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McLupo

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Posts posted by McLupo


  1. Hello to all!

    I used the uploaded mission from tpw and it works great, but you have to make sure that you run the CBA, too.

    - [my_breath_func, 0.1] call cba_fnc_addPerFrameHandler; - See the last line in the script

    Have a look:

    In my opinion, as also mentioned by Baraka, it is an awesome "little extra" for creating an atmosphere.

    Very good job tpw, thx alot for such another great idea!

    Cheers

    McLupo


  2. Hello,

    yeah and the "old fashion touch" of the instruments maybe - drums, guitar...?

    Very special sound i like it very much. At first i got notice, i saw them playing on TV "Later... with Jools Holland" on the BBC.

    Nice to read you´re still continue the campaign!! Thanks alot.

    Cheers


  3. Hello KBourne,

    thanks for your great mission and as a result - a preview for your eyes only...:cool:

    http://www.arma2base.de/include.php?path=forumsthread&threadid=1156&entries=0#post9345

    Thanks and keep it up your good work for the community!

    Cheers

    McLupo

    Thanks for such a nice interview, too.

    http://www.arma2base.de/include.php?path=forumsthread&threadid=1157&entries=0#post9347


  4. Hi KBourne,

    it´s me again. :)

    Thanks for the great improvement, because the mission is much more better than the first beta i played.

    The trenches are now good for a "quick capture attack", nothing where i got stuck..., it helps alot for a much better gameplay.

    Also the camo nets are fixed - good work, mate!

    The atmosphere is totally changed by the wheather conditions and the fog - a great idea - very immersive, in my opinion.

    The different characters i could play, are very good for the tactic.

    Also the weapon load out helps alot.

    And at least a big thank you for the "well trained" medic...;)

    It´s a new mission... much more fun, better gameplay and a very good mission design!

    Thanks alot for doing a great job.

    Best regards

    McLupo


  5. Hi Blackfox34,

    ...puhhh...not easy at all..., but i reached the end...:cool:

    Played as a vet and it took me two hours to get out from the hell ;)

    As i said, not easy, because the germans are everywhere, but i´m crouched and wait all the time and that´s the key...you must have the passion for this kind of mission.

    At least a very good mission in my opinion, thanks for that fun.

    Cheers

    McLupo


  6. Hello laggy,

    good job!

    A challenge, thats for sure and it gaves me a lot of trouble, but i did it. A little bit tricky to hold the line, but after the first wave of the attack i retrieve and it was hard for the russian tanks to cross the trenches...

    I´m in luck, or i´m a good commander...:), but i could stop the agressiv part slightly and so i started a short counterstrike, to get some tanks out. In that case it was the first step to win the battle.

    The russians are lightly weaked and after a great fight around the town, i could gave the russian troops the "kiss of death" :cool:

    Great mission, it was fun and a tactical challenge.

    Thanks and keep up your good job.

    Cheers

    McLupo


  7. Hello KBourne,

    ...holy moly...what a mission...

    I will give you a first impression, better a feedback, knowing this is beta.

    At first: Great job! The mission is what it is ...a very hard battle, but you can be the winner if you act like a trained soldier :)

    Good ambience (smoking tanks, russian patrols, the battlesound, weather) it hought i be at war and a good "ingame" feeling, thats for sure.

    And as you wrote it will be improved much more.

    What is anoying to me:The german trenches, because i stick always at the camouflage nets, there are trees in the trenches and i can´t move on...(i died, ´cause this happens;) ) but these are little things to fix, i guess?!

    ...and please add a medic i missed him... ;)

    But as a preliminary result you did a great job so far, thats for sure.

    I´m pleased if you will release the complete mission.

    Thanks alot!

    Cheers

    McLupo


  8. Hello "Godfather of mission build" :)

    ...after a lot of frustration playing the v1.8, see Claymans report and i agree with him, i wouldn´t give up, because the mission is to much one of a kind:cool:

    And i thought by myself, if i managed the hardcore "Zero" from Clayman, i will handle your mission, too. So i gave the v1.9 a go and what a difference...

    sure i´m at the beginning (Task: Destroy the radiotower), but the mission starts in a better condition...The conversations are smoother, the text is much better to read, now i can sneak, no friendly troops trying to kill me:rolleyes:

    I know, it´s the beginning of your great mission, but i have more fun and as yet no showstopper, bug, or any frustration, like in the v1.8...

    To cut a long story short: Up to now it is a pleasure to play...

    Thanks for the update and keep up your outstanding work!

    Cheers

    McLupo

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