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Irafos

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About Irafos

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  1. Ok, you have two problems here. 1.) allowDamage does not work in multi-player due to it being run on local machines only. 2.) The following will prevent any unit from taking damage, however, it must be implemented in the init line of the unit whilst editing the mission in the in-game editor. You cannot implement this from the in-game admin console. this addEventHandler ["HandleDamage", {false}];
  2. I was wondering if it is possible to remove or prevent the rubble that occurs when a destroyed vehicle impacts the terrain or blows up on the terrain. The purpose for this question is because I am making a training map and it somewhat goes against the purpose when a vehicle (let's use a fixed wing or rotary airframe for example) strikes a patch of the map and creates rubble there. This is especially annoying when it occurs on or around a runway. Many thanks in advance!
  3. For my current project, i'm designing a mission where Blufor units must go and destroy Opfor ammo Caches in various towns and villages in Takistan. What I need to do or would like to have done is the Ammo caches be marked as Opfor so that 1, I may use triggers in order to better coordinate the mission and 2, get AI to attack them. So, what i'm really asking is what to put in the init line of the objects (the ammo caches are just standard empty objects) to have them be marked as opfor.
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