Trying to use the setWeaponReloadTime on a players weapon. Put a player down on utes and added a trigger(activated by radio alpha). The trigger's onact execVM's my reload.sqf.
_wep = currentWeapon player;
player sideChat format["current Weapon is: %1",_wep];
_null = player setWeaponReloadingTime [player,_wep,0.5];
Once I am in game I reload a m4 with a watch out. It takes about 3 seconds then i activate the trigger and reload again. The reload still takes 3 seconds. Because have the third value set to 0.5 (50%) it should take 1.5 seconds. Also I dont get any script errors. Has any one else used this command and is there something i did wrong or overlooked?
command reference: http://community.bistudio.com/wiki/setWeaponReloadingTime
Build: 1.62
Mods: cba, cba_a2, cba_oa, ace, acex, acex, acex_ru, acex_usnavy, acre, jayarma2lib.