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wustehase

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Posts posted by wustehase


  1. Ok, looking at the .rpt file, showing a lot of this scattered throughout:

    Missing addons detected:
     ace_sys_easa
     ace_sys_aitalk
     ace_sys_wounds
     cacharacters_pmc
     cacharacters_baf
    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ace_sys_easa, ace_sys_aitalk, ace_sys_wounds, cacharacters_pmc, cacharacters_baf
    File description.ext, line 2: '.respawn': Missing ';' at the end of line
    ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable
    Missing addons detected:
     CAAir_BAF
     caair_baf_ch_47f
     CATracked_BAF
     CAWheeled_D_BAF
     ca_baf
     CACharacters_BAF
     caair_pmc_ka60
    Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.CAAir_BAF, caair_baf_ch_47f, CATracked_BAF, CAWheeled_D_BAF, ca_baf, CACharacters_BAF, caair_pmc_ka60
    File description.ext, line 2: '.respawn': Missing ';' at the end of line

    As well as this:

    Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:1695) in slots Single and Single
    Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:1695) in slots Single and Burst
    Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:1695) in slots Single and Single
    Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:1695) in slots Single and Burst
    Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:1695) in slots Single and Single
    Duplicate magazine 30Rnd_556x45_Stanag detected (id 2:1695) in slots Single and Burst

    And this (Just a bit of it, goes on for a long ways):

    Ref to nonnetwork object L 1-1-A:2
    Creation of object L 1-1-A:3 failed, state LOGGED IN
    Ref to nonnetwork object L 1-1-A:2
    Ref to nonnetwork object L 1-1-A:3
    Creation of object L 1-1-D:3 failed, state LOGGED IN
    Ref to nonnetwork object L 1-1-D:3
    Ref to nonnetwork object L 1-1-A:3
    Ref to nonnetwork object L 1-1-D:3
    Ref to nonnetwork object L 1-1-D:3
    Creation of object L 1-1-D:4 failed, state LOGGED IN
    Ref to nonnetwork object L 1-1-D:3
    Ref to nonnetwork object L 1-1-D:4
    Creation of object L 1-1-C:2 failed, state LOGGED IN
    Ref to nonnetwork object L 1-1-C:2
    Ref to nonnetwork object L 1-1-C:2
    Ref to nonnetwork object L 1-1-C:2
    Ref to nonnetwork object L 1-1-C:2
    Ref to nonnetwork object L 1-1-C:2

    The majority of that .rpt file is this stuff, repeated each time I've reset the server. Any ideas?


  2. I've got a personal server set up from another computer in my house. I can connect to it from the server browser, I can login as admin, and I can run certain missions. However, some missions I try to load go straight to waiting for host, then return straight back to the mission select screen. I get this message in game: "Server load: FPS 0, memory used: 0MB, out: 0 Kbps, in: 0 Kbps"

    Here's the server logs:

    14:02:18 Dedicated host created.
    14:02:20 BattlEye Server: Initialized (v1.112)
    14:02:20 Host identity created.
    14:02:38 WusteHase uses modified data file - Arma 2: Operation Arrowhead;Arma 2: British Armed Forces;Arma 2: Private Milita
    14:02:38 Player WusteHase connecting.
    14:02:40 Player WusteHase connected (id=*******).
    14:02:57 Admin WusteHase logged in.
    14:03:08 Mission CO_MCC_SANDBOX_V1.53 read from bank.
    14:03:18 Mission Cipher: VOTT v0.61b read from bank.
    

    As you can see, I tried to load 2 missions. SANDBOX fails and kicks back to mission select, and Cipher loads up as normal. I can join and play no problem.

    I'm assuming that it has something to do with the amount of scripts and/or addons are included with the missions that refuse to load, but I'm not savvy enough to know where I need to look or what I need to change when I get there.

    If anyone can offer up any suggestions or assistance, I would greatly appreciate it.


  3. Fairly new to this. I've installed ASC Weapon pack that allows attachment and detachment of a suppressor in game, and I can't figure out how to use it. Also, I've installed a couple different weapons packs, and it shows multiple different types of ammo boxes installed with them, but how do I use them in game? Thanks, and I'm sure I'll be back!

    Also, ASC pack keeps telling me I need 'CAWater' anyone know what that is or why I keep getting that?

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