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Chibi-Alien

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About Chibi-Alien

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  1. This has been a wonderful resource. Dialogs have always been forbidden ground for me until now. Thanks a lot for taking the time to demystify it for us.
  2. I'm hoping someone with some skills in creating dialogs can point me in the right direction. the class I created in my dialog.hpp is shown below. everything works just fine on it no issues what so ever. I used Iceman77's dialog tutorials to make simple dialogs and I'm decent at scripting so now I'm trying some more advacned things. Problem is when i use the default configuration for a LISTNBOX class in my dialogs, I can't get a background to show. If i use any of the other LISTBOX types the background shows up fine. If you check the image you can see what i mean. I saw this mentioned in another post a while back but there was no solution made there. I included my the LISTNBOX class configuration from my defines.hpp below as well. Image Dialog.hpp RscListNBox class from Defines.hpp
  3. Chibi-Alien

    GBL Advanced Interaction

    I am really enthused by the development of this mod. It has re-sparked my interest in Arma. Great work!!
  4. Chibi-Alien

    Support Radio

    It was mentioned earlier in this thread. find these lines in the init.sqf: and make it look like this to support all ACE radio packs:
  5. Chibi-Alien

    Support Radio

    I have a pretty "terrible" work around, but i have a trigger in place of where the vehicle will spawn with this in the on activation line: then of course set it to PRESENT blufor or opfor. once the mission starts whatever vehicle is in that trigger area will get the name. Terrible way to do it, but i cant figure out how to do from init.
  6. If your going to take the scripting route, have you looked into using the DAC? Its very easy to use, and once you really get the hang of it, the things you can do with it are almost limitless.
  7. Excellent additions to battleeye! Thanks for the update.
  8. Chibi-Alien

    ACE for OA 1.13

    I found the article https://dev-heaven.net/issues/13861 when looking for a solution for returning the names of dead units. The article says to use and Im not quite understanding how this works. Can someone possibly expand upon this for me? Can the name not be returned from the ACE dog tag or something to that effect?
  9. Chibi-Alien

    Support Radio

    I found an interesting bit of information in regards to a possible bug. If a group has a pilot class in it and it is onboard a transport chopper, the player looses the option "talk to pilot" in the action menu. I played with it a little bit and put the pilot in my group off the chopper, and the "talk to pilot" action returned. When i ordered him to get back onboard the action disappeared again. If you have the radio on you, you can still use "call for support" to control the transport chopper.
  10. Chibi-Alien

    Support Radio

    This is one of the neatest and most functional things i've seen for a while. Nice work and thank you for sharing it.
  11. SLX has always been a silent favorite for me when i played ArmA 2. After CO got released I almost never played it. Then once i discovered ACE, and its medic module got near completion, I never played it. Good to see that someone has taken the time to work on it again and I would love to see this compatible with CO+ACE. Thank you for the effort and Excellent work so far.
  12. Chibi-Alien

    Question about 'Taskhint'

    Well thats pretty bummy. I just launched ArmA 2 w/o OA and yup you two are correct. *sigh* it just looks so meh without that box IMO. Anyway, thanks very much for your help gentlemen. especially to you kylania, your site has taught me a great deal.
  13. Chibi-Alien

    Question about 'Taskhint'

    Again, thank you for the quick response(s). That is the page that got me thinking on why i have no background. Thats script is a way of checking the status of a task so that when that status changes, a taskhint displaying the status is shown. I used his sample mission and my taskhints still come out like the picture i posted above. Do your taskhints have backgrounds whenever you use a taskhint. b/c im starting to think it has something to do with my game settings.
  14. Chibi-Alien

    Question about 'Taskhint'

    Thank you for the quick response. I used that method and it works, however i still dont have the background box around the text. i can't quite understand why. I put this on a trigger after defining the task OBJ1 in briefing.sqf. It show up as complete, but still no box around the message. OBJ1 settaskstate "succeeded"; nul = [objNull, ObjNull, OBJ1, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf";
  15. I can't seem to understand why my taskhints look like this: taskhint ["New Task Assigned:\nTask Title 1", [1, 1, 1, 1], "taskNew"] instead of like this: There is no background box around my text. All the tutorials for taskhints wind up like the latter image. Is a dialog being created with these or am i missing something?
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