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mtt_asch

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About mtt_asch

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  1. Hello! Checking to see if there are plans regarding 64-bit Linux support for this?
  2. THANK YOU SO MUCH! Yes that explains everything quite well indeed. This is very refreshing just how helpful people are on the forums. Thank you for your time and effort in this matter :).
  3. I'm going to need some time to try this out... But thank you! Looks pretty solid to me. Will post when finished. I don't understand the fundamentals about this code, but I will try to pick it apart. So this code will work in a multiplayer scenario? You get what I was trying to accomplish, even with an added random function, I just wanna make sure that this code accommodates two people (possibly more). ---------- Post added at 04:35 AM ---------- Previous post was at 04:03 AM ---------- It works! Now what is the significance of the code in the init.sqf and the code in the itemCheck.sqf? I think I may have trouble working with this, I don't see the elegance in the code you see :confused:. And while this thread is up, how do I go about setting up re-spawn points like checkpoints after I complete an objective?
  4. Well I kinda figured I was going to have to trash this. But pretty much, All three nps's have all three options but only one will have each item for each player. So it's kind of guess work as to find each item. Basically, I'm trying to get it so one npc will have an 2 different items for the two players, but not the other items. So one will have a compass for player one and a watch for player two, another will have a map for player one, and a compass for player two, and so on... Hence 2+2+2=6 and effectively will equal 2 compasses, 2 maps, and 2 watches, to be split among two players. I hope I explained that well enough? It makes sense to me. Sorry for not explaining this sooner.
  5. Once again, I have a problem with the editor (well, it's not the editor's fault, its my lack of understanding, which hopefully will get better as I use it). So what I am trying to accomplish here is that two players will have to find equipment (Map, Compass, and a Watch), by doing short little quests for an npc (there are 3). So far I have it so the actions are properly added to the npc's lists, but I do not get the correct response. It just gives me the "You have chose map option, from civ1", no matter what npc I go to. It's the same for the other two scripts. My thinking is that each statement will act as an "if, then" statement (In ascending order, due to how the briefing.sqf organizes it's statements, I thought it might be the same), but that clearly does not work. I am very new to ARMA 2 scripting. Thanks for the help in advance! THE SCRIPT: //=============Civilian 3 Check=====================// _actionmap = civ3 select 0; _caller = _player1 select 1; _id = _this select 2; civ3 removeAction _actionmap; hint "you chose the map option, from civ 3"; //=============Civilian 2 Check=====================// _actionmap = civ2 select 0; _caller = _player1 select 1; _id = _this select 2; civ2 removeAction _actionmap; hint "you chose the map option, from civ 2"; //=============Civilian 1 Check=====================// _actionmap = civ1 select 0; _caller = _player1 select 1; _id = _this select 2; civ1 removeAction _actionmap; hint "you chose the map option, from civ 1"; END OF SCRIPT
  6. Oh ok, well I guess I will have to revise the mission, thank you for your help!
  7. What I'm working on is a part of the mission where civilians are unable to enter an area without being shot at by Opfor.
  8. Thank you so much! It works like a charm! Another question though, How would I go about getting people hostile towards only the player and not the entire faction?
  9. So I have been toying around with the editor lately, but have unable to workout how to make a trigger check for a unit within the trigger area. The thing about this trigger is it is context sensitive, as in, if one person enters the area, the AI guarding it will become hostile to that player, and only that player. However, I cannot even get it to detect me in the region let alone differentiate between two people. Thanks in advance!
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