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mrmoon

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Everything posted by mrmoon

  1. mrmoon

    Fatalness v.2.0

    I'm looking forward to it :D
  2. mrmoon

    The Great Escape

    Started playing this today pretty sweet so far ;)
  3. Yeah I thought about that but would having 200 or so setidentity commands be a good idea?
  4. mrmoon

    "Competition" for OFP 2011

    Yeah I know I just couldnt seem to get it to work in intro/outro :confused: Also after I take out the array is my team mate supposed to go for the arty or is that my job aswell?
  5. mrmoon

    "Competition" for OFP 2011

    Ok Im just gonna de-pbo this and watch the intro in the editor, Im unsure if this is just something with me but I don't know what else to put in my addons folder :/ Edit: Hmm can't even do that Im gonna try something else. Edit again: Got it! Hey how do you get snow in cutscenes?
  6. mrmoon

    "Competition" for OFP 2011

    Does it require Russian weapons pack aswell or is that included in the winter nogojev?
  7. mrmoon

    "Competition" for OFP 2011

    I think the mission runs but I cant see the intro cutscene:confused: Have you looked in the mission sqm for anything that shouldnt be there?
  8. mrmoon

    "Competition" for OFP 2011

    Thanks playing now. ---------- Post added at 22:42 ---------- Previous post was at 22:36 ---------- Now Im getting an error message 'missing addon kegak107'??
  9. mrmoon

    "Competition" for OFP 2011

    Hi I'm having some problems playing the mission 5 degrees to death. It appears in my missions section but has no play button:confused:
  10. mrmoon

    2 Nogova police missions.

    Two fun mission's, much more challenging then your previous. Makes excellent use of addons however I would prefer them to take place on a woodland island (I modifed them both for mapfact nogova 2) but this is obviously your own choice of course. One bug I saw with 'escort' the final objective is never ticked off. I give em together a 7 out of 10.
  11. mrmoon

    [SP] Training Camp

    Yeah I totally get it, the addons could easily be shaved down.
  12. mrmoon

    (20XX) A cold day in hell

    Many of the problems with the buggy tree's can be fixed by using the 'noe_winter_o.pbo' from the cje island pack. http://operationflashpoint.filefront.com/file/CJE_Island_Pack;43167 The trees are less buggy but are not high quality.
  13. mrmoon

    "Competition" for OFP 2011

    Try from here http://forums.bistudio.com/showthread.php?t=129340 Edit: Oh yeah wooh third place :P
  14. mrmoon

    Russian Modern Units

    Great work!
  15. mrmoon

    [SP] Training Camp

    Just give it a go keep a night free and try it out ;) I know its a ton of addons a ridiculous amount but its a pretty decent mission despite its few flaws and if we want to keep ofp going and going we need to keep playing. If we stop playing and reporting others missions we stop people playing our missions and then we all stop wanting to make anything. Lets give ofp another jolt and keep it alive at least another two years XD Edit: Also don't forget single missions are not necessarily over in a heartbeat some people make missions that seem like they should be part of a campaign and others make em that could be mini campaigns themselves.
  16. mrmoon

    2 Nogova police missions.

    Ahh why desert nogova XD!? Im gonna de-pbo this and move it over to mapfact nogova lol.
  17. mrmoon

    [SP] Training Camp

    Its still better then downloading every last addon individually. :p
  18. mrmoon

    [SP] Training Camp

    Yeah don't get me wrong I loved the incredible amount of new objects,units, scripts etc it makes the whole thing a fresh experience its just I think using chechens, taliban and the generic me rebels would of been enough as the philipines addon looks quite large (unless you are philipino in which case I totally understand why you put it in). I shot the 4x4 to peices but never looked inside (was it osama?). And I made it to the final objective (the squad under fire from insurgent vehicles) but had to scale the mountin on foot lol. I tried getting into both choppers but something went wrong both times :/ maybe it was just me having the draw distance turned right up and slowing things down. But like I said it was a great mission. And oh yeah if you work on it anymore you could make an intro and and outro I think the mission would really benefit from it.
  19. mrmoon

    Hold the line

    Ah yeah I noticed the object placement was spot on, thats something you and me have in common can't stand stuff looking out of place XD.
  20. mrmoon

    [SP] Training Camp

    Ok here is my review. Now this a mission that makes use of many, many, many various addons fortunately the author has saved us a great deal of time by providing ALL nessacary addons in one download. The idea of unzipping all those rar files into one mod folder seems a little daunting and you will wonder if it is worth the time and personally I feel it is and I'm not even a massive fan of counter insurgency missions. SPOILER AHOY! The mission begins with me and my team riding a blackhawk enroute to the combat zone. As we near the LZ I can see the target camp and the smoke cover our boys have provided. As the chopper begins to land a small group of insurgents charge out of the smoke and begin peppering the side of our blackhawk with small arms fire killing two of my seal team members before they themselves are mown down by the blackhawks slow to react door gunner. We are inserted near some tall rocks to the left is a hill that seems to overlook the enemy camp I decide to take the hill as the frontal route to the camp looks suicidal. From the hill we take up owerwatch over the camp and begin laying down some serious fire on the inhabitants, I also have a much better view of the objective from here the camp is almost like a small village made up of various primitive stone houses with a large clearing filled with long grass in the middle. There are a number of figures dotted about the village I see groups of insurgents darting in and out of cover and a small convoy of vehicles attempts to make a break for it but its utterly destroyed by my squads superior fire power. After picking off more then a dozen insugents and expending half my ammo I break cover and flank left towrards the nearest stone house, team close behind. I order my squad to take up overwatch in the village sqaure as I creep through a large hole in the wall of the first building. After exploring a few buildings my team spots hostiles on the hills behind the camp and begins hammering the hillside where insurgent gunmen and vehicles are. While my team are putting fire on the hillside I explore the camp a diverse group of assailants lie at my feet taliban, generic looking insurgents, chechens and what I assume are philipino jihadists. While working my way around the permimeter a strange but typical ofp moment takes place, a man wearing a western syle military unifrom emerges from a wall then proceeds to patch me up then disapears again. There are a few more insurgents left in the vil, I explore buildings, gather inteligence and free hostages. An insurgent mortar team sets up in the hills and Im not quick enough to stop them getting a round off that crashes into the center of the camp and kils my radio man. After dealing with the mortar I gather some more intel then exit the camp and call in the airstrike. The bomber takes a while to arrive but gives us quite a firework show once it gets there, several secondary explosions rip through the camp as many of the arms caches I had earlier dicovered ignite. Now I call in the extraction chopper and this is the first and only major bug I found. You see the first time I called the chopper in the pilot felt a strange urge to be one with the other chopper picking up bravo team, he came into bravos chopper sideways in a mid air colision destroying both choppers and completley wiping out bravo team who where waiting below. I tried again but this time the chopper touched down for a second before leaving us high and dry to make the final objective on foot. (what a dick) SPOILER END This mission makes good use of most of the addons it requires however even I feel a few of them where a tad unessacary, none the less I highly recommend this mission just for its epic, realistic feel and give it a 9 out of 10.
  21. mrmoon

    Hold the line

    Pretty nice little mission. First of all cut the music short, its very distracting and makes the whole situation more chaotic then it needs to be. Secondly I don't know about everyone else but there seems to be a couple of bugs with the island, but that can't be helped. There where a few moments when I thought I broke the mission and then suddenly two m113's come storming in, lucky I picked up an rpg. Again I thought I had broken the mission until I was set upon from two different directions by Americans flanking us through the woods. All in all I enjoyed it was quite a short, easy mission with nothing spectacular going on but well made and solid none the less oh and I liked fighting in the eerie green glow of the flare's. So I give it a 7 out of 10 :D
  22. mrmoon

    [SP] Training Camp

    Good news Ive got an ofp mission marathon ahead of me tonight . Edit: God I hate the host you use.
  23. mrmoon

    Fatalness v.2.0

    Haha ok I was wondering about that I managed to jump in another truck and drive off but had no idea where to go LOL. Ill finish it 2mrw and write my review Great mission, quite hard but so many awesome new features. SPOILERS! The mission starts with a fantastic cutscene showing a group of militants on some genocidal orgy of destruction attacking and murdering everone in your home town. Gameplay begins with you arriving via truck to a Russian camp in a destroyed village you have to sneak in, knock out a guard, steal his weapon and clear the area of hostiles. Some of the new features like the new ammo collection system are a little buggy or don't work amazingly well like the punch weapon, but other more then make up for it. There are many items both mission critical and novelty based (like the cigarettes) dotted around the village and inside buildings that you can pick up and use. Once you have cleared the village and located and healed the wounded Russian sniper you eventually end up just outside another burnt down village with lots of hostile militants inside. There is a missle silo somewhere nearby that the insurgents have taken over and plan to use to destroy nogova. After picking off a few tangos a Russian chopper arives and a spetsnaz team disembarks and engages the opfor. This firefight was very cool however I died many times and had to order my sniper freind over to a hill overlooking the vil because he kept getting shot. After a while I decided to hang back and let the spetsnaz move ahead while I covered the rear but after a minute of gunfire it appeared they where all dead and the terrorists had regained control..............fuck. Moving carefully through the bushes and long grass around town I was able to pick off enough of the enemy to clear a path ro the silo door. Inside the silo I only had around 40 seconds to blast my through the coridoors and deactivate the missle launch. Following another short well done cutscene there is a short fist fight with the enemy commander which just doesn't work that well in ofp but is still quite cool. After kicking the terrorist leaders arse and rescuing a guy the militants have locked up we are treated to one more awesome cutscene and then there is a pretty cool credits sequence. Fatallness has many cool new menu's custom sounds, voices and music, I particulary enjoyed the music from mgs at the start of the second action sequence. The atmosphere is brilliant and often it feels like you are playing a different game. I tend to judge missions on how much I personally enjoyed them and I enjoyed this mission very much even though it took me a while to finish, so I give fatalness a 9 out of 10. :)
  24. mrmoon

    [SP] Training Camp

    Is that out now?
  25. mrmoon

    (20XX) A cold day in hell

    Cheers mate.
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