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InfantryMan

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About InfantryMan

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  1. Hey, thanks for posting this! I had the same problem but I went into Virtual Store and I found those pesky missions that I wanted to delete. Worked like a charm! NOTE: If you can't find the AppData folder, use the search function for your harddrive. But don't search for AppData, search for Virtual Store and windows will locate the file for you!
  2. F2k Sel, Your scripting method works great! Thanks for your help!
  3. F2k Sel, Your method works, but it ejects the entire team all at once. I was hoping the team would exit the boat in an orderly fashion i.e. "Get out" instead of "eject." Is there any way to alter the code your provided so that there will be a delay between each member ejecting?
  4. I tried all of the techniques you guys laid out, unfortunately none of them are working. Do I have to assign the team members to the boat before I can unassign them??
  5. Yes, the boat driver is NOT part of the SEAL team (which the player leads). He drives the boat and nothing else, earning minimum wage. Give me a few hours to play around with these codes and I'll get back to y'all. (I would do it now but the wife wants me to cook dinner...)
  6. Greetings all, I am new to BI Forums, but not new to Arma2 editing :) I am creating a mission with a boat insertion. Here's what I want to do: 1. To start, my SEAL team (with player as Team Leader) will be moving in cargo in a CRRC boat driven by an AI soldier. 2. The boat will move to an insertion point somewhere on the shore. 3. Once that point is reached, my SEAL team (including me the player) will automatically GET OUT of the boat (not EJECT) without any commands from me. The AI boat driver will remain in the boat. 4. Once insertion is complete, the boat with driver go back out into the sea (to link up with some make-believe mother ship). My problem is that I can't figure out how to make the team get out in an orderly manner (one after the other). TRANSPORT UNLOAD waypoint by itself does not work. I am able to have my team "ejected" from the boat by emplacing a trigger at the insertion point, but it looks messy and unorganized. Anyone know how to help? Thanks in advance.
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