Reedtech
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10 GoodAbout Reedtech
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core_pfieldgroups_3
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Computer HW/SW Repair
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PC Tech
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reedtech1989
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Biography
Learning Scripting, Texturing
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Description Error Help
Reedtech replied to Reedtech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I found it in config.cpp, going to try and add my custom sound too it now. Will update if it works. ---------- Post added at 08:00 PM ---------- Previous post was at 07:42 PM ---------- I added this into the config.cpp And I removed the soudns from the description and I added the wind.ogg to the sounds folder that is defined via config.cpp and I get this error. -
Description Error Help
Reedtech replied to Reedtech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im looking for it now, here is the revive im using http://www.armaholic.com/page.php?id=6273 Try to help me if you can please. -
Description Error Help
Reedtech replied to Reedtech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
// Mission Header class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; onLoadMission = "REVIVE TEST MISSION"; OnLoadMissionTime = FALSE; // description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "BASE"; respawndelay = 4; disabledAI = 0; #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\define.hpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp" /////////////////////////////////////////////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class Revive { // paramsArray[1] title = "Number of Revives:"; values[] = {2000,1000,20,10,7,5}; texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; default = 10; }; }; class CfgSounds { class wind { name="wind"; sound[]={"wind.ogg",0.09,1.0}; titles[]={}; }; }; heres the error I got. -
Description Error Help
Reedtech replied to Reedtech's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
But I want to combine the two together without problems, any idea how? -
This is my Description, Below it is what I'm trying to add into it. Any assistance would be aprechiated thanks. // description.ext settings for revive /////////////////////////////////////////////////////////////////////////////////////////// respawn = "BASE"; respawndelay = 4; disabledAI = 0; #include "revive_sqf\dialogs\config.cpp" #include "revive_sqf\dialogs\define.hpp" #include "revive_sqf\dialogs\rev_cam_dialog.hpp" #include "revive_sqf\dialogs\respawn_button_1.hpp" #include "revive_sqf\dialogs\respawn_button_2.hpp" #include "revive_sqf\dialogs\respawn_button_3.hpp" #include "revive_sqf\dialogs\respawn_button_4.hpp" #include "revive_sqf\dialogs\respawn_button_1b.hpp" #include "revive_sqf\dialogs\respawn_button_1c.hpp" #include "revive_sqf\dialogs\respawn_button_2b.hpp" #include "revive_sqf\dialogs\respawn_button_3b.hpp" #include "revive_sqf\dialogs\respawn_button_4b.hpp" #include "revive_sqf\dialogs\respawn_button_1map.hpp" #include "revive_sqf\dialogs\respawn_button_2map.hpp" #include "revive_sqf\dialogs\respawn_button_3map.hpp" #include "revive_sqf\dialogs\respawn_button_4map.hpp" #include "revive_sqf\dialogs\OK_map.hpp" #include "revive_sqf\dialogs\dead_cam_dialog.hpp" #include "revive_sqf\dialogs\rev_cam_dialog_blank.hpp" /////////////////////////////////////////////////////////////////////////////////////////// class Params { class DayTime { //paramsArray[0] title = "Time Of Day"; values[] = {-6, 0, 8, 13}; texts[] = {"Morning", "Clear day", "Sundown", "Night"}; default = 0; }; class Revive { // paramsArray[1] title = "Number of Revives:"; values[] = {2000,1000,20,10,7,5}; texts[] = {"No Revive","Infinite - Cadet","20 - Easy ","10 - Normal","7 - Hard","5 - Extreme"}; default = 10; }; }; Trying to add this into it but I keep getting errors every way I try to. class CfgSounds { class wind { name="wind"; sound[]={"wind.ogg",0.09,1.0}; titles[]={}; }; }; Plz someone compile this together so it works properlly. Thanks again.
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I guess to simplify my question, I would like to retexture the hummv black, how do I go about doing so?
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I'm trying to figure out where the file is I need to edit in photoshop is located, and what to convert it to and where to put it. Also where and if there is a script I need to rename the texture to the custom one I made. I have done this once before in arma 1, but im rusty any help would be aprechiated. ps: what files do i need to put into the addon folder before I binarize it? Also I cant seem to get textures to be previewable in visitor 3, can you run bulldozer in there if so how? When i have this object selected and i try to preview the textures by double click them nothing happens.