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McLupo

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Posts posted by McLupo


  1. mclumlisoldie8bmszwht0u.png

     

    Presentation and information to the [WIP] MCLU MLI Soldiers
    Standalone Expansion to the MCLU_MLI_CAMO

     

    Media:

    Pictures:

    jet-pilot.jpg helipilot.jpg recon.jpg soldier.jpg squad0.jpg

     

    Video:

     

    Prolog:

    To expand and supplement  my MLI (Marks, Labels and Insignia) mod I am working on a new mod which will provide the missing units for each faction.
    The new MCLU_MLI_SOLDIERS shall include nearly all units of each faction with new textures and fictitious marks, labels and insignia.

    It will help to identify the ground units, too.

     

    Legend:
    natoflagtgj9a571rh_thumb.jpg = NATO Insignia

    natobifwz68yupo0x_thumb.jpg = NATO Subdued Patch

     

    csatflagruypsaq85e_thumb.jpg = CSAT Insignia
    csatbitspfh4oeuk_thumb.jpg = CSAT Subdued Patch

     

    aafflagazjld03x6b_thumb.jpg = AAF Insignia
    aafbiqy9f5cmhjz_thumb.jpg = AAF Subdued Patch

     

    Plan:
    Retexture of :

     

    NATO – Units
    CSAT – Units
    AAF – Units

     

    Standard:
    Woodland camo
    Desert camo
    Multicam

     

    Planned features:
    Urban camos
    Special Forces camos

     

    The main goal of mine is to beware a more classical look, less futuristic.

     

    Timeline:
    Quality will take time - Because I want to do my best.
    But I guess it will be finished and released at the end of 2015.

     

    Infos:
    I will keep you informed about the progress all time, with pictures or/and videos.

     

    Epilog:
    I'll try to realize suggestions and ideas.
    But keep in mind -  too many requests can also interfere with my work.
    If you have questions, or something is missing let me know. I'll support you as best I can.

     

    Thanks for your attention that´s all for now.

     

    Greetings
    McLupo

     

    _______________________________________________________________________

    Work Progress:

    NATO: MultiCam finished

                 Woodland finished

                 Desert finished

     

    CSAT: Woodland finished

                Desert finished

                Multicam finished

     

    AAF:  Woodland finished

               Desert finished

     

    To do before release:

    Millions of small things, tweaks, corrections, rework, etc.....and testing, testing, testing...to be continued! ;)  

    _______________________________________________________________________

    • Like 2

  2. Hi Solano,

     

    My insignificant opinion:

    Facebook is the biggest social networking website (community), that´s a fact. It also provides you a huge platform to distribute your idea.

    Use it as an instrument. (for your advantage)

    I don't like it, caused through Mr. Zuckerberg, who steals ideas and legalized it afterwards with a lot of money and bends copyrights.  :angry: 

     

    Your Non social media guy

    McLupo 


  3. Hi,

     

    awesome job, that for sure!

    It's a great overall package and I enjoy it very much.

     

    I am always in search of the line of code to add the units to the module Zeus. And why not create a faction Opfor. For weapons you can change them thanks to the arsenal with an equipment personalized on the units for your missions. But the mod does not have to depend on the mod RHS.

    May this will help you:

    https://community.bistudio.com/wiki/Curator#Unlocking_Addons

     

    Well done and keep up the good work.

     

     

    Greetings

    McLupo


  4. Can you explain what ReShade has to do with that particular setting?

     

    Hi  :)

     

    In short: With the the Boot Configuration Data store (BCD) you can lock or open the High Precision Event Timer (HPET). Among other things, it does optimize the program sequences. In this case optimizing the multimedia.

    (HPET was selected to avoid confusion with the multimedia timers as a software feature introduced in the MultiMedia Extensions to Windows 3.0)

     

    Greetings

    McLupo


  5. Wow, didn't think that this little tweak was worth being put to Armaholic. Thanks. ^_^

     

    Somehow, I feel like having to maintain it now... :D

    Hi,

     

    even the little things should be adhered, too.

    Good to know that someone (Foxhound) has an eye for such things.

     

    It is well-deserved.

    (If someone is searching for this, now he could find it much better.)  ;)

     

    Greetings

    McLupo

    • Like 1

  6. Hello tpw :) ,

     

    Despite all the hustle and bustle in this thread- a word of thanks for this mod;

    I remember the beginning - tpw simple houselights and tpw suppression - til today - TPW MODS: enhanced realism/immersion for Arma 3 SP

    I follow you over the years and believe me, or not, this is the only mod I always use in ArmA.

     

    Thanks for your great ideas and much more for your perseverance and that you never loose your friendliness.

     

    Greetings

    McLupo

     

     

     

    • Like 2

  7. Hi,

     

    i must answer your friendly words.  ;)

     

    The interaction of your idea and the realization result in a rounded and unique overall picture.

    A small idea can change an atmosphere and the atmosphere will be all too often underrated.

     

    What is the use of a big mod, if those little things are missing?

     

    You have created these missing little thing.  ;)

     

    Greetings

    McLupo

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