[0,0,0],0,1.26,1,0,[0,0.015,0.01,0.005,0],[[1,0.25,0.25,1]],0],0,0,"","",_zombie]; -
scriping command to make units get in a vehicle
Horner replied to dimdic's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
unit action ["getInDriver", targetVehicle]; hur dur. -
Having the player surviver a helicopter or plane crash?
Horner replied to superdudey12's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
allowDamage false; -
Dedicated Crashes as soon as player loads in?
Horner replied to Craig_VG's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
How much space you got on your server's hard drive? -
I'm making a paintjob script but IDK how to detect if a certain type of car is near.
Horner replied to zooloo75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I wrote up a bunch of scripts that work. I used ad dons but I'll tell you what you need and upload the scripts tomorrow. -
I'm making a paintjob script but IDK how to detect if a certain type of car is near.
Horner replied to zooloo75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://community.bistudio.com/wiki/nearestObjects Not sure about the texture. If there is another VW Golf in a different color you could replace it with deleteVehice/createVehicle. -
Editing multiple units at once
Horner replied to molotov_billy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It's called Copy/Pasta my friend. -
while and if statement failing
Horner replied to [evo] dan's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Instead of "Wait" use "Sleep". Not even sure "Wait" is a valid command like Doppler said. -
ArmaScript not working with Notepad++
Horner replied to xezon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
SQF is basically an Arma Specific code so sadly Notepad ++ doesn't have syntax highlighting for it. But if you are writing in .hpp it does. And it is very helpful. -
I need help on making a stat save for my Life server.
Horner replied to zooloo75's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good Luck, only top of the line communities with excellent programmers have been able to do this (i.e. City Life). You need to form a database, I've heard that Oracle or MySQL works. If you know anything about either of them then you might be on the right track. I've been scouring the internet for a long time trying to find the answer to this very same question. And to no avail. So if someone is kind enough to explain how the whole stats save system works and how to set one up I'd be glad to hear the answer as well. -
How to determine whether the player is using the NVgoggles?
Horner replied to cod0's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
What works in Operation Arrowhead works in ArmA 2. :P -
markers only seen by certain team
Horner replied to hogmason's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Or you could use setMarkerAlphaLocal. And set the value to zero. -
Trigger to spawn vehicle (after sector secure) and to move spawns
Horner replied to burdy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put down a trigger that is set to "OPFOR-Not Present." And have in the On-Act... nul = execVM "script.sqf"; This will execute a script that will use these kinds of commands... vehicle setPos (getPos pos); Vehicle would be the name of the vehicle (Just place them on the corner of the map) and pos would be the place you want them to go to (just use invisible helipads, easiest to use). I'm not sure how the UPSMON respawn works. So sorry there. -
BTK's cargo drop help
Horner replied to imatable's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hint* Always copy and past EVERYTHING over EXCEPT for the mission.sqm, should always work. :) -
Avatar is getting stuck in animation - needed advice with "switchMove"...
Horner replied to Rydygier's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is there an animation that is the "default"? That is my only guess that when you do - player switchMove ""; - that it is basically just cancelling any and all animations. not sure. -
BTK's cargo drop help
Horner replied to imatable's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You copy\paste the actual init.sqf file to your mission folder. -
Conamding AI's is hard job. So i need help.
Horner replied to vasilski's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
If you are familiar with scripting you could do it through like an addAction/Radio Trigger and an onMapSingleClick. It would be kind of difficult but not too bad. -
Remote Control Script
Horner replied to J. Schmidt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I must've misunderstood your question. My bad. Glad you found a way to make it work. -
Triggers and synced way points not working?
Horner replied to Izzztak's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Always make a waypoint directly infront of the unit, and synchronize that to the trigger. Then you can make another waypoint telling them where you want them to move after the trigger is activated. -
BTK's cargo drop help
Horner replied to imatable's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Did you copy/paste the stuff from the init.sqf? -
Remote Control Script
Horner replied to J. Schmidt's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To Move them to the commander try moveInCommander or assignAsCommander and I think this will work for making them get out. _controller action ["eject", _veh]; With _veh being the variable name of the vehicle. Which you may want to define in your script aswell. -
:nono:Have you played ArmA? The game is focused on doing anything you want. Anything that maximizes things you can do is never "not worth the extra development time."
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The one, single thing you're most looking forward to?
Horner replied to dmarkwick's topic in ARMA 3 - GENERAL
LemnosLemnosLemnosLemnosLemnos. Oh, and Lemnos. But Seriously I think the BEST part will be having to buy a new computer....... -
Enable/Disable ACE Paramaters or just make a separate ACE version
Horner replied to Phantom Six's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If you are planning on releasing it I would just put in two separate versions seeing as you cannot simply "turn off ACE" in your mission, lol. -
Running UPSMON for a unit spawned through a script.
Horner replied to Horner's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It worked! Thank you.