lozz08
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I can't get arma 2 and eyefinity to work properly
lozz08 replied to blurgh's topic in ARMA 2 & OA - GENERAL
There is an option in the video options for aspect ratio. If you have a 1080p screen then set this to 16:9. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
lozz08 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Watching your CPU usage while playing BF3 is beautiful. Each core loaded very evenly. Never seen such good threading in a game, and I think BF3 will scale up to 8 cores pretty nicely. -
What keeps bringing me back to ARMA despite its flaws is the awesome community that really cares about it and wants to make it better. And this topic is an example of that great spirit. May we continue to debate and update forever.
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I think, or at least I hope, they haven't added shader effects/particles for objects submerged in water, and it looks odd. They will surely add spray/ripples later.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
lozz08 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
i7-930 is 15% slower than 15-2500k/2600k and that's not even taking into account the massive overclocking headroom of the newer processors. Personally I think you are better off holding out until ivy bridge hits because you wanna be ARMA 3 ready if you want a 3-4 year system. i7 930 wont be good in 2-3 years max so I'd say forget socket 1366. Perhaps Sandy bridge-E is a good option for you? Check it out. But yeah Ivy bridge next March probably your best option. -
What I find interesting is that the actually gameplay of operation flashpoint resistance with MFCTI is far superior to that of ARMA 2's warfare mode, in my opinion. In MFCTI it really did feel like there was a war going on, and it felt like you had a real role to play. I am sorry to say, but I feel like the AI has actually gone backwards in some ways since ofp. My opinion: the whole AI system has become too complicated. I think BIS should strip it down to far less features that actually work perfectly.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
lozz08 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I just read some news that looked ominous for us gen3 P67/Z68 owners. Looks like due to changes to UEFI these so-called gen3 ivy bridge ready boards aren't gonna be compatible. There's gonna be a world of pain for the vendors if Intel fucks us on this one I tell ya. Just google "ivy bridge upgrade" news and you'll see what I mean. I sure hope the news is inaccurate. -
I'll never say never, but I think the 64-bit thing is a no-go because BIS' HDD streaming tech is currently working out for them and there are other problems with using vast amounts of RAM. Dwarden mentioned something like this. How does a 64-bit executable improve CPU performance?
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The sky in-game looks disproportionately awesome compared to the actual terrain/surroundings.
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Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
lozz08 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Wait for Ivy bridge (march 2012) getting a 2500k when you have a 2400 is a slight whaste I think, remember you'll have to buy a decent cooler too if you want 4.6ghz. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
lozz08 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
From what I've heard they're not going to release a 6-core Ivy on socket 1155- and that makes sense because it would obviously be more powerful than SB-E cpus on socket R and render that product segment irrelevant only a few months after release. I really doubt we'll ever see more than 4 cores on 1155. But one can always hope. I got myself a gen3 Z68 board so if a 6-core Ivy comes out for 1155 it's gonna pop right in quick smart. -
Will my PC Run this? What CPU/GPU to get? What settings? System Specifications.
lozz08 replied to Placebo's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
My 2500k @4.8ghz doesn't come close to going that low unless I put like the maximum number of groups possible fighting in a small area. For practical ARMA situations the 2500k allows perfect gameplay for me. Did you mean socket 2011? No such thing as socket r now or in the foreseeable future... Socket 2011 will probably offer lower A2 performance- A2 can only use four cores, and a six-core is not going to be able to overclock as high as a quad core. Those 2011 CPUs are still going to be the same sandy bridge architecture. I dunno where you're getting 6ghz from. Unless the extra l3 cache is going to be significant for games... Still nowhere near worth it for the price... -
Should the default FOV (Field of view) be higher?
lozz08 replied to Dead3yez's topic in ARMA 3 - GENERAL
Great idea with the FOV slider. Right now it is difficult to setup an ideal FOV, and considering that FOV can be changed on the fly in-game (can be changed to 4:3, 16:9 etc.) I think this is definitely doable in the engine right now. If you're listening BIS, maybe you could trial this in an ARMA 2 beta patch? -
I can't get arma 2 and eyefinity to work properly
lozz08 replied to blurgh's topic in ARMA 2 & OA - GENERAL
They would, if it was commercially viable. Why do you think people still buy iphones ahead of android phones. They look cool. No self-respecting apple-age consumer wants to have a funny looking helmet on when they play their games! If only the demographic of ARMA players was actually significant... -
I can't get arma 2 and eyefinity to work properly
lozz08 replied to blurgh's topic in ARMA 2 & OA - GENERAL
HR4, when we change the resolution with a triple-monitor setup, we also change the field of view; the game renders a picture over a much wider field of view, so in answer to your question, yes, the game can render what you call "peripheral view" as peripheral view is just a different way of saying "the things we see on the wider extremes of our field-of-view." It's not the sort of thing that is "built-in" to a game; every game renders a picture with a particular field of view, and that field of view is determined somewhere in code, and so it is a fundamental property of three-dimensional game environments the "peripheral vision" can be rendered; you just change the field of view.