Chibi-Alien
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Everything posted by Chibi-Alien
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Dialog Tutorial For Noobs [By A Noob]
Chibi-Alien replied to iceman77's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This has been a wonderful resource. Dialogs have always been forbidden ground for me until now. Thanks a lot for taking the time to demystify it for us. -
Help with dialog using defualt RscListNBox
Chibi-Alien posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm hoping someone with some skills in creating dialogs can point me in the right direction. the class I created in my dialog.hpp is shown below. everything works just fine on it no issues what so ever. I used Iceman77's dialog tutorials to make simple dialogs and I'm decent at scripting so now I'm trying some more advacned things. Problem is when i use the default configuration for a LISTNBOX class in my dialogs, I can't get a background to show. If i use any of the other LISTBOX types the background shows up fine. If you check the image you can see what i mean. I saw this mentioned in another post a while back but there was no solution made there. I included my the LISTNBOX class configuration from my defines.hpp below as well. Image Dialog.hpp RscListNBox class from Defines.hpp -
GBL Advanced Interaction
Chibi-Alien replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I am really enthused by the development of this mod. It has re-sparked my interest in Arma. Great work!! -
Support Radio
Chibi-Alien replied to neokika's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It was mentioned earlier in this thread. find these lines in the init.sqf: and make it look like this to support all ACE radio packs: -
Support Radio
Chibi-Alien replied to neokika's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a pretty "terrible" work around, but i have a trigger in place of where the vehicle will spawn with this in the on activation line: then of course set it to PRESENT blufor or opfor. once the mission starts whatever vehicle is in that trigger area will get the name. Terrible way to do it, but i cant figure out how to do from init. -
Configuring ACM for I44 units
Chibi-Alien replied to rangerpl's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
If your going to take the scripting route, have you looked into using the DAC? Its very easy to use, and once you really get the hang of it, the things you can do with it are almost limitless. -
New BattlEye features for server admins
Chibi-Alien replied to $able's topic in ARMA 2 & OA - Servers & Administration
Excellent additions to battleeye! Thanks for the update. -
I found the article https://dev-heaven.net/issues/13861 when looking for a solution for returning the names of dead units. The article says to use and Im not quite understanding how this works. Can someone possibly expand upon this for me? Can the name not be returned from the ACE dog tag or something to that effect?
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Support Radio
Chibi-Alien replied to neokika's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found an interesting bit of information in regards to a possible bug. If a group has a pilot class in it and it is onboard a transport chopper, the player looses the option "talk to pilot" in the action menu. I played with it a little bit and put the pilot in my group off the chopper, and the "talk to pilot" action returned. When i ordered him to get back onboard the action disappeared again. If you have the radio on you, you can still use "call for support" to control the transport chopper. -
Support Radio
Chibi-Alien replied to neokika's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is one of the neatest and most functional things i've seen for a while. Nice work and thank you for sharing it. -
COSLX - An updated version of the original SLX Mod
Chibi-Alien replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SLX has always been a silent favorite for me when i played ArmA 2. After CO got released I almost never played it. Then once i discovered ACE, and its medic module got near completion, I never played it. Good to see that someone has taken the time to work on it again and I would love to see this compatible with CO+ACE. Thank you for the effort and Excellent work so far. -
Question about 'Taskhint'
Chibi-Alien posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't seem to understand why my taskhints look like this: taskhint ["New Task Assigned:\nTask Title 1", [1, 1, 1, 1], "taskNew"] instead of like this: There is no background box around my text. All the tutorials for taskhints wind up like the latter image. Is a dialog being created with these or am i missing something? -
Question about 'Taskhint'
Chibi-Alien replied to Chibi-Alien's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well thats pretty bummy. I just launched ArmA 2 w/o OA and yup you two are correct. *sigh* it just looks so meh without that box IMO. Anyway, thanks very much for your help gentlemen. especially to you kylania, your site has taught me a great deal. -
Question about 'Taskhint'
Chibi-Alien replied to Chibi-Alien's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Again, thank you for the quick response(s). That is the page that got me thinking on why i have no background. Thats script is a way of checking the status of a task so that when that status changes, a taskhint displaying the status is shown. I used his sample mission and my taskhints still come out like the picture i posted above. Do your taskhints have backgrounds whenever you use a taskhint. b/c im starting to think it has something to do with my game settings. -
Question about 'Taskhint'
Chibi-Alien replied to Chibi-Alien's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you for the quick response. I used that method and it works, however i still dont have the background box around the text. i can't quite understand why. I put this on a trigger after defining the task OBJ1 in briefing.sqf. It show up as complete, but still no box around the message. OBJ1 settaskstate "succeeded"; nul = [objNull, ObjNull, OBJ1, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; -
Just to drop my 2 cents in here, google Female Engagement Teams and read about some of the stuff they did in Afghanistan. While my POG ass was on the FOB last year several of them were around Helmand Province getting combat action. For all of those who don't want to believe that the line separating women from combat roles is dissolving, you may want to think again.
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Editing, Expanding and Modifying Domination
Chibi-Alien replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello all! I feel like i'll be posting a question in SEA of questions, but i think this one is easily answered b/c i thought i saw it somewhere before. Does the DOMINATION gametype only work if hosted on a dedicated server? -
Editing, Expanding and Modifying Domination
Chibi-Alien replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you very much styxx42!! Much appreciated! -
Editing, Expanding and Modifying Domination
Chibi-Alien replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've searched through this thread quite a bit and i can seem to find a solution. Is there an array with the vehicles that can be lifted by lift choppers? If so what script file is it in. Or is it handled some other way? Any help would be appreciated. -
hello all! I'm fairly new to the community and i'm kind of unsure of some things regarding ACE. I'm thinking about shelling out for a server that runs ARMA+ACE2. There was a server that played Coop DOMINATION that used ACE2 and i found it fun. Now that I'm back from AFG I can play again, but all the servers that use ACE are clan based servers that are pretty much for use by their members only. Do you guys believe that puting an ARMA+ACE server online would bring people in? Or is ACE pretty much reserved for the hardcore purists who play clan matches? I figured this would be a good place to get a sanity check on my idea. :confused: