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Whyte_Out

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Everything posted by Whyte_Out

  1. Whyte_Out

    RVMAT's help

    I have a few questions as to how to use RVMAT's. I don't have the slightest idea how to use them. I have my model of a shemag I made, but I am unsure how RVmats and such work. I have been searching the web, but from what I am able to read doesn't really tell me what they do or how they work. I would just like to know do I need an RVMAT for my shemag or a spectecular or w.e they are called?
  2. So, a friend and I decided to start making some Shemaghs instead of waiting for the ones in game. Plus, I get a little practice in on making some more mods. Below I have listed some pictures of the WIP and what will be released in the pack in a few days if not sooner. Shemaghs OD Tan Black (Maybe) White anything else? Future Types Head Wrap Face and Head Pictures For some reason I can't actually get the pictures to show on here. 1. https://www.dropbox.com/s/3v87joev4xdjkw1/arma3%202013-07-10%2013-43-45-94.png 2. https://www.dropbox.com/s/cvvf5g7rtako73a/shemaghFace.png 3. https://www.dropbox.com/s/f0s9adzlm3veloe/NeckShemagh.png Please leave any comments you would like, or even some constructive feed back. Go easy on me. Note: this is a WIP so some clipping you might see is fixed.
  3. I have finally decided to release the Rifle Range that took me awhile to make. Thanks to the a bit of help to BearBison, but I believe its functional there might be some bugs but if there are just let me know and I would be glad to fix them. I have tested online and it works fine with no problems. Download Link #1: Here Download Link #2: Here I have also made a short video showing how the range works. Nothing drastic just showing how it works. Enjoy If you use the range just please all I ask give credit to where its due, thanks. NOTE: Hopefully I posted in the correct area.
  4. Whyte_Out

    New Shemaghs

    Thanks for the replies guys, and the uniforms have not been released not sure if we are going to or not. As for what you can wear with the shemagh...the face wrap you can wear helmets obviously, but not glasses. Thats why I thought about making goggles/glasses and such to go with them if you choose to wear them or not. Thanks for the comments, gives me more motivation to finish these bad boys. Lastly, I am trying my best to make sure its a proper addon. It would be my first official addon release so hopefully it works out well. THanks again, guys.
  5. I have made a shemagh, well when I equip it, it takes away the helmet I am wearing and Vice versa so I know it has to do with the config. which I have put below. I am just not sure what I should do about the situation. config.cpp
  6. Whyte_Out

    Shemagh attach to?

    yes, already finished with Tan ones. ---------- Post added at 01:29 PM ---------- Previous post was at 01:28 PM ---------- Yes, My friend does great texture work. I do mostly modding. ---------- Post added at 01:31 PM ---------- Previous post was at 01:29 PM ---------- when the pack is released, which I am trying to finish up in the next day or so... it will contain. -Face Shemagh - OD, Tan, Black -Neck Shemagh- OD, Tan, Black would of been done a while ago but ran into a lot of errors and such so should be finishing up shortly. I will than later add head wrap shemaghs and such, with some sunglasses.
  7. Whyte_Out

    RVMAT's help

    can't download the link for the example texture RVMAT. I just noticed it lol. sorry.
  8. Whyte_Out

    Shemagh attach to?

    thanks man, much appreciated.
  9. Whyte_Out

    Shemagh attach to?

    sure here you go https://www.dropbox.com/s/f0s9adzlm3veloe/NeckShemagh.png https://www.dropbox.com/s/cvvf5g7rtako73a/shemaghFace.png ---------- Post added at 04:12 PM ---------- Previous post was at 04:11 PM ---------- still working on the clipping of the shemagh's, but its still a work in progress might release in the next day or two if it all goes as planned.
  10. Whyte_Out

    No texture for friend?

    no I don't think so, so I should move everything to my :P drive and off my desktop than see? Someone was telling me that you only have to do that to view in Bulldozer but I can view it in their just fine. I should still move it. ---------- Post added at 09:05 PM ---------- Previous post was at 08:47 PM ---------- Yup that did it, thanks a bunch sir.
  11. I sent the mod of my shemagh to my friend but when he views it the texture is not on there but when I view it, it is...how do I fix this? or what am I doing wrong? ---------- Post added at 08:06 PM ---------- Previous post was at 07:14 PM ---------- Forgot to mention that we are trying this locally on our own computers, not on multiplayer or anything. I don't understand why he can't view the texture though if its attached to the model through O2.
  12. Whyte_Out

    Shemagh attach to?

    yeah, thanks just realized you posted. I figured it out last night, but your comment is much appreciated.
  13. Whyte_Out

    RVMAT's help

    Thanks for the response, and I did search the web for info. but like I stated it doesnt really tell you how to apply them or when to. Just a bunch of script stuff.. ---------- Post added at 06:17 PM ---------- Previous post was at 06:14 PM ---------- sorry for the duplicate post man, I will try this in a few when I get home its much appreciated seems easy enough. Sorry, I reread my last post didn't mean to come off as a dick my apologies. Thanks again.
  14. Whyte_Out

    RVMAT's help

    Thanks for the response, and I did search the web for info. but like I stated it doesnt really tell you how to apply them or when to. Just a bunch of script stuff.. Example: ummm...ok now what lol where do I put that? what does it do, point made searching the web for this stuff not much info. on how to apply it or what it even does. Sorry but I am fairly new to the modding myself so I would just like to understand how to apply the stuff. I managed to get my model of shemag in game no problems because I understand it, so I know once I understand this stuff it will be ok but having a hard time on these RVMATS. How do I make just a basic cloth rvmat?
  15. These units look really great. Keep up the good work. I think that they would all look much better though without the default pants that come with Arma 3. I think the jeans and such look much better and match their attire more than anything. Either way you do it, looks promising and something to look forward to.
  16. Whyte_Out

    Debating on making a m40 mod

    lol, well I mod every single day and must say its very time consuming and quite difficult if you have 0 exp. with it. But on the bright side its well worth it once you have a mod in game working. Making a weapon is one thing, making Optics is another, getting it in game another ball field. It took me awhile to get the drift of things and I am still not that great. You must have a lot of motivation or else you will just give up. yes, its very doable with no exp. but will take a lot longer due to learning the modelling programs, than once you have your weapon and optics you need to start learning scripting. There are a ton of people on here willing to help out. Wish you the best, if I see your posts I will try to help out. First things first, download a program and start learning the controls of the program. Than always remember to keep your poly count low as possible.
  17. Did you try opening some of the configs from Arma 3? Like taking the config info from their rifle that has a grenade launcher on it and figuring it out?
  18. I have made a new vest, and I am not sure how to write the configs for it. I have read all the wikis but everytime I use their configs I always get excess info in my configs. I would like to only have what I need in their so I can use it for future templates. Anybody kind enough to help me out? Lastly, whats the difference betweeen "Model.cfg" and "Config.cpp" how do you know when you need to use one or the other, or both? Thanks in advance guys. Below, is what I have for a ghetto config, but I am fairly new to scripting so forgive me if its completely wrong.
  19. There are models BIS release for whatever purpose you would like, understanding that you are agreeing to the terms when you download them.
  20. Whyte_Out

    New Model Vest Configs?

    Hmmm, I got the default vest to work with the animations but when I try animations on mine the vest doesnt do anything. This might be the problem lol w.e it is. So I took some stuff from my fest and through it onto this one and this is the outcome. Check it Everything looks fine, minus the fact I just randomly weighed it but for the most part it functions ok. so I don't understand why my vest completely goes crazy.
  21. Well quick question...why are you using arma 2 models? BIS released Arma 3 ones that you can use. http://community.bistudio.com/wiki/Arma_3_Modding_Characters
  22. Whyte_Out

    New Model Vest Configs?

    Picture: Here Picture without being weighed: Here I been messing with it for awhile. I managed to get it up at his chest but no matter what everything still stays distorted of some kind, and I can't figure out why? I have followed the weights of the A3 Vest model to make sure but in some way shape or form it looks like that. Question...When weighing a area if I lets say click "Left Arm" and weight the area way over by the right arm is that going to bring that side over near the "Left Arm" in game? or just move the right side whenever the "left Arm" area moves? I am just trying to fully grasp the weighing concept.
  23. Whyte_Out

    New Model Vest Configs?

    yeah, sorry l figured it out last night it was my config. Anyways new problem, my model is all distorted and stuff in game is that due to improper weighing?
  24. Whyte_Out

    New Model Vest Configs?

    ok, I can't even find it in the crates or even when I try to call it by the classname? Shouldn't it be defined in the config? I am using addVest "Jpc_Vest" and it wont even show up. No, errors just doesn't show. Config.cpp Model.cfg
  25. Whyte_Out

    New Model Vest Configs?

    Ok, I tried all this but I still get an error and my game wont start? All I did was copy and paste everything than changed the names of everything that was yours to mine. My game still wont launch...any Ideas? Error Report: Update* I got the game to launch with no errors but when I try to equip the vest it just doesnt show on the model. Doesn't give me any errors saying "Error vest does not exist" and kick back into the editor. So I know it registering the classname but it just wont show. Kind of at a stump and can't seem to figure it out. Hopefully I figure it out I dunno what else to check though.
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