ZZEZ
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Everything posted by ZZEZ
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The Lost Brothers Mod Official Release thread for ArmA2/OA
ZZEZ replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
http://i.imgur.com/T9CLP.jpg :D -
Shay is it possible to get a script version?
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Multi-Session Operations v3.45 released
ZZEZ replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Anyone else having issues with the IEDs[sR5_IEDS] not working on dedicated server?on local it works fine but on dedicated they just don't blow up at all. -
I just tried it - it works out but its very counter intuitive, you have to be targeting nothing - not even a house for the actions to show on your scroll wheel, if you point it at someone and hold the key the ACE interact menu will continuously show up and vanish, it would be great if the actions would just show up on your ACE interact key when pointing at civilians.
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Anyone knows how to use the new civilian interaction by Rocko?the options don't appear when you walk up to civilians or when using the ACE interact key, my ACE build is 522.
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Removing "Gear" action from vehicle?
ZZEZ posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, I am trying to remove the Gear action from a vehicle but no matter what I do that bastard is staying there and I am clueless on how to proceed, I tried locking and setting the ammunition to zero but it didn't help..the vehicle was locked but you could still access Gear. Just to clarify again, its not about removing the gear itself, its removing the action so players won't be able to access it. Any ideas? -
graphics bugs with ATI 4800 series (4850/4870/4890)
ZZEZ replied to fjaekel's topic in ARMA 2 & OA - TROUBLESHOOTING
I have a very wierd issue with ArmA and the graphic drivers. My PC: Q6600 stock ASUS P5B Deluxe 8gigs ram ATI 4870 1gig ASUS Dark Knight Windows 7 64bit When I upgrade my drivers to 11.xx my graphical options are all messed up, I can't select video memory/texture above normal - the option is not there, its only low/normal. When I get ingame I experience extreme LOD flickering and texture going crazy, the framerate drops to sub 15 and it becomes unplayable with nothing in the background, just me in the editor with a single soldier. When I go back to 10.xx based drivers all these problems are solved, I get the right options in settings - high/very high texture and memory settings, ingame my FPS is +60 with high settings and its very smooth, everything is fine. Sticking to 10.xx drivers is not a solution nor is repeatedly uninstalling and reinstalling drivers based on what I am playing - new games require the new drivers to get around performance issues[eg Battlefield 3/Skyrim], any ideas?ArmA is the only game that gives me issues with the new drivers. -
You need one of the units to be "player" before you can select the empty side.
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Our community didn't update yet. Its a RPT error that occurs on the first load of the Nimitz, if you can find whats causing it and fixing it, it will help performance. @People that are having issues with spawning in the water, you are doing something wrong or you have another addon causing issues, the method the carrier is using spawns it during the briefing screen before anything else starts, we started a game with 58 players and about 20 vehicles on the Nimitz and not a single person or vehicle spawned in the water. Another thing to check is if your using setPos or setPosASL, you should be using setPosASL. The switch from execVM to call screwed up setPos, not much can be done about it - just switch to setPosASL. I would recommend before anyone blames the Carrier to ensure that its actually it and not another addon messing with call compile, using a combination of ACE/ACRE and various custom units/islands we don't have this issue.
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I'm getting a bunch of errors in the RPT, please note I am not using the Nimitz with all the refuel/rearm stuff jdg_carrier\res\hangar_1.p3d: No geometry and no visual shape jdg_carrier\res\hangar_1.p3d: No geometry and no visual shape jdg_carrier\res\hangar_1.p3d: No geometry and no visual shape jdg_carrier\res\hangar_1.p3d: No geometry and no visual shape jdg_carrier\res\hangar_2.p3d: No geometry and no visual shape jdg_carrier\res\hangar_2.p3d: No geometry and no visual shape jdg_carrier\res\hangar_2.p3d: No geometry and no visual shape jdg_carrier\res\hangar_2.p3d: No geometry and no visual shape jdg_carrier\res\hangar_3.p3d: No geometry and no visual shape jdg_carrier\res\hangar_3.p3d: No geometry and no visual shape jdg_carrier\res\hangar_3.p3d: No geometry and no visual shape jdg_carrier\res\hangar_3.p3d: No geometry and no visual shape Strange convex component24 in jdg_carrier\geo\geo_12.p3d:geometry Strange convex component09 in jdg_carrier\geo\geo_16.p3d:geometry Strange convex component10 in jdg_carrier\geo\geo_16.p3d:geometry Strange convex component11 in jdg_carrier\geo\geo_16.p3d:geometry jdg_carrier\res\carrier_0.p3d: No geometry and no visual shape jdg_carrier\res\carrier_0.p3d: No geometry and no visual shape jdg_carrier\res\carrier_1.p3d: No geometry and no visual shape jdg_carrier\res\carrier_1.p3d: No geometry and no visual shape jdg_carrier\res\carrier_4.p3d: No geometry and no visual shape jdg_carrier\res\carrier_4.p3d: No geometry and no visual shape jdg_carrier\res\hangar_4.p3d: No geometry and no visual shape jdg_carrier\res\hangar_4.p3d: No geometry and no visual shape jdg_carrier\res\carrier_5.p3d: No geometry and no visual shape jdg_carrier\res\carrier_5.p3d: No geometry and no visual shape jdg_carrier\res\carrier_0.p3d: No geometry and no visual shape jdg_carrier\res\carrier_0.p3d: No geometry and no visual shape jdg_carrier\res\carrier_1.p3d: No geometry and no visual shape jdg_carrier\res\carrier_1.p3d: No geometry and no visual shape jdg_carrier\res\carrier_4.p3d: No geometry and no visual shape jdg_carrier\res\carrier_4.p3d: No geometry and no visual shape jdg_carrier\res\hangar_4.p3d: No geometry and no visual shape jdg_carrier\res\hangar_4.p3d: No geometry and no visual shape jdg_carrier\res\carrier_5.p3d: No geometry and no visual shape jdg_carrier\res\carrier_5.p3d: No geometry and no visual shape
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Enabling the default Arrowhead zeroing system for tanks?
ZZEZ replied to ZZEZ's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I copied the following lines: turretInfoType = "RscWeaponRangeZeroing"; discreteDistance[] = {100,200,300,400,500,600,700,800,900,1000}; discreteDistanceInitIndex = 5; To the main turret, the range laser thing shows up but the zeroing with page up/down doesn't show up..any ideas? -
Enabling the default Arrowhead zeroing system for tanks?
ZZEZ replied to ZZEZ's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Arrowhead configs, I had another look and..no luck, heres the T72 config if you wanna take a look? http://pastie.org/2454645 -
Heres the ticket information: http://dev-heaven.net/issues/5822
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Yo JDog. Theres a ArmA bug that you probably want to deal with regarding the Nimitz, any gear dropped[via death or just littering] on water will multiply itself over time eventually leading to a server crash if it drags out for too long, the Nimitz unfortunately together with the LHD count as water for the game, we had a server crash with 60 people due to insane amount of gear on the Nimitz multiplying itself. Anyway, you probably want to solve it - heres something I quickly hacked together that looks for dropped items near "nimitzpos" and deletes them to avoid that problem, I hope you will want to include that in your addon or at least other mission makers will be aware of the said issue and how to deal with it. while{true} do { sleep 120; _cleanuparray = nearestObjects [nimitzpos, ["WeaponHolder"], 500]; { deleteVehicle _x; sleep 0.25; } forEach _cleanuparray; };
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Thats interesting really, I always used setPosASL hence why I didn't notice it before.
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JDog in your next update please change the way you spawn the carrier from execVM to this: _run = compile preprocessFileLineNumbers "\JDG_carrier\scr\init.sqf"; _this call _run; the current way you have it setup is that your breaking spawn and the carrier spawns after the game starts and not during the briefing which causes issues with JIPs and people with slow internet falling to their death while the carrier spawns, that line solves that issue by doing it before their game starts.
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Hey VF, I hope you don't mind - I turned the addon in to a script and am planning on using it in my mission that will be played in United Operations, I have no plans on publicly releasing the mission beyond UO.
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Guys anyone here ever experienced crashes related to the Nimitz?not the 21 July version - the one before...we had about 15 people CTD at the same time because they died and respawned on the Nimitz, the issue wasn't present before I added the Nimitz to the mission. That particular situation was a fully loaded Osprey being shot down by a Flanker, this is the 2nd time it happened...you know one time I can accept some ArmA randomness but when it keeps happening the issue gotta be found and fixed. It was not a server-side crash, it was a server-wide crash of everyone that died, I scanned their RPTs and theres nothing crash worthy in them. Mods active at the time were ACE/ACRE/Everon and IKaR's F14.
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Removing "Gear" action from vehicle?
ZZEZ replied to ZZEZ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I tried ammobox - even when its locked you can still access the gear even after I cleared it from everything...:( -
Removing "Gear" action from vehicle?
ZZEZ replied to ZZEZ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Even when everything is removed the action Gear is still there? -
Removing "Gear" action from vehicle?
ZZEZ replied to ZZEZ's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The whole idea is not storing weapons or anything, but when a OPFOR boobytraps the vehicle the explosion trigger will be Gear in the action menu, I already got that all via addaction but it looks dumb when there are two "Gear" actions. -
Why don't people play Coop Missions??
ZZEZ replied to idf fighter's topic in ARMA 2 & OA - MULTIPLAYER
Usually on United Operations we play community made COOPS and once we go above 40 players on the server its TvT time, I am not sure if thats what your looking for since its a ACE/ACRE community and not a public server, however anyone can join. -
Hey JDog. I did some testing of the Carrier on a dedicated server, everything works except the arresting cable - it plays the sound when you land but it doesn't stop you at all. Luckily its still possible to land without the cables. It was tested with Ikar's F14, any solutions? EDIT: Another note: the towing script on dedicated server is broken, it tows the vehicle locally and when you detach it the vehicle goes back to its original spot. Other people seeing you towing a vehicle - on their screen the vehicle doesn't move, it stay still. Any solution for that?
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Multi-Session Operations v3.4 is released!
ZZEZ replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
I'm getting RPT spam on the server with it, help? Link to the mission: Requires ACE/ACRE http://www.gamefront.com/files/20434459/CO20_MSO_Patrol_Bear_v1rc3.Takistan.pbo 7:21:55 "MSO-1470.87 CEP Caching # 68/76 Cached Groups 112/85/100 Active/Suspended/Cached Units" 7:21:56 "MSO-1472.33 Dog Packs creating wilddogs_9402" 7:21:57 "MSO-1473.38 CEP Caching # 68/76 Cached Groups 117/85/100 Active/Suspended/Cached Units" 7:21:58 Behaviour 7:21:58 Error in expression < [_x - (_range / 2) + random _range]; } foreach _twnrespect; _who setvariable ["> 7:21:58 Error position: <foreach _twnrespect; _who setvariable ["> 7:21:58 Error foreach: Type Number, expected Array 7:21:58 File ca\modules\functions\systems\fn_respect.sqf, line 77 7:21:59 "MSO-1474.84 CEP Caching # 68/76 Cached Groups 118/85/100 Active/Suspended/Cached Units" 7:22:00 Server: Object 240:13 not found (message 124) 7:22:02 "MSO-1477.83 CEP Caching # 68/76 Cached Groups 116/86/101 Active/Suspended/Cached Units" 7:22:07 "MSO-1482.82 CEP Caching # 68/76 Cached Groups 117/86/101 Active/Suspended/Cached Units" 7:22:09 Behaviour 7:22:10 "MSO-1485.85 Dog Packs destroying wilddogs_9402" 7:22:11 "MSO-1487.32 CEP Caching # 69/77 Cached Groups 115/86/101 Active/Suspended/Cached Units" 7:22:15 "MSO-1491.37 CEP Caching # 69/77 Cached Groups 116/86/101 Active/Suspended/Cached Units" 7:22:18 Behaviour 7:22:18 "MSO-1494.31 CEP Caching # 69/77 Cached Groups 115/86/101 Active/Suspended/Cached Units" 7:22:20 "MSO-1495.83 CEP Caching # 69/77 Cached Groups 112/87/103 Active/Suspended/Cached Units" 7:22:22 Error in expression < [_x - (_range / 2) + random _range]; } foreach _twnrespect; _who setvariable ["> 7:22:22 Error position: <foreach _twnrespect; _who setvariable ["> 7:22:22 Error foreach: Type Number, expected Array 7:22:22 File ca\modules\functions\systems\fn_respect.sqf, line 77 7:22:29 Behaviour 7:22:30 "MSO-1506.34 Dog Packs creating wilddogs_9402" 7:22:32 "MSO-1507.85 CEP Caching # 69/77 Cached Groups 117/87/103 Active/Suspended/Cached Units" 7:22:36 Behaviour 7:22:41 "MSO-1516.7 Air Traffic: HeliPad 8 Found ControlTowers: 0" 7:22:42 "MSO-1518.35 Dog Packs destroying wilddogs_9402" 7:22:44 "MSO-1519.84 CEP Caching # 69/77 Cached Groups 112/87/103 Active/Suspended/Cached Units