Posts posted by spektre76
Got some help from antonio flemming. Thanks for the suggestion brother!!!
They should make a small map of Osama's compound. That way you and your TF86 Seal team can re-live the moment!
i was going to order one. but only a arma3 logo in the front is a bit boring. i tried to cutomize the backside by using the arma3 cover art. but that just looked stupid.
if someone has some cool a3 artwork which is suted on the back. share them
Hey Mods why don't we make a sticky thread for a T-shirt design contest. The top 5 would be submitted to BIS for review. Of course you'd have to see if they would even entertain the idea. There are some pretty talented artists on here.
The separate combat gear and uniforms will be a huge help to modders. And, weapons? Depending on how much is moddable (say, if they add in more than just 3 moddable slots - sights, barrel, and underbarrel), we could have many different customizable mods for weapons. But, That guy is right, hopefully there are the basic weapons (old weapons in addition to new weapons) at least in the editor if all of them aren't used by units.
I think they should make it like "Pimp My Gun". That way we can pick a VLTOR MUR reciever, Magpul parts ect. And get dual optics like the EOTech
3X FTS and EOTech XPS3 combo on the top rail of the M4. And how about some custom shotty's like this one:
(I know it's airsoft)
Hey guys you think I should get rid of the "AD" in my sig and replace it with something else or just entirely? I also put a canvas texture on it too. Is it even noticable to any of you?
I wanted this to look like a simple military patch and not like a trendy logo. Yes I can do much better designs, LOL. It was concieved in the Black Ops icon designer for your clan logo.
The 1%'ers should never have had tax breaks in the first place.
I think taxes should be scaled to your income. So, since I am literally paying 27% to Uncle Sam from the jump, so should Ritchie Rich. And on top of other things guys we are taxed several times more on things we buy. So, they are double and triple dipping us.
Here's a WIP vid of my PulseRifle.
Still no texture.
I hate UV mapping... :rolleyes:
Dude I literally saw this gun in my mind almost 6 years ago. Talk about Deja Vu!
Nice work man, hope to see it in game soon!
I updated my ATi HD4890 drivers to v11.11 up from v11.6 and now I have choppy, laggy frame rates!!!!!
A library of accessories for some weapons at release and then with DLC eventually covering them all so we can do this:
Magpul: CTR stock, MOE grip, angled foregrip and PMAG + MBUS front/rear sights.
EOTech: 3X FTS scope and XPS3 holosight
Noveske: KX3 flash hider.
VLTOR: MUR upper
Daniel Defense: R.I.S.
kind of like how pimpmygun works!
This way if you release MOD Tools we can start making new accessories as they come out in real life.
You know like someone making a 'La Rue Tactical' set or something.
US Navy term:
"Seadonkey" - A woman you wouldn't otherwise copulate with on a normal basis however after some "time" away at sea ends up looking like Jordana Brewster.
(I am using ACE, ACEX, ACE_SM, ACE_RU, ACE_US NAVY, CBA and ACRE and my game is A2:CO)
Okay what I am referring to is the green overlay icons you get when you want to climb a ladder or enter a vehicle, things like that. And no data on how many magazines I have left (upper right screen). I also cannot sight my scope for sniper missions either with 'Page Up' and 'Page Down' keys because no numerical overlay shows up. And the Vector binoculars don't show me distance anymore.
Is this something I did or ACE or a patch? I am patched to v1.59.
Finishing my Ultra AP I made 3 years ago, can't belive I found it! I need to refine it and actually make an interiorfor it.
It has a mini self protect or offensive rocket pod, 25mm chain gun that can have a LRSS rifle mounted on it, FLIR and Thermal optics. It also has generator hook ups to power varios mobile communications and electronics systems. A 600hp 4.0L Hybrid Trubo Diesel AWD system powers this vehicle and has four 200hp/500lb-ft MotoCzysz electric motors so the operators can go stealth. Vehicle weighs 3 metric tons and has a top speed of 100mph. Seats four operators internaly and two externaly in the back.
Finishing my Ultra AP I made 3 years ago. I need to refine it and actually make an interior.
I've seen some people but you always have to have thier MOD's or take some of your's you have installed off. It's pretty frustrating to say the least.
Ex-Navy Air Traffic Controller will be Air Operations Controller online!
Hey guys just offering my skills as an ex-Air Traffic Controller. I was also a prior Electronic Warfare Operator on P-3C Orions. I did ESM, FLIR, and "other" tactical operations.
So, if you need a guy on the team, PM me. I have:
RH_(all weapons packs)
Six Updater (ran yesterday).
Agreed, looking forward to this one
I am too, I just need a Dev to make it work. I can model, not code. I used to make vehicles and weapons for BF2.
Removed as a gesture of good faith.
Done with the lower reciever. Now it's on to the buttstock, grip and magazine. (Barrett MRAD (Multi-Role Adaptive Design ) in .338 Lapua Magnum, 7.62 NATO, .300 WinMag).
Take care with booleans, they tend to be messy in randomly creating stray vertices on straight edges all over the mesh (as in not only in the region of the boolean action itself), thus requiring major cleanups usually.
Oh yeah I know brother. I always use 'STL Check' when I finish a model.
@SPEKTRE76, looking good so far! Out of interest, are the "Teeth" on the RIS directly attatched to the rest of the model or are they "free floating" so to speak?
No what you see is all one single piece. I like to model like that ;).
I will doing the lower reciever as all one piece as well. 'ProBoolenes' in 3DS Max '10 x64 makes lfe really, really easy now.
I use to have to cap every hole by hand, took lot's of hours. This reciever only took me 45min to make.
I truly hope a MOD developer takes notice and wants to use my model. I have no idea on how to get it in the game. Maybe Robert Hammer will
grace me with his expertise!looks good spektre76' date=' i can't wait to see the final product[/quote']
Thank you, oh and hey guys I'm going to make the carbine in my signature too. It will have a bolt system just like the KRISS V does.
The bolt will slide down into the pistol grip thus virtually eliminating recoil. This one in my sig is actually a 6.8mm SPC. I have to dig up my old M4A1 model I made 7 years ago on 3DS Max 5.0!
Hey man looking good. Maybe I can send you my Barrett MRAD sniper rifle so you can add it in to your MOD.
I'm working on making the Barrett MRAD sniper rifle. Here's the upper reciever so far.
I'd rather see them with the new Carbon Nanotube Cloaking technology.
Arma 3: Community wishes & ideas- NO DISCUSSION
in ARMA 3 - GENERAL
Posted · Edited by SPEKTRE76
The "pink mist" when shooting someone in the head while sniping. And how about some limb tear offs and body flying when using the "Fist of Death" (M107A1). Oh and we need "trace" added in besides splash.