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Horner

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Everything posted by Horner

  1. No Idea about the .rpt, I don't run a server :P. But I did noticed there were a few too many brackets at the end that were never "opened" essentially. Try replacing them with these. (If they don't work don't rage, I just noticed a flaw in the syntax. I don't know how those arrays are used.) Line 369: drop [["\ca\data\koulesvetlo","","Billboard",3,3,[-0.25+random 0.5,-0.25+random 0.5,0.1],[0,0,0],0,1.26,1,0,[0,0.015,0.01,0.005,0],[[1,1,0.5,1],0],0,0,"","",_zombie]; Line 372: drop [["\ca\data\koulesvetlo","","Billboard",3,3,[-0.25+random 0.5,-0.25+random 0.5,0.1],[0,0,0],0,1.26,1,0,[0,0.015,0.01,0.005,0],[[1,0.25,0.25,1]],0],0,0,"","",_zombie];
  2. unit action ["getInDriver", targetVehicle]; hur dur.
  3. How much space you got on your server's hard drive?
  4. I wrote up a bunch of scripts that work. I used ad dons but I'll tell you what you need and upload the scripts tomorrow.
  5. http://community.bistudio.com/wiki/nearestObjects Not sure about the texture. If there is another VW Golf in a different color you could replace it with deleteVehice/createVehicle.
  6. It's called Copy/Pasta my friend.
  7. Instead of "Wait" use "Sleep". Not even sure "Wait" is a valid command like Doppler said.
  8. SQF is basically an Arma Specific code so sadly Notepad ++ doesn't have syntax highlighting for it. But if you are writing in .hpp it does. And it is very helpful.
  9. Good Luck, only top of the line communities with excellent programmers have been able to do this (i.e. City Life). You need to form a database, I've heard that Oracle or MySQL works. If you know anything about either of them then you might be on the right track. I've been scouring the internet for a long time trying to find the answer to this very same question. And to no avail. So if someone is kind enough to explain how the whole stats save system works and how to set one up I'd be glad to hear the answer as well.
  10. What works in Operation Arrowhead works in ArmA 2. :P
  11. Or you could use setMarkerAlphaLocal. And set the value to zero.
  12. Put down a trigger that is set to "OPFOR-Not Present." And have in the On-Act... nul = execVM "script.sqf"; This will execute a script that will use these kinds of commands... vehicle setPos (getPos pos); Vehicle would be the name of the vehicle (Just place them on the corner of the map) and pos would be the place you want them to go to (just use invisible helipads, easiest to use). I'm not sure how the UPSMON respawn works. So sorry there.
  13. Hint* Always copy and past EVERYTHING over EXCEPT for the mission.sqm, should always work. :)
  14. Is there an animation that is the "default"? That is my only guess that when you do - player switchMove ""; - that it is basically just cancelling any and all animations. not sure.
  15. You copy\paste the actual init.sqf file to your mission folder.
  16. If you are familiar with scripting you could do it through like an addAction/Radio Trigger and an onMapSingleClick. It would be kind of difficult but not too bad.
  17. I must've misunderstood your question. My bad. Glad you found a way to make it work.
  18. Always make a waypoint directly infront of the unit, and synchronize that to the trigger. Then you can make another waypoint telling them where you want them to move after the trigger is activated.
  19. Did you copy/paste the stuff from the init.sqf?
  20. To Move them to the commander try moveInCommander or assignAsCommander and I think this will work for making them get out. _controller action ["eject", _veh]; With _veh being the variable name of the vehicle. Which you may want to define in your script aswell.
  21. Horner

    Underwater element. What is the point?

    :nono:Have you played ArmA? The game is focused on doing anything you want. Anything that maximizes things you can do is never "not worth the extra development time."
  22. LemnosLemnosLemnosLemnosLemnos. Oh, and Lemnos. But Seriously I think the BEST part will be having to buy a new computer.......
  23. If you are planning on releasing it I would just put in two separate versions seeing as you cannot simply "turn off ACE" in your mission, lol.
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