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_gm_

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About _gm_

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core_pfieldgroups_3

  • Interests
    Motorcycling, gaming, sims
  1. I'm creating an MP mission featuring the RHSUSF Mk.V SOC (boat) that has different lighting options only accessible by the driver via a GUI control panel (switches/buttons). When crewed and placed in Safe mode, AI activates collision lights automatically - that's fine. I want to control the sub-items (Nav lights, night lights, dive lights, searchlight, horizon lights) which the control panel calls through non-BIS functions (rhsusf_c_markvsoc\scripts\ui) while the AI is driving - AI will be driving the boat to WPs. I found this piece of code in rhsusf_c_markvsoc\scripts\ui\markv_ui.hpp action="[7005,'rL_opR_source'] call rhsusf_fnc_markvsoc_setOption"; If I get in the driver position as a player and use the debug console to execute a modified version: [7005,'rL_opR_source'] call rhsusf_fnc_markvsoc_setOption; The night lights toggle if "lightsOn" is true. Any value seems to work in place of "7005", so it doesn't seem that's passing anything critical. So I'm that far, but I want to apply this to a boat named "soc_1" that AI is driving. All MP players will get in passenger seats and I want the lights on before we even get there. I tried putting that call in the boat init, along with an action telling the boat driver "lightOn" and it doesn't seem to work - but I get no errors either.
  2. I've found elsewhere on the forum that if you attempt to rearm (hellfires) when you're empty, it will not rearm (hellfires). But if you save one hellfire and go back to rearm, it WILL rearm hellfire.
  3. Thanks guys, that's a great tip about determining what role I prefer and finding a community with a need for that role. I'm a former Battlefield Desert Combat clan/team player and lately I've been playing Battlefield:Bad Company 2 which has a little of everything including squad-based teamplay and different roles with a high 'fun' factor, but just as many casual players looking to 'pWn n00bs' and get high scores.
  4. Thanks jblackrupert for describing those game types. I have been playing FPS games for a decade but gave ArmA a try last year and have put in some good hours both in single and multiplayer (Demo) since.
  5. Ahh, the title of that post is strangely misleading. Thanks, reading now!
  6. Hello all, I have a few dozen hours in the Arma2 and Arma2:OA demos, and I purchased the Arma2/OA bundle this weekend and starting playing the campaign and armory modes. Then when I felt I was ready, I jumped into Multiplayer only to find out that I'm without many of the mods needed to join existing servers. I was just hoping someone could point me in the right direction and maybe even go so far as to create a sticky in this section for future players. Thanks!
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