kotov12345
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Everything posted by kotov12345
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ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
If you just watch carefully you can see wall fall on ground as wasn't one structure - nothing unusual.If you want to see such implementation in game you need to send a letter to Intel to urgent make for you special chipset allow to see such effect in game. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Well I always play as tanker and never feel any inconveniences in fights against smaw infantry after update when it was modified.If you will read real life figures you can easily find that you need 2 guys to use metis or Javelin,that as for Javelin is minimum range is 600m and SMAW effective range is 250m and 500m and other sources 600m is maximum.200 ms is speed.If you want to have in game all launchers with same specs as in real life - all launchers needed to be fixed - just to do it make sure that you need to put right figures in new version to prevent people wait next Christmas,when next patch will be released. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
https://dev-heaven.net/issues/67226 - I'm not understand what you mean considering lack of effects in game. Bug #65559: SMAW rounds are too small in the inventory - This one most funny.This problem appears in game when 1 smaw infantry able to kill 6 T72 in one round.As result in one of patches firepower of one SMAW was reduced and distance as well.Now if you make this missile bigger it might be out of reality.Currently you need to fire 4 missiles to destroy M1A1 or T90,so making this rocket bigger it might became not effective against armor at all. -
ARMA 2: OA beta build 99806 (1.62 MP compatible build, post 1.62 release)
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
played 3 hours today on warfare 073 on XR - no issues - many thanks - it is only beer finishing faster with this beta - need sort out config :) -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
well, ok what target then ? Reality is fact that you can not fix all bugs,can not fix most bugs....You can fix SMALL AMOUNT of bugs.To have some result you need to choose what bugs effect game play.Unless you simulate James bond movie you need to fix bugs which effect war simulations first. PS I think that to fix your armor glass you need change addons at least and may be change engine,as looks like all glass in game have same properties. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
is it effect PVP gameplay ? -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
100% agree with most Beagle posts also bullet proof glass option is not issue because if you allow enemy get to your plane means you already lost your air base and any other outcome of such situation is not issue. I can imagine that you probably want to simulate James bond moment,when he get on base and steal aircraft and bullet proof glass allow him to take off and kill other jets,but it only movie.reality is different. 2 sabot problem is real issue - yesterday I hit mi24 with 3 sabots to destroy. And unfortunately I must to notice that guys responsible for simulations of PVP in game not understand the main problem and why empty mp servers and not major organized battles now. I not talking about 70 players in http://arma-wargames.com/ or some amount of players on Russians servers. So simply to understand that not necessary to have 10km view distance or have millions of features which for most people very hard to understand how they works and vanilla version not really works is also not issue for good pvp. Main problem that not only vanilla game not works as should and also mod,which can be simple and effective bring PVP battles still not available.DAYZ and PR proved that good mod can be attractive and playable. If we can create good mod,which can be installed with 2 clicks and able to present good PVP game it will be more than enough. The also problem that game almost not simulate PVP other than on infantry small arms fire level.You can jump into air or ground vehicles and not tell anyone a single words start crashing the enemy on any distance not depends on server settings. -
Benny - Can fix heavy fac balance in 071 map ( equal amount of supply need to have tanks for east and west team) ? (Best solution to give tanks on fact of building HF +uptrades to have t90/m1a2 and Tunguska/M6) Can you change behavior of camps in 073.If you destroy camp and set condition to capture all camps to take town.If camp destroyed, it should be not require to be taken to take town.Players exploit too often - take towns and destroy all camps on purpose.
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ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I'm sure you know smeshnoi and ask him how real system works and stop use exploits in game :) glue tab key and put black cello tap on screen :) on radar mark :) Yes we want statement please,when TAB to lock will be removed ? :) cadets should grow into veterans one day. -
ARMA 2: OA beta build 99700 (1.62 MP compatible build, post 1.62 release)
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
will be 12 12 12 when game will be over :) -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Seany Dude as far as I know this MAY BE only an option (ON or OFF), will depend on server admin in mp games.Not off by the default and it will compromise by itself,to have Off or ON.Are you from Canada by any chance ? -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
it is long and well discussed story with no strong support from most players - the main question why we play 3 years like this and some people complain only now.TAB should work only within object drawing distance appears in tickets only couple of month ago,when I already gave up and found some possible way to resolve situation(using way which can be interesting for developers).I only doubt if will be fixed as 2013 here with possibility of other game may be released.I only hope a3 will have such feature. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Basically you don't need to have game with tab.You only need 2 keys and 2 squares - green and red.That is why no players now in mp.No fun. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
reloading time 9m113 of btr 90 is around 70 seconds.In resources said is real 20 seconds.In game I think 20 sec will be more than enough. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
it is old bug :) checkout moment 0:36 in -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
right I didn't checked what is done.But what is the progress with another "chair on radar" tickets like [CO] Refleks and arkan missiles cannot be guided manually,only with auto-guiding https://dev-heaven.net/issues/14436 https://dev-heaven.net/issues/28705 (rockets too fast) https://dev-heaven.net/issues/2649 (Tanks with auxilary Power Generators turn on main motor when turning the turret) I also think that BMP2 missile reloading time 60 sec is completely wrong(real time is 20 sec),as for the game suggest 20 seconds is maximum. Tunguska reloading time 10 minutes in game looks awful for me.Considering new exploit players switch off engine while flying and dropping lock. I think new time needed to be decreased to average reloading time for vehicles in game. -
ARMA 2: OA beta build 99343 (1.62 MP compatible build, post 1.62 release)
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
nice :) enemy chair 12 o clock, o no ,not chair,we are all gonna die very soon. oh my gooood. aaaaa........... P.S.I'm pretty sure that F35 able to recognize, lock and destroy that enemy chair....TAB to lock and chair locked fire -> :) thanks (sorry for off) -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Looooooool realism of what ? Sorry not understand me.Never mind. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
think that vehicles was configured with balance purposes.M2a2 have 2 missiles launchers so bmp2 got faster he gun and better spotting abilities.When bis realized that bmp2 abit more power than expected they make missile reloading time 60 seconds,as was quickest way to make balance. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
what about idea increase armor for all vehicles and keep armor value for separate parts (tower,wheel,guns)? In real long before vehicle burns and blow,it became unusable,broken wheels,guns,tower etc.In game it start burning and blows same moment.Can we increase body armor only ? Helicopters 2 sabots survive ability needed to be fixed. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
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ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
only mean that anything which change IR picture of target(for example hot smoke) will able to force warhead missed target.But anyway gunner need to clear see target(or to see mark from target which seen other friendly chopper) Not like in game. Also on all videos in internet,ah64d while firing chopper have very low speed or even 0.If you want to see so called FNF missile in game you need to implement speed factor as well,which is very critical in game :) -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Do I need to give link to my previous post again ? There is 2 air-ground systems - non of them FnF - first is wire guided,Russian one.Second is Laser guided.East and west weapons.Both system require to see target to hit it.Cable wire give you option be detected only after hitting target or when rocket launched.Laser pointer theoretically can be seen/detected using IR or thermal vision. There is also AESE systems but they very new 2011/12 and not much info about it.Looks still not very useful against ground targets. -
ARMA 2: Community Configuration Project (A2CCP)
kotov12345 replied to maruk's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Seriously ? :) So everything just working automatically :) How about this video ? Even on this brain washing video show clearly show that you need to see target to hit and point with cross hair. Good thread but I think you got enough tickets to fix.Fix them first. :) -
7970 and eyefinity memory utilization
kotov12345 replied to houdiniact's topic in ARMA 2 & OA - TROUBLESHOOTING
found utility http://technet.microsoft.com/en-us/sysinternals/bb896653 it show you vram usage,I checked mine 4870x2 in warfare map 071 1.5gb VRAM usage