Zupadupazupadude
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Arma 2 Addon request thread
Zupadupazupadude replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
But then how do you mod OA models? Oh and i ment i downloaded Nixo's Multicam guys and then it did open but it said it couldn't load the model but it could load the properties. Also i can`t even get the models out of the e_character PBO. It says it isn't an Arma PBO so, what program can open it? -
Arma 2 Addon request thread
Zupadupazupadude replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I tried, the models didn't even appear. And in Oxygen 2 characters for some reason don't work. I'm just not made for modeling. I am a skinner though and i released some models for Gmod with a friend. -
Arma 2 Addon request thread
Zupadupazupadude replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
If someone is taking my request, i'd think he would reply wouldn't he? -
Arma 2 Addon request thread
Zupadupazupadude replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Well how could i have seen that coming? How is it that whenever I request something, everyone just ignores it. Doesn't matter what forum it never gets answered, except when i need help with something. *sigh* :( -
Arma 2 Addon request thread
Zupadupazupadude replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can i request something? I'd like it if the OA US Rifleman had the Team Leader gear except for the radio wire. To my opinion it would be a bit realistic-er that way. Im pretty sure no one will do it for me, but im gonna try anyway :o -
Now before you say anything, i don't know if this is in the right section but i couldn't find a model request thread so i thought i just post it in here. But anyway, so the gear from the US Rifleman bugs me does anyone have this too? The gear just looks off to my opinion. And ive only seen 1 picture of a soldier having the gear the rifleman has. I think this would have been better: the rifleman just having the Team Leader gear but without the radio. It would be cool if someone could do this. -Zupa
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The US Rifleman gear bugs me.
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : MODELLING - (O2)
What do you mean? Im just saying that the Rifleman is just kinda unrealistic and asking if someone could change it. -
The US Rifleman gear bugs me.
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : MODELLING - (O2)
I mean the US Army rifleman from OA. -
Is it possible to have 2 models in one class?
Zupadupazupadude posted a topic in ARMA 2 & OA : MODELLING - (O2)
So like you have one class like the rifleman and it has two models for more variety. So, is this possible? -
Is it possible to have 2 models in one class?
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : MODELLING - (O2)
Okay. -
Need some help with a replacement file!
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
No i didn`t found it but, thats it? xD Why did we never thought of that. -
Need some help with a replacement file!
Zupadupazupadude posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Solved!!! Thanks guys :) -
BI`s default US Army model...... model path
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : MODELLING - (O2)
Ah, thanks dude. -
BI`s default US Army model...... model path
Zupadupazupadude posted a topic in ARMA 2 & OA : MODELLING - (O2)
Well, yea i need to have it for a config file. I can`t open the Arma 2 OA PBO`s : -
Another replacement file problem :P
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Jezus im stupid, i forgot the [] thing. Thanks! -
Another replacement file problem :P
Zupadupazupadude posted a topic in ARMA 2 & OA : ADDONS - Configs & Scripting
So wel this time, i thought of making a replacement file so the Basic US Army soldier has an M4 with Eotech or Aimpoint and such for realism but yea, it gives the same error as the replacement file for the Nixo Special Forces guys: Config: input after EndOfFile. I really can`t figure out what the problem is. Heres the replacement file: class CfgPatches { class us_m4s { units[] = {}; weapons[] = {}; requiredVersion = 1.000000; requiredAddons[] = {"CACharacters_E", "CAWeapons_E", "c1987_m4a1"}; }; }; class CfgVehicles { class SoldierWB; class US_Soldier_Base_EP1; class US_Soldier_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_aim_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_aim_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_B_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_aim_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_aim_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_AT_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_AA_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_Engineer_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_aim_grip", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_aim_grip", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_GL_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1GL", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_HAT_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_LAT_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1_Aim", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_Light_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_eot_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_eot_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_Medic_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_aim_grip", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_aim_grip", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_SL_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_acog_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_acog_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class Drake_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_eot_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_eot_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_crew_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_pilot_EP1: US_Soldier_Base_EP1 { weapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"M4A1", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; class US_Soldier_TL_EP1: US_Soldier_Base_EP1 { weapons = {"C1987_M4a1_eot_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"}; magazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West", "HandGrenade_West"}; respawnWeapons = {"C1987_M4a1_eot_grip_2", "NVGoggles", "Throw", "Put", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"} respawnMagazines = {"30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag", "HandGrenade_West", "HandGrenade_West"}; }; }; }; Don`t worry about the Anti-Tank and such not have a Javelin or AT-4. I made this quick to see if i atleast could get it working Does anyone know what the problem is? ,thanks :3 Also BTW thx for the helping last time guys, i was kinda happy that it finally worked so i just went playing and playing..... and playing. I totally forgot to thank you last time so yea..... here it is. -
Another replacement file problem :P
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I just use notepad. BTW i replaced my code with yours but it still gives the same error. I don`t think i did something wrong. -
Another replacement file problem :P
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Fixed. -
Need some help with a replacement file!
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ow also for some reason when you are a few meters away from the automatic rifleman guy, he turns white. -
Need some help with a replacement file!
Zupadupazupadude replied to Zupadupazupadude's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yep it worked! Except that Howard Drake isn`t replaced, and i don`t know his class. But anyway should i release em?