kotov12345
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Everything posted by kotov12345
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LOW FPS USING GTX 570 - help pls!
kotov12345 replied to magnus28's topic in ARMA 2 & OA - TROUBLESHOOTING
lol to be honest ASUS M4A8TD PRO is office pc mobo with onboard graphic designed to be work in office produce spreadsheets and typing word documents :) You can play on it - but no way you can have decent graphic performance. -
we need pvp map badly with it.
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LOW FPS USING GTX 570 - help pls!
kotov12345 replied to magnus28's topic in ARMA 2 & OA - TROUBLESHOOTING
check wiki link above Recently I found nice test based on 570 graphic card and guys uses latest intel and amd mobos and cpu. I know it is russian test - but easy to find section where games tested. You can see that same year intel systems around 20% faster than amd with same graphic card and ram. http://www.ixbt.com/cpu/amd-fx-8150.shtml To get fast gaming PC first you need to choose chipset and after that mobo.You can have cheapest CPU for it and according your budget graphic card.Ram is not make any difference 4gb or more. -
LOW FPS USING GTX 570 - help pls!
kotov12345 replied to magnus28's topic in ARMA 2 & OA - TROUBLESHOOTING
Your mobo is 785g chipset,not fx and gx etc :) http://en.wikipedia.org/wiki/Comparison_of_AMD_chipsets 2009 mostly sell in 2010 not very new.I'd say.I really doubt if you can have more fps with current settings. Try to do what I ask you to do. Set in drivers AA and AF into app mode. Set Vd to 10km and set all setting in game to normal and do PP and shadows OFF. Take in editor SU34 and fly - what minimum and maximum fps you will get ? -
LOW FPS USING GTX 570 - help pls!
kotov12345 replied to magnus28's topic in ARMA 2 & OA - TROUBLESHOOTING
call me 0044 208 180 76 01 I tested many hardware due to part of my job. ---------- Post added at 03:56 PM ---------- Previous post was at 03:52 PM ---------- ok try take intel h67 chipset place cheapest intel CPU for it and see FPS. Set 10km VD all normal except shadows and pp and take SU34 flay over chernorus tell me what FPS you will get. -
LOW FPS USING GTX 570 - help pls!
kotov12345 replied to magnus28's topic in ARMA 2 & OA - TROUBLESHOOTING
First of all on first look it seem that your mobo not really fast to have more fps. Second in drivers set all AA and AF to application mod. third in game try set all very high except AA and PP to OFF and play mp warfare on server with other people. Sometimes I have 25-30 fps with 1280x1024/AA normal all rest very high with faster chipset-mobo (x58 + i7 930) and similar graphic card (HD 4870X2). Forth if you play SP warfare your fps drop due to your pc works as server and client. you can change using increasing/decreasing amount of ais resistance town etc. -
ARMA 2: OA beta build 87646 (1.60 MP compatible build, post 1.60 release)
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
and fly too fast.Speed should be around 187m/s -
lol Thats reason I keep my games on shelf with no access to anyone :)....... removed
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BattlEye Installers (A2:OA, A2: RFT, A2)
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
kicked from pr servers I reinstall pr and play with no problems. -
ARMA 2: OA beta build 87646 (1.60 MP compatible build, post 1.60 release)
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
good work with tow. I still dreaming that you fix http://dev-heaven.net/issues/2649 and http://dev-heaven.net/issues/6464 -
why should I read it ? lol I feel very comfortable playing other maps :) warfare 070 with disable camps looks very similar and not mods needed. Missile range also can be limited. You can disable TAB and radar even without mods (like in VALHALA map) If you use mods you can change many other things.
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Really good job but still many annoying things which looks very easy fix but still not fixed. Like engine on when turning turret for tanks and bmps, very low hit rate for aa personal launchers, bugs with Tunguska and m6 when they not use rockets good enough, broken game play when mission have attack choppers and tank same time - 1 pilot able to kill 6-10 tanks in one raid which equal 6-30 players(tab issues) and many others... Merry Christmas and Happy New Year everyone and I wish you will be able to fix them in 1.61.Hope it not take long time.
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[HOTFIX] resolves ARMA 2 version 1.11 - Wrong signature for file dta\languagecore.pbo
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - MULTIPLAYER
here we go: http://www.swlaptops.co.uk/languagecore.pbo.bi.bisign -
[RESOLVED] [HOTFIX] ArmA 2 server 1.11 Wrong signature for file dta\languagecore.pbo
kotov12345 replied to mibf's topic in ARMA 2 & OA - Servers & Administration
this is very important - it reason why some players will be kicked from some arma2 servers may be make it sticky ? -
will be nice to have limitation similar to original crcti ideas with firing range. Current in game optical drawing distance for object approx 2km.will be nice to see limitation for locking and firing 2km as well.There is also I hope one day TAB to lock will be removed as well,except laser pointer.
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it is not questions think or not think.There are a lot of examples while aircraft was hit with aa launcher and able to land in real life. In game once damaged aircraft should be able to land but definitely should not be able to continue attack.We got CIT ticket for it it long story and not relayed to TAB issues.
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In game now if you spot GM launch means you dead.I'd say moving your tank or not moving rocket will hit you and doesn't matter how far you or how fast you drive :).Is only big hill or building will save you. So it is either not working correctly or need to be corrected. It depends how fix will go - to be honest I play ofp/arma/arma2 11 years and know hardware - but software is dark forest for me.
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Sad that not for arma2 but anyway. This is so many problems. All my ideas for mp game/vet mod. 1.Countermeasures - works good and don't need to remove them.But From my observation in real MP match need about 4 rockets to damage aircraft - but not to destroy.It depends on map.When we play AAS maps combat aircraft was not big problem to hit with aa.But warfare maps is absolutely impossible.Sometimes needed launch about 10-15 rocket to hit once. So I'd rather decrease probability of GM (guided missile) to hit moving armor to 0.1-0.2 on highest speed.I assume that can be implemented much easier. 2.Gunner in aircraft. Will be logical to remove TAB to Lock for ground target at all.Or if you prefer use it as command remove auto guidance for missile. But I'd keep it for Air targets within logical angle or green round as present now.But to make it workable you need to see cursor which is off in vet mod. Also will be useful and realistic to have ability move mouse over radar and lock them directly on dots. Friend foe recognition currently available for air targets only. 3.Locking of not lockable ground weapons. Metis ,reflex,invar,tow and other laser and wire missile need be working as manual fire - rocket heading to cursor. 4.Javelin and other IR lock weapons have many restrictions and will be nice to see them in game.Honestly I NEVER SAW on video if someone use them on moving targets.If you look carefully army uses them against static targets only. 6.Smaw have maximum range 600m and if you wanna keep current as in game range please make fly not as sniper rifle bullet.Is too accurate. 7.Lock in tanks - If you wan keep as now I'd rather restrict it with optical distance.Drawing distance for armor is 2km (someone told me is half of view distance?)- so will be logical to restrict TAB/radar abilities to 2km.Also in documents regarding gulf was said that crew in m1a1s not able to recognize friend or for over 2km. 8.There is also idea to make reloading guided rockets longer let say 10-15 sec.May be add some support text in yellow. It will decrease amount of dead tanks with players.
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also strange thing.When play on server warfare map chux I tried to use INVAR rocket t90 and rocket is not working.when I try editor - rocket follow target mark as normal - but it not make any damage to m1a1.6 rockets only damage truck - but according documents in internet 1 rocket should at least disable tank. But when I tried 1 rocket - 1 crew was dead, 1 at least heavy injured and 3rd run away and all parts of m1a1 was fine not even yellow. Logically should be opposite crew should survive better than m1a1 as it main concept of m1a1.
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tried latest ACE+RC3 all works good - but also these black outs while turning in SU34 so annoying never happens in real life in same situations.
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ARMA 2: Operation Arrowhead 1.60 RC #3 (Release Candidate)
kotov12345 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
installed no probs connected and play 3 hours warfare on suiside server no issues except error regarding battleeye that I see first time most of time screen refresh rate 75khz on my weak 3gb ram system and fraps at 50fps with all setting to normal or high incl aa and af.1280x1024 no memory leaks :) http://youtu.be/xId5CgrX-iw -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
kotov12345 replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
guys please concentrate on 1.6 issues only - I want play not one server :) -
A workable compromise for the locking issue - input needed
kotov12345 replied to .kju's topic in ARMA 2 & OA - SUGGESTIONS
ok Pilot never able to lock anything on his own.He got target from other system.If you implement such system in game (I don't mind to TAB to LOCK from laser or similar) will be real good idea.One player detect target and input coordinates into target device and other player receive them and using them lock target.We are talking about static targets. But current system woks not even similar. Similar system for tanks.Read documents regarding problems during Gulf war 1991.Most loses m1a2 and M2A2 suffered from friendly fire.They able to detect and kill targets from 4km but identify enemy only 2km.Easiest way to implement such simulation is to ad flir view to tanks and remove TAB lock at all as well. -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
kotov12345 replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I wish will be at 1 good island for cti games.Current islands small or laggy or not good for ais or not balanced or too round :) -
URR Islands: Kolgujev 2010 v1.1, Nogova 2010 v2, Everon 2010 v3
kotov12345 replied to hotzenplotz's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
do not make mountains so high :) it is useless in game.simulation of gravitation so weak so enough make hill to hide tanks against each other or bases.