Whiteraven
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10 GoodAbout Whiteraven
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Ty profT
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Is there a download link for this somewhere?
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ARMA2 [FMP] FullMetalPanic Addon Relase
Whiteraven replied to sagarasousuke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Would be quite kool to have some kind of tranform option :P Turn into a jet or sumthin lol Looks good -
ACE 1.7 (Advanced Combat Enviroment) for OA/CO
Whiteraven replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ty to the ACE team. Merrychristmas -
Custom made supports Try this: If you set the units you want and give the leader of the group a hold waypoint. Then create a trigger which activates on say radio Alpha, set axis a and b to zero, set to repeatedly, make the trigger a switch then type in the activation box sumthing like: Hint: "Swat team coming to you, over" so you know it's working. Then sync 'F5' the trigger to the Hold waypoint, then give the leader a move waypoint to your player and make the waypoint timeout after say 60 Seconds (Min:60 Mid:60 Max:60) then another waypoint on the leader which is cycle. So evey time you want support, just radio Alpha, they'll move to you, wait one minute, then return to their original postion untill you call again. P.s u can add a vehicle for them, after hold. get in, move, getout, (timeout), get in, move (back to base) then cycle. P.s just checked out your addons.. Gd work V
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Help with init eventhandler for ruck loadout
Whiteraven replied to ADuke's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Ok my mistake, the rucks where working fine, it was just taking a good while to display the contents. All good P.s My hat off to sickboy, ur a busy bee -
Vilas!? You have like 3,500 posts and you cant script!! what on earth have you been doing on here! ;p On the guard waypoint issue, i think the problem there is that you need to set up a trigger (Guarded by opfor/bluefor) then give a group a guard waypoint. It's actualy quite advanced i think, e.g the nearest group will guard the trigger radius if attacked, then the next group, then the next etc Anywho
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Im not sure how many of you are Civilization fans, though I think this idea would be appreaciated by most, and if it wasnt for the fact im only a beginner at scripting, I'd try to give it a go myself. I think it would be a good idea to create a mod that allows the player to interact with various factions via UI, I dont think its been suggested yet. Just some ideas, think it's quite possible. ------------------------------------------- *Request aid. *Call a ceasefire. (With changing levels of trust when broken) *Make peace. (Success depending on your 'honourability') *Declare war. (Which changes their disposition towards you - effects future negotiations) *Ally with a faction against another. *AI ability to commence negotiations (popup). e.g call a ceasefire if losing, demand surrender if winning - with player choices like Refuse, accept, or only under certian terms and conditions. AI ability to make peace/surrender/request assistance or ally against you with another faction. *Defect to opfor. Defect to independant. Defect to Bluefor. *Threats to opposing factions if their troops are within your 'borders'. *Suggest factions make peace or declare war against another. *Share resources. (With score penalties if they are KIA or damaged). *The list could go on.. Anywho, I know it's basicly copying sidmiers work in Civ games, tho if it's a community mod, whats the harm..
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Diplomacy mod (If possible)
Whiteraven replied to Whiteraven's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@Ben It's a request (I thought this was the right section - my bad) though, although im a novice at scripting id like to help. Im not sure making a campaign would work..? I mean the 2d view of the map then spawning into battle is an excellent idea!! I just dont think building the biggest faction 2d style would work as there's only so much content we have to work with e.g buildings and units. I was thinking more of a UI that can be called which shows the factions disposition and options for diplomacy etc. An addon that runs scripts to effect the AIs behaviour. Im really not 100%, im alittle out of my league -
editing domination
Whiteraven replied to MirindoR's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Does anyone know if there's a way to remove the start cam / introduction.. -
Diplomacy mod (If possible)
Whiteraven replied to Whiteraven's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@ Macadam Cow Ty :) Justice!, it really is the modding community that makes the game, i mean BI did a great job but its the fans that perfect it. You really can do anything you imagine, almost anyway. @Fail Yea, or a joint project.. im more than willing to do as much as i can -
Diplomacy mod (If possible)
Whiteraven replied to Whiteraven's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Mayb not for you m8. Where there's a will there's a way -
Im not sure how many of you are Civilization fans, though I think this idea would be appreaciated by most, and if it wasnt for the fact im only a beginner at scripting, I'd try to give it a go myself. I think it would be a good idea to create a mod that allows the player to interact with various factions via UI, I dont think its been suggested yet. Just some ideas, think it's quite possible. ------------------------------------------- *Request aid. *Call a ceasefire. (With changing levels of trust when broken) *Make peace. (Success depending on your 'honourability') *Declare war. (Which changes their disposition towards you - effects future negotiations) *Ally with a faction against another. *AI ability to commence negotiations (popup). e.g call a ceasefire if losing, demand surrender if winning - with player choices like Refuse, accept, or only under certian terms and conditions. AI ability to make peace/surrender/request assistance or ally against you with another faction. *Defect to opfor. Defect to independant. Defect to Bluefor. *Threats to opposing factions if their troops are within your 'borders'. *Suggest factions make peace or declare war against another. *Share resources. (With score penalties if they are KIA or damaged). *The list could go on and on. Anywho, I know it's basicly copying sidmiers work in Civ games, tho if it's a community mod, whats the harm.. Any takers? ;)
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addAction simplified
Whiteraven replied to mrcurry's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@Curry, ty will be trying it later.. -
Dynamic-AI-Creator (DAC) V3.0 released
Whiteraven replied to silola's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thumbs up Silola :)