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johnnydime

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About johnnydime

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  1. Hey guys. I'm bringing my thread over here since no one was responding to me anyway. I am trying to do the same basic thing. Essentially, I am trying to create a situation where the Resistance Faction is combined with PMC and maybe some units from FDF or BAF. I figured out how to add weapons to the barracks, and can add/duplicate units as long as they are from the same faction, but still no luck with combining factions or adding units to an existing faction. I'm still working on it, and will update this thread with whatever I find.
  2. Looks like I spoke to soon. I am able to add weapons, but nothing to barracks or light/heavy factories. I'm assuming there is some sort of class restriction, but I haven't found it yet. Still hoping to get some help here. Thanks. Update: Definitely looks like some sort of class restriction. I was able to add a duplicate truck, even change the prices on others and they show up in the factory, so the file is being read. Update: Well, there is a config file that sets what structures are allowed to build based on faction, and it even says you can selected multiple faction, although it doesn't give an example of how to code it. Calling it a night on this but back at it tomorrow. Anyone out there?
  3. Solved my own problem. Believe it or not, it never occurred to me that I could edit the warfare module directly. Just in case this would be helpful for anyone, the simple answer is: unPBO the warfare_e module (assuming you are using OA). In the Script/Common/Config directly you will find the files you are looking for. Add/remove/change to you hearts content, then rePBO the file, fire up the game, and you should be good.
  4. Hello guys, I spent some time searching but wasn't able to find an answer that fit what I am looking to do. Basically, I want to enhance the Resistance side in Warfare mode with some additional weapons/units/vehicles. I can add them in the editor and sync them to the module, but those are single instances, and other players can't purchase them later on. I have had some success modifying missions, due to the great help that is already here on the forums, but I can't figure out where the factory/barrack settings exist, so I can't change them. Thanks.
  5. Hello all, Been playing ArmA 2 with my kids, and we are finding it a bit frustrating to have to go back to a save point every time someone on the squad dies. I've been doing some research and have figured out how to alter the description.ext files for the campaign missions, re-pbo them, and play. In that way I was able to add respawn to the campaign missions, but alas, it doesn't work because even though the player respawns, the game considers them to have died and that triggers an end condition. I have been unable to determine where the end conditions get set. Anyway, I'm hoping that someone can suggest a way of getting around this problem so that we can respawn. I did look at the revive scripts that are available, but haven't yet been able to get them to work. Respawning is a bit more convenient because you can set it once in the master description.ext. Thanks for any suggestions.
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