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Meath

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About Meath

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  1. i'm patched to 1.57 1: I don't get paid for every kill or every bunker captured. i do get paid for every command bunker captured though. 2: i'm having trouble with squad members getting stuck in bunkers. when i order them out they just walk from one end to the other. 3: the second evidence mission (presumably) doesn't work. when i cap Novy i leave the apc there then cap Stary. when i return to the apc there are 2 civvies standing next to the apc. the only dialog is coops saying something like "stop there, don't come any closer". i waited a while and they didn't come any closer or do anything else so i capped them both and the mission ended because of murder. on a side note, just to vent my frustration, i realized during this mission that the bullet penetration in this game is about as realistic as a blond asian. i can't shoot through i piece of sheet metal or a wood plank with a 5.45x39mm when i should be able to do it with a 9x18mm! even with a suppressor! i'm surprised i can shoot through a chain-link fence in this "simulator"!
  2. Meath

    Zeus AI Combat Skills

    this is my first mod and i'm having trouble. i downloaded the latest version of the non-ACE zeus then copied the addon and server key folders to the arma 2 i did the same with the extended event handler i found here http://www.armaholic.com/page.php?id=2605 when i got errors with that i installed this: http://www.armaholic.com/page.php?id=6231 this is my latest error: Addon 'Extended_EventHandlers' requires addon 'CAWeapons3' this is my target line: "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -nosplash -mod=@zeu_OA -maxmem=2047 any help will be greatly appreciated, thanks for your work Protegimus
  3. i switched over to AO completely. i didn't realize that it was a stand-alone since it came in a combo pack i assumed it was an expansion. i saw that "Harvest Red" is available so i just uninstalled the original since i am having storage problems. i don't know why they sold it with OA in the first place. Either way i am still getting errors and i saw that there is a dedicated zeus post so i'll start posting there. thanks for trying to help though guys.
  4. HDD space, i freed some up and am installing now.
  5. still no luck, thanks though. apparently CAWeapons_E is an Operation Arrowhead file. is AO required for zeus? i have AO but only regular arma 2 is installed
  6. i'm trying to run zeus alone now, this is my target line: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -nosplash -mod=@zcommon -maxmem=2047
  7. i reinstalled with just the zeus addon, installed the same way as before by copying @zeu_AI folder contents to arma 2 install directory, and i am getting a new error now when launching: Addon 'asr_cfgweapons_fix_grenadiers_ao' requires addon 'CAWeapons_E' i searched for a CAWeapons addon and found no results.
  8. thanks for the response. looks like i downloaded the ACE version of zeus: http://www.armaholic.com/page.php?id=8688 still, why won't it work? also will i still be able to play through Red Harvest after ACE is installed assuming i can get it to work? i saw it was listed as a "total conversion".
  9. i have been playing the single player campaign for a week or so now and having reached operation manhattan i have become disappointed with the AI so i am looking into addons for the first time. i started with zeus ai and then found out that ACE was required to run it and ACE requires CBA. i installed all three by extracting to my arma 2 installation folder plus i got an installer (SpiritedMachine's) since it was recommended. the installer doesn't display any available mods at all under the "addons" tab and i can't run the game at all because of this error: Include file x\cba\addons\main\script_macros_common.hpp not found any help would be greatly appreciated. on a side note about launchers, why is it that when selecting the "max memory" option the highest setting you are able to choose is 2047?
  10. do you mean i should go to game options then edit difficulty and adjust the bars at the bottom?
  11. thanks for the responses gentlemen. the specific differences i was looking for between the rifles were dmg, effective range, and penetration. if the coding is realistic the m-14 would be superior in all three cases. still, i think i will stay with the mk12 because i find the flip-up scope covers on the m-14 distracting when firing snap shots. as far as the realism of the AI goes i'm glad some people agree so i don't feel like a whiny bitch after choosing expert on all the missions:) on an off-topic note i have a young friend that told me today that he would like to be a corpsman in the USMC. as far as i know the marines are unlike other branches in the military in that you are assigned a position instead of choosing one. still, is there any advice you have for him as to accomplishing this?
  12. in regards to difficulty, i have been playing on expert and the AI accuracy is insane. there have been many times that i have been one shoted from 300m, while prone, by a guy with a AK without a scope. this seems way beyond realism and is especially anoying because most of the time these are not kill shots but incapacitating shots. when i want to take out a guy at 300m i have to hit them at least 3 times below the neck with my mk12 before they drop. how much does AI performance change with difficulty? this leads me to my second question. is there a weapons chart for arma 2 like this one: http://www.armaholic.com/page.php?id=246 i'm mainly interested in the difference between the mk12 SPR and the m-14/DMR.
  13. i got the same bug i fixed it by quitting the mission then selecting it from the mission list and selecting revert.
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