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tswords

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Everything posted by tswords

  1. tswords

    Parachute Question

    ugh. nevermind. i don't have time for this. if a moderator see this, please delete this thread as it was clearly a waste of several peoples valuable time.
  2. tswords

    High Command and getting troops to load a vehicle

    addactions??? hmm...i never used this setup in that context. could you be more specific??
  3. tswords

    ArmA 2 Player Occupation

    US Army Forward Observer. E-4. Currently deployed in Iraq. fun? not for an FO.
  4. tswords

    Parachute Question

    its funny cuz this is a thread for discussing ideas or requests for addons. if you read my post (which it doesnt seem like you did) youd see that i was asking (another word for request) if anybody had a ROUND T-10C Style parachute addon or replacement pack for the non-steerable parachutes, if not then this would be an idea for an addon. im not asking for a script for a halo jump. read before you condescend. thanks.
  5. tswords

    High Command and getting troops to load a vehicle

    granted i have entirely too much free time, i went through all that to try and preserve the realism of being one soldier among many. really all you have to do is do it once, and save it as a template. the only true flaw i see with my method is its bulk in taking up radio trigger slots. EDIT: the above method i used was the original, to make it simpler (and less painstaking), you can just name the group leaders and put this in the onact field of your triggers: MOUNT: {_x assignascargo btr1} foreach units group a11 DISMOUNT: not too sure, but you might be able to {unassignvehicle _x} foreach units group a11
  6. tswords

    High Command and getting troops to load a vehicle

    Well there is actually a way to do it without teamswitch. Radio triggers my friend!!! youre gunna need 2 radio triggers for each group you want. 1 to mount and 1 to dismount. Step 1: name each and every one of the soldiers in your groups. what i do to make it easy is just a11, a12, a13, and etc for my first squad, and a21, a22, a23 and etc for my 2nd squad. its a PITA but worth it. Step 2: name the vehicles you want them to mount up on. (ex. Stryker1, Stryker2, BTR1, BMP2, etc) Step 3: Create a trigger with a 0x0 Radius. set it to Radio Alpha (or whatever), repeatable, and in the onAct field put: a11 assignascargo btr1; a12 assignascargo btr1; a13 assignascargo btr1; and so forth for each member of that squad/group. this will be the mount up command for that group Step 4: Create another trigger, set it to Radio Bravo (or w/e), repeatable, and in the OnAct field put: unassignvehicle a11; unassignvehicle a12; unassignvehicle a13 and so forth for each member of that squad/group. this radio command will FORCE that squad/group to dismount their assigned track/truck Viola!!! you now have mechanized infantry with seperate control of your dismounted and mounted elements. the only stipulations are these: -IF once you give your Mount Up command the squad doesnt automatically mount up on their assignedvehicle, you migh have to give them a "LOAD" WP on the HC map, they will then move to that WP, then proceed to file into their assigned truck in the editor. -ONCE the infantry are mounted up in their vehicles and you want them to move, you have to give the MOVE WP to the MOUNTED ELEMENT, not the infantry. It works. I promise. ive used it in several different scenarios with several different infantry/vehicle types. any questions, let me know!!!
  7. tswords

    Arma 2 Player Age

    20 years young with a wife, child and a career in the US Army. not sure if the wife part will be true when i get back from Iraq lol :rolleyes:
  8. tswords

    Your top 5 non-BIS games of all time

    lets see here... id have to say 5: World War 2 Online (Battleground Europe) 4: Star Wars Galaxies 3: Americas Army 2 2: Battlefield Bad Company 1 and 2 1: Mass Effect Series (ive played through 1 and 2 like, 5 times now) The combined amount of time these games have taken from my life combined is astoundingly sad. probably months.
  9. true ive heard some great things about COC/CEX, but i havent really experienced it myself. i have every intention of trying it out though! just cant cuz no personal internet out here (f*ck iraq!) but for now the HC Module for ArmA 2 is creating some intense command and control scenarios for me. As long as i can control my squads and call in IDF and CAS for them, im satisfied. not IMPRESSED, but satisfied :cool: wouldnt mind a wet dream-inducing mod though lol wake up like :butbut: :o
  10. well its incomplete, but its far from not fun. if really leading an AI squad gets too stale for you, try leading an AI platoon. its way more fun, being accountable for 40 somthin dudes rather than the normal 9. i mean the menus arent complete, but really how much more complicated can ordering your guys get??? Go there....Attack that. thats really all you need. I mean the triggers i made went ahead and completed it to my personal preferences the list goes this far. Convoy Halt. 1st Squad Mount/Dismount 2nd Squad Mount/Dismount 3rd Squad Mount/Dismount Convoy continue movement. and the generic go there....attack that. that is all you need really. what more are you looking for honestly? you have your behaviors, you have your movement speeds, you have your fire/engagement controls, you have your formations....what more do you need???
  11. Bump and an idea - I noticed with the First Aid set of modules placed on the map, i can "Take out injured" member of a vehicle crew... now i have no idea on how to find the configs on actions such as this...but i figure, is there a way to reverse it???
  12. it always ends the same way, no one ever gets a solution and the issue is just dropped... I saw one thing in VBS2 Lite that made me bust a nut. Using a personal M4 in the turret of a humvee, M1, anything really. Now knowing that VBS2 is just a heavily coded version of arma 1, im assuming its possible to do in arma 2??? every forum i see somone says "using attachto blah blah blah" and a solution is never reached. i want to shoot my damn M4 out the TC side of my humvee!!! someone please gimme a clue? or point me in the right direction if this things been solved?? youll be my hero forever, and youll recieve a gift basket in return for your awesomeness.
  13. now is this compatible with AI?? like if i attached a bunch of dismounts in a HMMWV is it possible for them to engage a threat from the inside of the truck? i mean, is it possible with action commands, engage/target commands and whatnot? or if im rolling 4 hummvees and im the TC of the lead truck, am i gunna be the only one engaging roadside targets while every one else kinda just sits there? just seein what i can do from everyone elses point of view cuz i cant get a taste of arma2 for another 4 hours... f*ck the TOC...:mad:
  14. word. thanks man. all i wanna do is make some awesome GK Mod missions.
  15. MarkWick is right. really its on the squad leaders to decide who takes cover where, who shoots at what and who patches up the retard who ran out front of the MG nest. Your job as the HC guy, (really i found the HC module works best at the Platoon Leader level) is to ensure your elements are placed correctly, and command and control them to outmaneuver your enemy. Usually what i do is have a squad of 9 under my direct command (me, the Platoon Sgt, the Platoon Medic, 2x MG Teams and the Platoon FO Team) and then 3 Dismounted grunt squads under seperate HC command, and the mounted element under a seperate suboordinate command. This allows me to maneuver my dismounted squads in and around the enemy, and the mounted element (Strykers, Humvees, what have you) to support by fire positions... If someone goes down, i order my medic to go and get him. If something needs artillery, my FO team nails it. Its all about Command and Control as the PL. Its on the Squad Leaders to take care of their immediate situations, and its on you to take care of the Bigger Picture... hope that was long winded enough for you! =] PS, you can also add some Radio Triggers to command your troops using the CBA/BIS Task functions for more detailed stuff, such as breaching buildings, Defending positions and patrolling areas. I have Radio triggers set up to mount up the squads on their own tracks/trucks. Its all about the 0-0 menu lol
  16. Okay, is searched for it, maybe put in the wrong words but i couldnt find anything. does any1 know if the Stryker MC vehicle is compatible with the artillery module in any way shape or form?? if so what magazines i gotta load into it?? that and any tips on getting AI to unpack and assemble an M252 mortar with a trigger or something....as well as disassembling it and packing it back up? im a mortard what can i say. any help would be great
  17. shouldnt be too hard to keep safe...missions pretty much stopped, so now its redundant checks to make sure we have all out equipment to head home... i mean reduntant in the most literal manner ever lol
  18. i appreciate you havin a look Kremator, im not exactly free of time out here...lol the majority of the time im on the forums im at work...the rest of the time im either asleep or working lol. deployments...not as action packed as ARMA2 portrays them :rolleyes:
  19. damn, i got no idea on how to script, i tried but i just cant embrace it lol. i know that youre able to do it in ACE, but for some reason ACE doesnt always initialize right for me. Like sometimes ill get everything i need, but when i wanna plant some C4, i dont get the action to do so in the interaction menu. thats why im tryin to steer away from ACE. even if its a script outside of the R3F ill work with it. if any1 could give me a clue, an init line exec/script or anything. all im tryin to do really is add that "load body into vehicle" action FROM ace, TO vanilla Arma2. the R3F script just would be a nice touch to it. anybody got any clue on how to do that?
  20. awesome bro, thanks!! if you could post whatever you get, if you get anything that is, that would be much appreciated!!!
  21. hmmm....that is a script i use frequently and that would REALLY compliment any missions i create more than it already does
  22. NO SH*T?!! i just did the same exact f*cking thing!!! hahaha my beautiful DPMS 24" AR15 sold because my wife couldnt handle the responsibility while i was deployed. she doesnt know what the money was for yet though lmao fun times fun times.
  23. dont worry, i made the sad mistake of getting the PC version unknowingly hoping it would be anything like the original OFP....i immediatly took my old PC out back of my house and shot it with my CAR15... seriously did. maybe not for that reason but it makes it funny no? just curious...what ranked 1st?
  24. I serve as a FO in the US army and ive seen my share of explosion types. Now, a suggesstion that im sure made its way to the forums a few times, along with one i havent seen - Mortar/Artillery Ammo Airburst/Delay - it would be awesome if the artillery module supported Airburst munition fuzes, as well as fuze delay. For instance, if i have infantry dug in a defensive position, i would want a VT shell in the fire for effect mission, creating a shotgun like shrapnel effect raining down into the position. Another thing would be delay fuzing, say for instance i have a bunch of baddies in a treeline shooting at my platoon, i would call for a fuze delay fire for effect mission, preventing the rounds from exploding on impact with the branches (which happens all too often in my experience with Arma II) instead, the round would strike a branch, and continue flight for another .05 seconds, just enough time for it to hit the ground level of the forest and send chedaki limbs flying my way, rather than tree limbs. -Another Artillery Suggestion On one particular training event i got to use (call in) something i thought was very practical for modern warfare. IR Illumination. Acts as a normal flare, but to the naked eye looks like nothing more than a star in the night sky, but with NVGs on it lights up the whole grid square, enabling the FO to pick out his targets without really having to worry about them going "oh sh*t! flare, FLARE!!!! RUN!!!" (assuming they dont hear the subtle pop of the round overhead) this would be complimented by IR flashlights as well. Just sharing some of my experiences IRL and wanting to see them in game is all, let me know what you think!!
  25. tswords

    Mortar Ammo/IR Lights

    lookin forward to it, as the days of the FOB personal internet are not far off lol. Glad to see work ethic among the developing teams. now if only we could get a FISTV... *hint* :D
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