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HoneyBadger

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About HoneyBadger

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  1. HoneyBadger

    HETMAN - Artificial Commander

    I can't quite figure out what to put in the radio alpha triggers activation field. The wiki isn't very easy to understand for noobs like myself. Where am I going wrong? onMapSingleClick "RydHQ_Obj1 move _pos; onMapSingleClick ''; true;" something alone these lines? Ok I figured it out now, trial and error :D onMapSingleClick {RydHQ_Obj1 setpos _pos; onMapSingleClick {}; true;}; did the trick. cheers.
  2. HoneyBadger

    HETMAN - Artificial Commander

    Hey, just wanted to say great work. I really enjoy the dynamic nature of HAC.. lots of fun :D. I'm wondering if its possible for me to move the RydHQ_Obj1 trigger whilst playing the mission? For example I could place another trigger 'radio alpha' and then on mapclick it will move the RydHQ_Obj1 trigger to the location I click? thanks
  3. Hello, I am wanting to play dom with a few of my friends or even myself with some AI and would like it so the enemy is only infantry. I'm pretty novice when it comes to editing so i wonder if you could help me do this. only thing I have found that looks remotely like what i need is: _type = [["Infantry", "Motorized", "Mechanized", "Armored"],[4,3,2,1]] call mso_core_fnc_selectRandomBias; (from the rmm enemy pop folder) i changed it to [10,0,0,0] but it didn't really do much. other than that i don't know what to look for in all the scripts. would appreciate the help. hugs and kisses xxx
  4. HoneyBadger

    Insurgency

    hey, i've just depbo'd this mission. trying to make it so i can play it with a friend on the sangin map. I want to add the secop manager with the support fuctions ... transport, uav, cas etc... but when i add it with the trigger all that appears is the a10 airstrike it seems to be overriding the secop support functions. how can i remove the a10 feature completely ? i did try deactivating it in the description.ext but it still gets in the way >.<. EDIT: common\client\support\functions.sqf is what i have been playing around with i tried to comment out the parts i thought were related to the a10 CAS strike but now it just stays on the loading screen for ever! nvm i figured it out, just commented the support out from the init-client common yay. thanks
  5. i couldn't get the secop trigger working to get support but instead i put in norrins transport script and thats perfect for what i need.
  6. Hey, just wanted to say i've recently stumbled upon the MSO and its great, I really appreciate the time you have put into making it. As i have no friends to play arma with i play this on my own and i'm trying to add a SecOp manager with the support fuctions so i can be taken around by the chopper or call in UAV's etc.. but it doesn't work when i put it on the MSO map. all that appears in the communication menu is AAR, CAS and settings. is there any way i can work this into my missions or is there some modules i need to deactivate to get it working? cheers
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