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zoufa23

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About zoufa23

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core_pfieldgroups_3

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    USMC baby

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    nick.nardelli
  • Biography
    Im a huge arma fan
  1. I got it. Thanks guys for all the help :D
  2. What would I use to extract the pbo?
  3. Yeah I got that. Is there anyway I can open that mission in editer so I can see how he did it from that point of view?
  4. Thanks but I dont understand the setup of the Eliteness. This is what it looks like... Pbo Type is: CWC ========*==*============== AI_respawn\AI_respawn.sqf AI_respawn\AI_respawn_init.sqf AnimationLoop.sqf Cleanup2.sqf Cleanup3.sqf Description.ext East_WP.sqf Evac.sqf HousePatrol.sqf init.sqf mando_heliroute_arma.sqf mission.sqm respawnSpecial\respawnSpecial.sqf respawnSpecial\Spawn_chopperInit.sqf revive_init.sqf revive_sqf\cam_dead.sqf revive_sqf\cam_follow.sqf revive_sqf\CAM_KEY_pressed.sqf revive_sqf\carry.sqf revive_sqf\COD\body_damage.sqf revive_sqf\damageEH\handleDamage.sqf revive_sqf\dialogs\config.cpp revive_sqf\dialogs\dead_cam_dialog.hpp revive_sqf\dialogs\define.hpp revive_sqf\dialogs\OK_map.hpp revive_sqf\dialogs\respawn_button_1.hpp revive_sqf\dialogs\respawn_button_1b.hpp revive_sqf\dialogs\respawn_button_1c.hpp revive_sqf\dialogs\respawn_button_1map.hpp revive_sqf\dialogs\respawn_button_2.hpp revive_sqf\dialogs\respawn_button_2b.hpp revive_sqf\dialogs\respawn_button_2map.hpp revive_sqf\dialogs\respawn_button_3.hpp revive_sqf\dialogs\respawn_button_3b.hpp revive_sqf\dialogs\respawn_button_3map.hpp revive_sqf\dialogs\respawn_button_4.hpp revive_sqf\dialogs\respawn_button_4b.hpp revive_sqf\dialogs\respawn_button_4map.hpp revive_sqf\dialogs\rev_cam_dialog.hpp revive_sqf\dialogs\rev_cam_dialog_blank.hpp revive_sqf\drag.sqf revive_sqf\drop_body.sqf revive_sqf\functions\AI_throwSmoke.sqf revive_sqf\functions\AIBehaviour.sqf revive_sqf\functions\CallOut.sqf revive_sqf\functions\createBody.sqf revive_sqf\functions\DeleteUncBody.sqf revive_sqf\functions\dropWeapons.sqf revive_sqf\functions\GetTerrainSlope.sqf revive_sqf\functions\I_need_help.sqf revive_sqf\functions\LeaderFix.sqf revive_sqf\functions\LivesRemain.sqf revive_sqf\functions\respawn_chance.sqf revive_sqf\functions\respawn_time.sqf revive_sqf\functions\RespawnPos1.sqf revive_sqf\functions\RespawnPos2.sqf revive_sqf\functions\RespawnPos2AI.sqf revive_sqf\functions\reviveDrag_C_keyDown.sqf revive_sqf\functions\SlopeFix.sqf revive_sqf\functions\toggle_dialog_fade.sqf revive_sqf\functions\UncAnimFix.sqf revive_sqf\functions\uncTimer.sqf revive_sqf\functions\wait_check.sqf revive_sqf\functions\WaterFix.sqf revive_sqf\functions\whileDragging_KEY_pressed.sqf revive_sqf\go_back.sqf revive_sqf\heal.sqf revive_sqf\heal_sqf\heal.sqf revive_sqf\heal_sqf\player_heal.sqf revive_sqf\init_related_scripts.sqf revive_sqf\isplayer.sqf revive_sqf\Load_wounded\Load_act.sqf revive_sqf\Load_wounded\load_wounded.sqf revive_sqf\Load_wounded\unLoad_act.sqf revive_sqf\marker_color.sqf revive_sqf\medic\bandage.sqf revive_sqf\medic\bandage_teammate.sqf revive_sqf\medic\supplies.sqf revive_sqf\mission_end.sqf revive_sqf\mobile\deploy_camo.sqf revive_sqf\mobile\deploy_camo_man.sqf revive_sqf\mobile\mobile_Marker.sqf revive_sqf\mobile\mobile_remove_spawn.sqf revive_sqf\mobile\mobile_spawn.sqf revive_sqf\mobile\move_spawn.sqf revive_sqf\mobile\stow_camo.sqf revive_sqf\mobile\stow_camo_man.sqf revive_sqf\mobile\vcl_respawn.sqf revive_sqf\onConnect.sqf revive_sqf\putDown_body.sqf revive_sqf\pvEH\allowDamage.sqf revive_sqf\pvEH\animDrag.sqf revive_sqf\pvEH\animHealed.sqf revive_sqf\pvEH\carriedUp.sqf revive_sqf\pvEH\deadState.sqf revive_sqf\pvEH\lieStill.sqf revive_sqf\pvEH\load_wounded.sqf revive_sqf\pvEH\noAnim.sqf revive_sqf\pvEH\noDamage.sqf revive_sqf\pvEH\pickUp.sqf revive_sqf\pvEH\promptRName.sqf revive_sqf\pvEH\rolltoback.sqf revive_sqf\pvEH\rolltofront.sqf revive_sqf\pvEH\set180.sqf revive_sqf\respawn\init_respawn.sqf revive_sqf\respawn\respawn.sqf revive_sqf\respawn_at_base.sqf revive_sqf\respawn_at_base_jip.sqf revive_sqf\respawn_at_base_water.sqf revive_sqf\respawn_counter.sqf revive_sqf\revive_init.sqf revive_sqf\Revive_player.sqf revive_sqf\rPrn.sqf revive_sqf\show_map_loc.sqf revive_sqf\Sound\UNIV_v05.lip revive_sqf\Sound\UNIV_v05.ogg revive_sqf\Sound\UNIV_v06.lip revive_sqf\Sound\UNIV_v06.ogg revive_sqf\Sound\UNIV_v07.lip revive_sqf\Sound\UNIV_v07.ogg revive_sqf\Sound\UNIV_v10.lip revive_sqf\Sound\UNIV_v10.ogg revive_sqf\Sound\UNIV_v11.lip revive_sqf\Sound\UNIV_v11.ogg revive_sqf\Sound\UNIV_v18.lip revive_sqf\Sound\UNIV_v18.ogg revive_sqf\Sound\UNIV_v24.lip revive_sqf\Sound\UNIV_v24.ogg revive_sqf\Sound\UNIV_v25.lip revive_sqf\Sound\UNIV_v25.ogg revive_sqf\Sound\UNIV_v31.lip revive_sqf\Sound\UNIV_v31.ogg revive_sqf\Sound\UNIV_v50.lip revive_sqf\Sound\UNIV_v50.ogg revive_sqf\Sound\UNIV_v51.lip revive_sqf\Sound\UNIV_v51.ogg revive_sqf\team_killer.sqf revive_sqf\trigger_mkr.sqf SAVE.txt Show1.sqf Show2.sqf Show3.sqf sound\1.ogg sound\2.ogg sound\Test.sqf Strike.sqf supplydrop.sqf Target.sqf Test.sqf I dont know what to do from this. Help please.
  5. Hey experts out there. Im just learning how to script and stuff. Anyways my friend has the script that we're flying in a chopper and we get hit by some RPG's and we go down and blow up on impact but we don't die we are able to exit and play as nothing happened. He wont explain how he did it so I was wondering if I could get some help with this. If anyone could give me the step by step way to do this. I would really appreciate the help. Zoufa
  6. zoufa23

    SAM / Nordin addons

    Well Im new to this and I have no clue how to add this script to my ArmA 2 OA mission. I tryed everything I could think of and I have been working on the for 2 days now, I want this to be over already so I can actually use this thing. So please someone walk me through this.
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