tswords
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Everything posted by tswords
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Combat Patrol example error
tswords replied to Eogos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Holy hell this is a gamechanger. Thank you! -
Combat Patrol example error
tswords replied to Eogos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i was thinking that as a workaround for the time being. will let you guys know if i come up with anything -
Combat Patrol example error
tswords replied to Eogos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
is there any way to have the combat patrol generate the random mission at the voted location, but start at a home base? without teleporting? this way i can get a player pilot to do his piece? -
Topping Off Battlefield Clearance
tswords posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ive searched for it and believe me, ive lost sleep searching for it, so here it goes... the battlefield clearance module is possibly the COOLEST THING EVER in my eyes, being a soldier and all. the ability to carry wounded comrades to safety before you wave your magic hands over them brings in a realism that a lot of games lack nowadays. As opposed to running up to them with shock paddles (BF2) or a syringe (RSV), or just leaving them to die cuz there no step between getting shot in the chest and dying (pretty much every game except arma 2) and saying "YOURE OKAY!!! NOW GO ACT LIKE IT NEVER HAPPENED!", Arma 2 offers the realistic aspect of combat lifesaving trained in todays militaries...minus one thing. CASEVAC, no im talking about MEDEVAC so please dont give me a link to that module ive stared through my hours of searching. i mean CASEVAC. When youre in a hot zone, a buddy is down and the fights over, but theres not MEDEVAC bird available, you conduct a CASEVAC. That means stabilizing the casualty ("First Aid" action, not healing them all the way, but preventing a KIA) and loading his broken ass up into a HMMWV or Bradley and driving him back to the COP or CSH so he can get fully fixed. Or actual battlefield clearance....if a buddy of mine is actually dead dead, im not gunna just leave his corpse there to rot and get looted by the local children, im gunna load his remains up into a vehicle and bring him home as any other respectful, honest person would. But im also NOT gunna fireman carry his 200 lb ass to the COP or else wed have another casualty - me from heat stroke. TO THE POINT! Is there a script or addon or something i can use that is NOT ACE RELATED where i can "Load up a casualty" into a vehicle, so he can get fully fixed or get a "proper" burial? Its strange the connection i have to my AI bretheren. Maybe even a little sad? idk. any help is good help, thanks! -
one distinct advantage targets got over engage is the soldier wont break formation, but he will still shoot at the prescribed target. usually when you issue an engage order, the soldier will break formation, and go out into a dangerous area exposing himself to a lot of threats.
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Now, this is not an announcement of a mission or campaign, so forgive me, and feel free to lock/delete this thread if its not supposed to be here! Now, I notice myself becoming more and more infatuated with the BAF (lite of course) units, and i was wondering if any1 would try a mission pack/campaign i would be happy to create and release once i get my internet back.... My outline as follows- - You will play as 3 elite soldiers that are members of a fictional British Army RSTA unit (Reconnaisance, Survaillance, and Target Acquisition), in MASSIVE combined arms Coalition Effort to liberate the PMC 51k Desert island. - 1 character will be a Recon Section Leader, another will be a sniper, and the last will be a forward observer/JTAC (have to do a little research!) Mission Types would include Recon based tasks, like: -Screening flanks of a major offensive -Occupying OP/LPs in a defensive operation -Conducting raids on enemy caches/compounds -harrasing the enemy flanks -sniper operations -mounted operations (convoys) and of course -Directing Artillery/CAS on enemies -Zone/Route/Area recon Missions will also include -Realistic Map graphics -Realistic Radio communications -As much realism as i can cram in there without drying up the gameply Keep in mind ive yet to master scripting and cutscenes, so it will be a little dry. What do you guys think? Would any1 want to play this? Any ideas are appreciated. Ive been taking so much from the community lately that i feel bad about not giving back, so this would be my way of saying thanks!
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
tswords replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OT im noticing that every time i have a question, Kremator is one of the first ones to answer it. good lookin out bud! :D /back on topic -
Multi-Session Operations v3.3 is released!
tswords replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
now bear with me, im not sure if im the right spot. if not please point me in the right direction. i am in LOVE with the tire changing module. how would i be able to implement just that module in a mission i create? Im using PMC 51k Desert and the R3F Arty and Logistics script already. idk if thats relevant but it felt important to say. any help is good, thanks! -
its sad how i can relate to this. its sad when i say "F*CK! 4 IS DOWN!" before my AI or my character does. cuz once you lose your medic, its game over really. i cant count how many times ive restarted a mission cuz i lost one or 2 really important dudes in little skirmishes from lucky shots.
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...when you're like me and you wish your real life military career was more similar to and exciting as your ArmA Career :)
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Multi-Session Operations v3.3 is released!
tswords replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
now i tried one of the sample missions on a personal lan network alone, and i gotta say i was impressed!! feels like the actual thing, going through the phases of executing a mission in a completely dynamic area, planning, packing, executing, returning, refueling, rearming and repairing. top notch stuff! First op i went on was a zone recon mission, then tasked out to ambush a convoy. Recconnoitered the down, then set up a screen line a bit aways from the convoy route so i can nail them effectively from a distance... next thing i know my mounted element calls contact on a group of insurgents creepin up behind us!! gotta say i like the "curveball" effect that an MSO has. but one thing lacks, now this may be just my opinion due to my "i can only play SP" dillema, but the tempo, while perfect for MP, was a bit slow for SP. It couldnt exactly hold my attention knowing i was the only person playing with an AI squad, but for MP, it wouldve been a dream come true. Just saying, its a great thing, but takes a little more dedication for an SP guy like myself. Keep up the good work! and if you happened to release some sort of mega mission for SP with this as the framework, i will personally find you, and hug you for at least 30 seconds. awkward? perhaps, but justified! :D -
Getting a squad into a transport in the middle of combat
tswords replied to xripx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
heres my advice from experience: 1) AI Squad commanders have some sort of grudge against holding their ground, as they ALWAYS issue "engage" orders rather than "target" orders, causing his subordinates to break formation (and cover) and attack the enemy using general individual movement assault techniques (aka im up, he sees me, im down, while advancing on the enemy). I usually remedy this by making myself the squad leader and having my soldiers NEVER break formation, as the AI always tend to get tunnelvision when theyre in engage mode. if you tell your soldier to ENGAGE THAT MAN, he will only pay attention to that man, and not the 20 other men around him. So really, theres no way around that (that i know of) with an AI squad leader, sorry =/ 2) Your AI helicopter has no problems, its acting jsut as it should! i usually solve the problem of AI Helo "Free Will" by giving them the combat mode of "Open Fire, DO NOT ENGAGE", the door gunners will light up their targets, and the pilot will focus on gettin your guys out of there 2a) BUT!!!! i notice a problem with that. while the bird is on the ground, and your guys are getting on the choppah, the gunners are still gunna be shooting, and ive lost a lot of AI to friendly fire this way. Its best to give the helo a "Do not Fire, Do Not Engage" WP right before he lands, so your squaddies dont eat US made 7.62 rounds. (or whichever country theyre from :D) 3) There actually IS an invisible H pad in the Empty -> Objects menu of the editor. its grouped together with H, H (Civilian), H (Rescue), and H (Invisible). that and an attached waypoint to the bird will FORCE that helo to land within 5-10M of the proposed LZ. 4) AI. AI. AI. The beautiful thing about them is they do what you tell them to, the problem with that is sometimes you dont know what to tell them! There is a way for them to break contact and get to the choppah, but its not systematic. they will just stop, turn around, and book it for the bird. A realistic solution to this (would test it, but, once again, at work) would be to group a timed (to give the bird time to land) trigger to the Helo, OVER the HLZ, and in the On Act field put {_x setcombatmode "blue"} foreach units group INFANTRY_SQUAD_NAME this way they will be set in careless mode, and will only focus on getting in the bird, however they will not shoot back at the enemy. soo, it could be the lesser of 2 evils, depending on how you look at it. Hope that helps m8! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
tswords replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just wanted to say as a field artilleryman...I F*CKING LOVE THIS SCRIPT!!! now that i got that out of the way, is there any way, shape, or form of creating a mobile Artillery CQ? like say for instance, having the Addaction available on a humvee or M113? this would create a realistic FDC for motorized mortar sections, as their FDC computer is no bigger than a palm pilot IRL, and normally stays in the truck just wondering, if not thats cool too thanks again for this awesome...awesome script! -
Multi-Session Operations v3.3 is released!
tswords replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
and roger. so if i run it on a lan and play by myself...how would i go about completing recon patrols and such?? AI buddies? would the only way to keep it going so it can be the actual "never ending mission" is keep the LAN up?? i thank you for your responses btw :D -
Multi-Session Operations v3.3 is released!
tswords replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
NIPRnet buddy....comms of the future lol soo....an alienware M11x?? i would just start a fake LAN and go about my business or what?? any way to play it as legitimate SP?? like have the mission be under scenarios? im confuzzled. 2 days, no sleep. fun stuff. bear with me lol -
ArmA II focusing too much on realism?
tswords replied to Cookieeater's topic in ARMA 2 & OA - GENERAL
i will admit that BIS storytelling has gotten a bit dry and soulless in their campaigns. However, the beauty of ArmA II is that it can be both as realistic as you want, and can be as gamy(?) as you want as well. its really all up to the broad views and brilliant ideas of the community who make those after market missions that makes ArmA II what it is. As far as immersive storylines in BIS campaigns, i think Harvest Red and Operation Arrowhead did miss the bus for that a little bit. Hell, i was more immersed playing that pvt joe blow in ArmA 1 when Sahrani took the turn that koreas fixing to make (political joke?). But in the end, i personally feel that the game lost focus on the big picture. On the "why we're here" aspect of battle. Really, that doesnt bug me much cuz it doesnt matter why youre here after the shooting starts. what matters is staying alive to say "i was there" lol. offtopic? maybe. but on this issue im kinda neutral. so im just throwing my 2 cents in. cha-ching. -
Multi-Session Operations v3.3 is released!
tswords replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
First off, this looks like a friggen awesome concept for MP, gives it that "Tour of Duty" feel where, you actually are deployed to takistan. very immersive. however ive skimmed through these forums and, im sure most of you know my issue with playing multiplayer right now (see "location" under my avatar if unaware) and i saw it mentioned once, that it was SP compatible. now, exactly how compatible is it?? if i were to DL the US v. TK mission, and run it on my own laptop how would it happen? i would find out for myself right now, but as usual, pulling night shift in the CP. Has any1 played it in SP? howd it work? i normally dont ask this many questions unless im really interested in something...you guys should be proud...i never even asked my wife this many questions about anything :rolleyes: -
i would call this subtopic A: Getting on top of tall things. my theory on tall things - if its taller than you, and theres no conventional means of getting up there yourself, then theres generally no reason to be up there. BUT!!! The Army and all of its great wisdom DOES support the buddy boost system, as it does tend to get more than one person on an elevated surface to see the enemy from a different, higher, hopefully covered point of view. I mean, yes technically you can, but dependant on the situation is it really necessary? in todays scenario it wasnt. thats why that guy got hurt. hes an idiot. but say i was assaulting a town and there was a wall that i just HAD TO GET UP ON OR ELSE FISSION MAILED then yeah, id go to the next lowest ranking guy and be like - crouch down b*tch, i got a world to save...up there. in short....yes but it sucks when youre the guy on bottom. (try not to make that gay please)
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well, its not that hard really. just takes a good base, a lot of momentum and NO BODY ARMOR. therefore, by my example, its not really even doable in real life. i mean, he didnt even get up there. he just fell like a brick and cried like a pansy. do we want that in arma 2? where we can just keep the ladders we have? do we want to fall like bricks and cry like pansies? i mean, i dont. i respect the laws of physics, as i was always trying to break them when i was skateboarding. hard lessons learned then are good things to know now. like knowing not to try to jump onto a 7.5 ft H Barrier while in full combat gear.
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back on topic - because he didnt really respect the laws of physics. the mass of his body armor outgunned the integrity of his skelatal structure. its a long story, it was ironically during a training exercise. he tried to get ontop of an H barrier to man an elevated fighting position (F*ck ladders, right?) BAM, next thing you know we got 2 blackhawks coming to pick his dumb ass up. now im SURE it would be doable in plate carriers, not these overweight IOTVs we have. but thats for another thread =]
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funny story - we had a high speed killer try to climb a ~2m wall today (Hesco Barrier) in full kit (~50lbs) Dislocated his shoulder.
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20 Years old, What matters? 3 years of Proud Service, 2 Years Married (last week), 1 year old son. wouldnt change any of that sh*t even if you put a gun to my head :D
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to butcher one of my favorite quotes from Monty Python "Its not a matter of momentum or how long it takes, its a matter of weight ratio" Look you can jump with all that gear on, as fast/soon as youd like. you're going to break or strain something. and the medic is going to laugh at you. Doc: What happened? You: I was jumping around like an idiot Doc: Not so much common sense huh? You: I saw it in Battlefield and though "hey, jumping around can save my life!" you find that v key yet? cuz it doesnt seem that youre over this. i can troll some more if you dont get the point just yet. FACT: IM TIRED of seeing games portray the military as a SPORT with SCORES, K/D Ratios, and STATS. The only stats that matter to me in ArmA II? Did my squad make it out alive? Is the Mission Complete? The second you drop the word "kill" or "score" into something, it turns people into tools. In Closing, BF2, BFBC2, CoD, MoH, You were all the sluts i practiced with, its over. ArmA II, will you be my wife?
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this is sliding offtopic but i cant help but to answer a question about the military....gahhH! the difference between Military MGRS and BIS MGRS is the Military numbers their grids ON the line, whereas BIS numbers them INBETWEEN the lines. so, a BOX in BIS is equal to a "crosshair" IRL. in laymans terms....yes that would mean the space between the 2 sides of the box. lol.
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MGRS Grids MOE (Margin Of Error) 4 Digits = 1000m 6 Digits = 100m 8 Digits = 10m 10 Digits= 1m hope that helps :D