Horner
Member-
Content Count
627 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Horner
-
Can I use php and a database to manipulate data in arma?
Horner replied to yacobm8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't know of any tutorials, however, there are a few projects out there with uncompiled versions of the extension and you could use those to learn. I recommend ArmA2MySQL. -
Can I use php and a database to manipulate data in arma?
Horner replied to yacobm8's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think this is what you're looking for. -
Moving items from one listbox to another one.
Horner replied to Icaruk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You are saying that the lbData command is returning an empty string, I can't see why if you don't show me how you're using the command. -
Vcom AI V2.0 - AI Overhaul
Horner replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Dom, your voice is so soothing. I may fall asleep to that tutorial video later. -
Moving items from one listbox to another one.
Horner replied to Icaruk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Post some code you are using or I can't help :) -
Moving items from one listbox to another one.
Horner replied to Icaruk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lbSetData and lbData can be used for what you're trying to accomplish. -
Disable Key Press / Input
Horner replied to colinm9991's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Scratch what I said, misread part of your post. -
Simple Script to working for client
Horner replied to reaper lok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep, what lala said. addAction is a local command, you'll need to use bis_fnc_mp (or a pvar eh, if you're old school) to execute on other clients. -
Command to look if something (If true) for another player?
Horner replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You have to use publicVariable after you change the value. -
Simple Script to working for client
Horner replied to reaper lok's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Could you specify which part isn't working for you? Did you mean this script is run via addAction? -
Command to look if something (If true) for another player?
Horner replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's because the check variables are global variables and global variables are client side. Try using publicVariable. -
Command to look if something (If true) for another player?
Horner replied to fortun's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This should work for you. https://community.bistudio.com/wiki/BIS_fnc_MP -
Plank - A simple, but powerful fortification deployment script
Horner replied to kamikaz333's topic in ARMA 3 - MISSION EDITING & SCRIPTING
A suggestion, if I may make one, would be to arrange the objects into a GUI for creation instead of on the action wheel, as it leaves the action wheel somewhat overpopulated. Nice work, though! -
Detonating a missile midair.
Horner replied to Horner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Spawning the explosion works, hence why I posted "Thanks guys". -
So I've been out of the scripting game for a while and I'm trying to get my footing again. I'm doing this sort of AA missile defense system that shoots down missiles within a certain vicinity. I can't seem to figure out how to detonate the missile midair (without collision between two missiles). I've tried using setDamage but that didn't work. Can anyone help me out? Thanks in advance.
-
Detonating a missile midair.
Horner replied to Horner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys. -
Detonating a missile midair.
Horner replied to Horner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I wasn't aware you could spawn explosions, I was under the impression that you had to spawn a bomb or something of the works and let it go off. Do you have a classname example of any explosion? -
Bornholm, Denmark [Terrain WIP]
Horner replied to egilsandfeld's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Definitely the best terrain project I've seen for ArmA 3 so far! Keep up the outstanding work! -
Loot System by Horner I made this system inspired by the system used in DayZ. Basically I used a custom function (that I lost the code to but would post if I had it) to grab all building positions in all the buildings on the map (of chernarus in this case) and spit them out line by line in my rpt. Then I copy/pasted them, formatted them and put them into an array. And the system basically works by grabbing a random position from that array, then grabbing some random gear (check out the code for more details) and spawns "loot", sort of like in DayZ. There are also several parameters that you can adjust including the initial spawns and the time in-between spawns. I thought it would be interesting to try out something like this and I hope this comes in use for any freelance mission makers that need it. If you have any questions you can ask below. Enjoy! Download https://dl.dropbox.com/u/67505055/hrn_loot.Chernarus.pbo
-
2017 - Official Announcement!
Horner replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I think DZS used Celery's zombies. Correct me if I'm wrong. -
2017 - Official Announcement!
Horner replied to kleutscher's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks impressive. Best wishes in your project! I hope to see/play this mod when it is finished. -
What can callExtension do and not do?
Horner replied to igneous01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I see what you mean, generally Arma2Net is used for most plugins, but yes the overall code that is passed into the extension is a string, I figured this was a given. _return = "Extension" callExtension "stringtobepassed"; -
What can callExtension do and not do?
Horner replied to igneous01's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This isn't totally true, you pass an array of strings into the function, if the function takes strings into it's parameters (works the same way as an ArmA function, only it's not loosely written so it must be defined in the function), so say in your plugin (I'm just going to use C# and standard ArmA2Net plugin structure) you have this... [AddIn("MyPlugin")] public string ReturnMyString(string myString) { return myString; } You would call it like so.... _return = "Arma2Net.Unmanaged" callExtension "MyPlugin [ReturnMyString, 'StringContent']"; And would return back to you "StringContent". -
Removing the Frame on an Edit Control
Horner replied to Horner's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you sir.