kotov12345
Member-
Content Count
365 -
Joined
-
Last visited
-
Medals
Everything posted by kotov12345
-
I don't mind.Will nice that BIS include new islands in next official update.
-
equal damage or effect from damage on east and west tanks
kotov12345 replied to kotov12345's topic in ARMA 2 & OA - SUGGESTIONS
really miss that ofp config where you have to hit m1a1 gun to kill it easier -
equal damage or effect from damage on east and west tanks
kotov12345 replied to kotov12345's topic in ARMA 2 & OA - SUGGESTIONS
I suggest keep repair/crew/other aside and post idea regarding damage only. Not other aspects.BIS not able to change everything at once anyway.Only step by step. ---------- Post added at 10:39 PM ---------- Previous post was at 10:38 PM ---------- that's I'm talking about possibility to remove it. -
equal damage or effect from damage on east and west tanks
kotov12345 replied to kotov12345's topic in ARMA 2 & OA - SUGGESTIONS
yea - but look video tanks blow from first shot -
equal damage or effect from damage on east and west tanks
kotov12345 replied to kotov12345's topic in ARMA 2 & OA - SUGGESTIONS
Not understand m8 what you trying to tell me about :) it is all about make game a bit more interested. Lost driver - go back to base get driver. lost track - call for support. Lost gun -> retreat. -
have you read post ? if you have problem with performance or want to tell other people how good your computer - create another thread. I want new island not because pc works slow or faster - because it is not suitable for particular maps. I'm not gonna argue with you.Put 200 units on chernarus run server and see what happens when 120 players connects.
-
What kind of problem ? BIS removed infantry air autolock long time ago. ---------- Post added at 10:12 AM ---------- Previous post was at 10:07 AM ---------- you so cool man my win 3.1 with 128mb ram play arma2 fine. It is tread about isloand will run smooth on any gaming pc and usable for warfare.Not usable for caaa1 or other project.Is sound clear ?
-
I wish all students have same pc as mine :)
-
it is not a question about mods - it is question about vanilla game as suggestion thread. Weapons system that allow you lock bike (because it is enemy bike lol ) without visual contact does not exist :). On/off radar will be first step to change locking/targeting/radar system in game.
-
yes a2oa - if you think that you can play chernarus until your death just play it lol. I'm not talking about view distance setting in game. boring when send 5 ai tanks to go with you and they stack in rocks - so 4 airstrips predictable and boring - bot current 2 in takistan not predictable and ok yes ?
-
Reduce the default thermal intensity for vehicles without a heatmap
kotov12345 replied to Defunkt's topic in ARMA 2 & OA - SUGGESTIONS
I'm only play oa lol -
[Answered] ATI 6970 Minimize to desktop crash
kotov12345 replied to snipe3000's topic in ARMA 2 & OA - TROUBLESHOOTING
looks like overheat problem - try open case and play with opened case. -
watch on 0:36 moment with cow on background. Remind me something game lol.
-
they good compromise but they have so unrealistic interface.Never saw anything in real weapons.But Second problem is autolock in tanks - no mando system for it lol
-
Gossamer's Warfare --- Variant of Warfare BE
kotov12345 replied to gossamersolid's topic in ARMA 2 & OA - USER MISSIONS
agree BIS planes and attack choppers is real joke :) - Flying chopper or plane lock tank driving in forest somewhere 3km from it and kill from 1st rocket :) -
lol ai so dummy in the sky and in tanks :)
-
How much RAM does the typical ArmA player got?
kotov12345 replied to TheForumTroll's topic in ARMA 2 & OA - GENERAL
depends on your chipset - if you use dual channel you need have 4gb doesnt matter if you have 32bit or 64. triple channel 3gb is enough(I use it now.) -
Gossamer's Warfare --- Variant of Warfare BE
kotov12345 replied to gossamersolid's topic in ARMA 2 & OA - USER MISSIONS
For warfare coders special: I got another idea.I used to play AGW AAS maps we need to cap zone here.Each zone start capping when one team have more units than other team inside the zone.Speed of taking zone depends on difference between quantity of units of each team.When zone take you need to touch flag to finish process and if you keep positive difference you completely take that zone.Really nice idea if we can implement that code and do new warfare map. Other idea to remove spawn in camps. May be option force players(engineers) to build spawn points for each town (may be need to be build in research area) and force other team looks for enemy spawn point.May be implement spawn point like big tent or house with players spawn inside of it. Other idea can be taken from agw aas maps spawn in towns which belong to your team but if your death inside on town. -
do you want ask bis to implement how radar, identification and communication works in real ? go on lol :)
-
Suggestion to make different injure system. Idea : Every soldier should have medic pack each can be refilled. System: left Hand injure and players should be able to use medic pack.can able to fire but no so accurate - but can go normal and not make any sounds like now. Right hand injure and only player will be able to help them - but can go normal cant fire and not make any sounds like now. Legs injure player can able to fire and able to use pack but they cant walk. Light Body/head injure player cant fire and only other player can heal him. But can crouch.Only real medics can help them. heavy injure lead to play produce sound like producing now - meeeeee :) and cant walk fire crouch and other players can take weapons from them like from dead.Only real medics can help them.
-
guys sorry for misunderstandings - I create thread in aspect of make improvements in vanilla version of the game. I'm asking which mod allow me use it. I'm not playing ace or other mods becouse I prefer 30 players + pvp games on well known servers and servers only working with allowed mods.
-
Reduce the default thermal intensity for vehicles without a heatmap
kotov12345 replied to Defunkt's topic in ARMA 2 & OA - SUGGESTIONS
so my question is - why we haven't got m1a1s with flir in game ? why we use nightview ? -
Realistic Armor Fights and Penetration.
kotov12345 replied to Bazul14's topic in ARMA 2 & OA - SUGGESTIONS
ok - TAB button is main target system in all vehicles in game.Such system not exist in real.where is realism ? lol Press TAB and your vehicles automaticly lock target and fire and target down :) -
Reduce the default thermal intensity for vehicles without a heatmap
kotov12345 replied to Defunkt's topic in ARMA 2 & OA - SUGGESTIONS
why we still use night view in game ? :) -
ARMA 2: OA release candidate build 78473
kotov12345 replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
+1 fully agree