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RogueMerc

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Everything posted by RogueMerc

  1. RogueMerc

    Project RACS

    well done, an excellent addon :)
  2. Static Weapons: NSV machine gun 2A36 Giatsint-B Podnos 2B14 ZSU-23-4 "Shilka Self Propelled Artillery: 2S5 Giatsint-S 2S7 Pion DANA Hotwizer Tank's: T72 T80 APC's: BTR-70 BTR-80 BMP-2 Wheeled: Dozor Ural UAZ BRDM-2 Air: Mi-24 Mi-26 Mi-17 Su-25 Antonov An-12 Antonov An-26
  3. thats what i thought it seems highly unlikely that russia will supply the cdf with t90 when russia supported the insurgents.
  4. I got confused didnt mean replace the truck(Ural) i meant the jeep the CDF use( i always get mixed between these two) ---------- Post added at 02:30 PM ---------- Previous post was at 02:27 PM ---------- i agree the cdf have plenty of T72's but maybe they add a couple of upgrades
  5. So what do we agree most on *Keep the current weapons but upgrade them or new weapons from eastern countries or add western weapons *Stick to a Defence force or add an Attacking force *Keep a few of the vehicles like the T72 or upgrade to the newer versions. *Add an elite Rapid Reaction Force fit in for both defense and attack *A Defensive navy or add a new navy with both attack and defend capabilities *A new uniform and armour plus add a new desert camo scheme
  6. i agree entirely especially the MI-26 and AN-12 Maybe the CDF could begin a project to improve thier arsenal so as a result they built an upgraded version of the BMP A replacemnet for the Ural could be the DOZOR-B http://www.deagel.com/library1/medium/m02008032900011.jpg
  7. I see what mean, stick to eastern bloc equipment like maybe AEK-971 or maybe the old AK74 which is locally built could be modernized similar to new AK200 the russian are developing like this one http://www.gunblog.com/wp-content/uploads/2010/05/2654328-tfb.jpg and the 2S7 pion. Perhaps the CDF made upgrades for the T72 like isreali's did when they got the M60 MBT form the US About sea/lake thing, if the green sea is a lake how did the us manage to send the USS Khe Sanh to chernarus
  8. another request would be a south America addon involving Brazil and Venezuala so you could have Brazil backed by the US and Venezuala backed by Russia like AK-103 rifles ---------- Post added at 10:56 PM ---------- Previous post was at 10:51 PM ---------- I partly agree with that fact but take a look at these links http://community.bistudio.com/wiki/Image:arma_2_island_locations.jpg http://community.bistudio.com/wiki/Image:ARMA2_Map_of_Chernarus.jpg what about utes, or say you were making a mission where the CDF send a peace keeping force to Isla Duala a navy would be needed what about a CDF of 2009 and then a CDF of 2015 (improved)
  9. I like the cdf alot but for me the only problem for me is that CDF doesnt have alot to choose from really, so maybe we could have sections so for example: *An Airforce that has for example additional plane's like the c130 transport and recon craft similar to awacs/Nimrod *A Navy that Consists of frigates,Carriers and Transports ships for example HMS Albion maybe even submarines and hovercraft for shallow water patrol and transportation or other watercraft that could do the role. *Spec Ops like the Spetnaz that use more modern equipment instead of standard issue ak74's they could use the MP5 fitted with the m203 like in the RH SMG addon, and better body armour issued to them and camo's and various tactical assault gear, NVG's, balaclavas. *Marine and Airborne regiments so you could have Chernarussian Marines trained by the US and a Para group similar to the 16th Air Assault of Britain *Police Force consisting of SWAT/Riot teams, regular police and patrol vehicles (just a small bonus) *Mobile Artillery like the Nora B-52 ....Weapons.... HK33A2 for Rifleman M60E3 for Machine Gunners HK33A2 with a 40 mm HK79 UGL for grenadiers and maybe officers HK33A2 and AT4 rocket launcher fot AT operators what do people think about this
  10. Hi, I was wondering how I create reinforcements for a mission Im aiming to create. ...ATTACKING SIDE... 1.Create Five Heli's & Five Squads 2.Load the Squads into the Heli's 3.The Group of Heli's move to Landing Zone an drops of the squads 4.The Heli's leave the area. The above gets repeated again for say Ten times in five minute intervals. ...DEFENDING SIDE... 1.After the attacking side land six groups of defenders engage the attackers. 2.After a certain amount of time another group of defenders are spawned. This also gets repeated for ten times. Please help me out. :)
  11. tried it again works well.
  12. I like the sound of that could make good spy/recon and insurgency missions. :) ---------- Post added at 04:43 PM ---------- Previous post was at 04:17 PM ---------- maybe, but i like the cdf alot but for me the only problem for me is that CDF doesnt have alot to choose from really, so maybe we could have sections so for example: *An Airforce that has for example additional plane's like the c130 transport and recon craft similar to awacs/Nimrod *A Navy that Consists of frigates,Carriers and Transports ships for example HMS Albion maybe even submarines and hovercraft for shallow water patrol and transportation or other watercraft that could do the role. *Spec Ops like the Spetnaz that use more modern equipment instead of standard issue ak74's they could use the MP5 fitted with the m203 like in the RH SMG addon, and better body armour issued to them and camo's and various tactical assault gear, NVG's, balaclavas. *Marine and Airborne regiments so you could have Chernarussian Marines trained by the US and a Para group similar to the 16th Air Assault of Britain *Police Force consisting of SWAT/Riot teams, regular police and patrol vehicles (just a small bonus) *Mobile Artillery like the Nora B-52 ....Weapons.... HK33A2 for Rifleman M60E3 for Machine Gunners HK33A2 with a 40 mm HK79 UGL for grenadiers and maybe officers HK33A2 and AT4 rocket launcher fot AT operators
  13. I have always liked to of had a modern version of the CDF like the Eurocopter Tiger to replace the Mi-24, Ak 5 rifles and the israeli Sabra tank
  14. thats a nice script, i tryed it out it works fine but how could i change it so this happens. instead of random heli approaches they come from one direction. One more thing is i put the first wave of attackers on map using editor(no script) im on the attacking side,but the 2nd and 3rd are scripted. So for Example I land at landing zone with five squads then whenever i wont radio in for another wave. by the chears for the help so far and i will put your parareinforce in another mission.
  15. I was hoping someone could do a template for me so that i could play about, say change the units involved. or someone to guide me on what do
  16. hi all Im making a level where the AI have to defend a specific building on all floors untill reinforcements arrive. I know how to make the AI stay standing, prone and crouched and I also know how to make them wait untill the convoy come, but I dont know how to make the AI enter a building and defend a building from all floors in the building and fire out of basically every possible window and then exit the building when help arrives
  17. all of the above are working but now I want to modernize the CDF a bit by giving them the SG550 from the SWM Swiss Armory addon but the only problem is everytime i change the config.bin file located in the Characters 2 PBO file the game wont reconize it and fails to load. Any help would be most welcome.
  18. Hi, I was wondering if anyone give me any help on editing the unit loadouts. Im using the Chernarussian Red Army troops by Rellikki but would like to change their standard Ak-74's to the AK-103 from RH Ak's Pack. thx in advance
  19. what i mean is editing the config.bin file like this one. what i wanna do is change the HSO_AIMS74 to RH_ak107 faction = "HSO_SLA_Faction"; side = 0; identityTypes[] = {"Head_CDF","RU_Glasses"}; faceType = "Man"; genericNames = "RussianMen"; vehicleClass = "Men"; portrait = "\HSO_SLAINF\portraits\soldier_ca"; model = "\HSO_SLAInf\INFSoldier"; picture = "\Ca\characters\data\Ico\i_null_CA.paa"; icon = "\Ca\characters2\data\icon\i_soldier_CA.paa"; accuracy = 2; camouflage = 1.4; sensitivity = "0.5 *2"; minFireTime = 10; scope = 2; cost = 40000; weapons[] = {"HSO_AIMS74","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; magazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East","HandGrenade_East"}; respawnWeapons[] = {"HSO_AIMS74","Throw","Put","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnMagazines[] = {"30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","30Rnd_545x39_AK","HandGrenade_East"}; class Wounds
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