HoneyBadger
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HETMAN - Artificial Commander
HoneyBadger replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I can't quite figure out what to put in the radio alpha triggers activation field. The wiki isn't very easy to understand for noobs like myself. Where am I going wrong? onMapSingleClick "RydHQ_Obj1 move _pos; onMapSingleClick ''; true;" something alone these lines? Ok I figured it out now, trial and error :D onMapSingleClick {RydHQ_Obj1 setpos _pos; onMapSingleClick {}; true;}; did the trick. cheers. -
HETMAN - Artificial Commander
HoneyBadger replied to Rydygier's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey, just wanted to say great work. I really enjoy the dynamic nature of HAC.. lots of fun :D. I'm wondering if its possible for me to move the RydHQ_Obj1 trigger whilst playing the mission? For example I could place another trigger 'radio alpha' and then on mapclick it will move the RydHQ_Obj1 trigger to the location I click? thanks -
Editing, Expanding and Modifying Domination
HoneyBadger replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
awesome thank-you so much! -
Editing, Expanding and Modifying Domination
HoneyBadger replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I am wanting to play dom with a few of my friends or even myself with some AI and would like it so the enemy is only infantry. I'm pretty novice when it comes to editing so i wonder if you could help me do this. only thing I have found that looks remotely like what i need is: _type = [["Infantry", "Motorized", "Mechanized", "Armored"],[4,3,2,1]] call mso_core_fnc_selectRandomBias; (from the rmm enemy pop folder) i changed it to [10,0,0,0] but it didn't really do much. other than that i don't know what to look for in all the scripts. would appreciate the help. hugs and kisses xxx -
hey, i've just depbo'd this mission. trying to make it so i can play it with a friend on the sangin map. I want to add the secop manager with the support fuctions ... transport, uav, cas etc... but when i add it with the trigger all that appears is the a10 airstrike it seems to be overriding the secop support functions. how can i remove the a10 feature completely ? i did try deactivating it in the description.ext but it still gets in the way >.<. EDIT: common\client\support\functions.sqf is what i have been playing around with i tried to comment out the parts i thought were related to the a10 CAS strike but now it just stays on the loading screen for ever! nvm i figured it out, just commented the support out from the init-client common yay. thanks
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Multi-Session Operations v3.4 is released!
HoneyBadger replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
i couldn't get the secop trigger working to get support but instead i put in norrins transport script and thats perfect for what i need. -
Multi-Session Operations v3.4 is released!
HoneyBadger replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
Hey, just wanted to say i've recently stumbled upon the MSO and its great, I really appreciate the time you have put into making it. As i have no friends to play arma with i play this on my own and i'm trying to add a SecOp manager with the support fuctions so i can be taken around by the chopper or call in UAV's etc.. but it doesn't work when i put it on the MSO map. all that appears in the communication menu is AAR, CAS and settings. is there any way i can work this into my missions or is there some modules i need to deactivate to get it working? cheers