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Everything posted by znizam93
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Hey guys, has anyone else experienced issues when trying to run the FuturaToP.bat to intall the deOgg.1.00.4.97.Installer.exe? I get the deOgg.exe file installed, but when running the FuturaToP program, I get an error stating: "deOgg is not installed. Please, have a look at the readme for more information. However, the readme doesn't state anything that would help with this problem.
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Clafghan Map 20x20 Beta Release
znizam93 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
So.. I recently re-installed my computer because I bought an SSD and now when I try to download Clafghan from Play witSIX, it doesn't show up under Arma 3. I finally managed to glitch the system by having my friend share the download he had with me, but it keeps telling me its incompatible with the game. I have A3MP and A3MP Additional Map Pack, but still having issues. Play withSIX used to tell you all the required addons, but now I have to guess based on the errors that pop up on my screen when I launch the game. Any help? -
AV_IndUs (US Army inspired units)
znizam93 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I really have no idea why its causing the issue then. It isn't just me either. Everyone I have spoken to has had the same issue. The only reason I brought up ACRE was because it was the only addon that had an effect on it when I disabled my addons. I'll continue to test it and see if I'm missing something. -
AV_IndUs (US Army inspired units)
znizam93 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I figured out the problem. ACRE seems to cause some type of error when using your units. When ACRE is activated, it automatically replaces all unit's handheld radio with the PRC 343. This must cause some sort of glitch which crashes the game. I assume the same thing will happen when ACRE is officially released for ARMA 3 as well. -
AV_IndUs (US Army inspired units)
znizam93 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It must only work in the Development Build then. I just tried in multiplayer with no luck. It still crashes as soon as the game starts. -
AV_IndUs (US Army inspired units)
znizam93 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Any luck on fixing the issue with placing the units down and the game crashing in regular build? I noticed in the last update, it was still doing the same thing. -
AV_IndUs (US Army inspired units)
znizam93 replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I just tried out your units today and I noticed that when you place them down in the editor, you get an error involving the 45 ACP ammo. Then when I click to preview, it crashes the game once I load into the map. I assume this must have something to do with the error code. Error: "No entry 'config.bin/CfgMagazines.9Rnd_45ACP_Mag'." Also, what are the classnames for the uniforms, helmet, and the M4s without the attachments? -
Statistical-Based Visualizations [Script]
znizam93 replied to zooloo75's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I seem to be having issues with the SBV script that I wasn't having before the most recent update. I was in-game about 10 minutes trying out the newest updated version of your script and out of random, I die. Not sure what is going on. I saw earlier in this thread that zooloo75 wrote a line to make this script compatible with MP. So of course, I added this in because I would like to use it on my dedicated server. Any ideas as to why this is happening? Is this same issue happening to others who have tried this? -
Am I the only one that wants to see a ARMA III MMO?
znizam93 replied to jasonbo's topic in ARMA 3 - GENERAL
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Change Domination entry song
znizam93 replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for trying to help, but that also gave me the same error... maybe if someone is on at the same time as me, they can edit the file themselves through teamview or something.. I don't understand why it won't work if it worked for others. It's Domination 2 just like fasterthanlight's mission. -
Change Domination entry song
znizam93 replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know that. I've already replaced the song from in game, the problem is getting it to work in the description file so the game knows to play it at intro. It's not working because it keeps giving me that error I mentioned 4 comments ago. -
Change Domination entry song
znizam93 replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I didn't see an Intro.ogg when I looked in the sounds file. -
Change Domination entry song
znizam93 replied to fasterthanlight's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I know I'm a bit late for this thread but anyway, I'm trying to insert music into my game as well using the coding that was written in this thread. For some reason, everytime I try to start my personal server up, my game force closes and an error code pops up saying: Now, All I did was take the description: quoted above and copied and pasted it exactly as stated (at the bottom of the description.ext just before the closing '};'. Can anyone explain to me what I did wrong? If you need more information just let me know. -
26th Marine Expeditionary Unit
znizam93 replied to znizam93's topic in ARMA 2 & OA - SQUADS AND FANPAGES
See first post for important updates. -
26th Marine Expeditionary Unit Introduction Hello to all who read this! I am SgtMaj Z. Nizam from the 26thMEU Realism Unit. If you're tired of groups that don't make it passed a couple months, then come check us out. If you want a rank structure that is equally distributed among its members and isn't just given because you got on the Commanding Officers good side, then come check us out. If you don't want a group that has 10 officers to every 5 members, then come check us out. We take pride in our realistic atmosphere and trainings while not sacrificing the fun of the game and being in a group of friendly, yet serious players. Our unit was born on March 18th, 2011 in Armed Assault 2: Operation Arrowhead and has around 12 members active at the moment; and with your help, we would love to see that number raise drastically very soon! Positions Available Ground Combat Element 0311 Rifleman 0313 LAV Crewman 0331 Automatic Rifleman 0353 Scout 0352 Designated Marksman 0351 AT Specialist 1833 AAV Crewman Logistics Combat Element 1371 Combat Engineers 8404 Hospital Corpsman Aviation Combat Element 7523 AV-8B Qualified Pilot 7526 F/A-18F Qualified Pilot 7532 MV-22 Qualified Pilot 7534 CH-53E Qualified Pilot 7541 CH-46E Qualified Pilot 7563 UH-1 Qualified Pilot 7565 AH-1W/Z Qualified Pilot Requirements The Basics 1. Ventrilo (Current Version) ***note: we will be switching to TS3 (Team Speak 3) very soon. 2. Microphone/Headset 3. 17 Years Of Age, Minimum (High Maturity Level) 4. Preferrebly Central (GMT -4)/Eastern (GMT -5) Time Zone, United States (You are welcome to join even if not) Game Related 1. Armed Assault 2 2. Armed Assault 2: Operation Arrowhead 3. Advanced Combat Evironment 2 (ACE2) 4. ACRE ***note: as mentioned above about TS3, we will be switching very soon. Additional Information Ventrilo IP: atlanta.vent4rent.com Port: 3046 Note: Please feel free to connect to our public ventrilo and talk with any one of our members. Ask any questions you'd like as all of our members above a Lance Corporal (LCpl) can help you. We are very friendly and we'd love if you'd come to see what we're all about! In-Game Server Name: 26thMEU (Realism Unit) Server Gametypes: Domination, Co-op Missions, Occasionally Operations/Deployments Website http://www.26thmeu.com/ Note: This is a temporary site just for the time remaining until our full website goes up, and it will be up and operational soon. Signatures Second Lieutenant Z. Nizam GCE 1st Pltn, Platoon Commander 26th Marine Expeditionary Unit Gunnery Sergeant M. Kvaley GCE 1st Pltn, Platoon Sergeant 26th Marine Expeditionary Unit Sergeant R. Cunico GCE 1st Pltn, Vanguard 1-1-A FTL 26th Marine Expeditionary Unit Chief Warrant Officer 2 N. Lariviere ACE 1st Sqn, Geronimo 21 LP 26th Marine Expeditionary Unit
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PvP Animation replacement/enhancement pack
znizam93 replied to smookie's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sorry to ask such a dumb question, but what is the turbo key? I don't have one labeled on my keyboard. -
Yeah, I like the updated textures, the ground looks really nice now. And it might sound really stupid on my part but I haven't figured out how to take the pictures lol. Someone told me Xfire so I'll try that. That and I still want to finish modeling the base. Still putting down lights and a few other things.
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I'm really afraid to see what you changed at the airfield.... Might of messed up my base structure. Lol I don't want to download it. Oh and I'm working on the pictures right now.
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Squad/Clan List - Please read the rules in first post!
znizam93 replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - 26th Marine Expeditionary Unit Timezone/location - Mainly Eastern/Some all over U.S. Squad gamemode preference - coop/realistic, milsim/very friendly, not very strict. Contact email - [email protected] Website address - http://www.26meu.webs.com/ Forum Post - http://forums.bistudio.com/showthread.php?t=112178 -
I knew that but I figured you might as well... But if not, and you want to keep it as real as possible.. can you extend the river out and make it a tiny bit wider? The smallest amount would help. Oh and I've turned your Airport into an extremely detailed USMC base. Just letting you know lol
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Hey shezan74! I was wondering if you could make the river expand into an ocean just passed the Dams. It would create an easier access for LHD operations. In my recent operations on your map, I have used the FOB and moved my way through the Eastern side of the city to capture the airfield. We now use the airfield as a military base. A carrier would really come in handy!
