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Atkins

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Posts posted by Atkins


  1. can someone please post a link to download this mod please

    http://hoststuff.forgottenhonor.com/hoststuff/arma/FH_Addons/I44-ARMA2CO-v2-5.7z

    Dimitri, I as well agree with Jason, and there by with you. But you seem to forget that the current viewslits/periscopes are not historically accurate/realistic. Not that they have to be totally 100% accurate imo, but some variation would be nice to account for some real life benefits of having a slightly moving periscope etc. and perhaps with some slight changes the Mario Kart drivers would accept the claustrophobic view that the tankers will always have, who knows...

    And we have to take account that server admins usually go with the flow, so if ppl complain about not having 3rd person view in-game, they will eventually enable it, just to not to lose the player base. Imo it is BI's fault when they even give the option to enable this in MP.


  2. I don't agree with issue 19175.

    I think it is great as it is now to balance the tanks vs. infantry.

    If a tanker wants to see more, he should have to risk to turn out.

    I think there is some room for improvement though I do agree with you partly. It should depend on tank and position how much you see. Afaik Shermans had a quite handy turning periscope with a wide fov for commander so he doesnt have to turn out. Now every tank commander has the same the narrow zoom-able miracle view.

    One thing that helps the driver's view is to zoom-out, but imo this should be the default position and he could zoom-in if needed. Although once again it depends on the tank. Some tank driver view slits/periscopes had some wiggle room sideways which makes the fov wider. Some slits had wiggle room up and down as well.

    Anyway, my experience is so far that if the tanker doesn't see enough he doesn't turn-out but starts to cry after the magical Tomb Raider view which pretty much nullifies all efforts for immersion, realism or for historical accuracy... and as long most of the servers out there enable 3rd person mode, this whole issue doesnt really matter cos ppl will circumvent it. It is like talking about rifle dispersion and spread and ironsight sway when servers run with aim-assistance and crosshairs.


  3. Great news. Can't wait to play PR on A2 engine.

    Some questions;

    1. Have you overcome the netcode of vanilla A2 and will the gameplay be smooth with 64 or even with 128 players? So no warping players, no warping vehicles, no rubberbanding?

    2. How will the communication system work? Will you enable only the squad channel and direct communication for squad members ala BF2:PR and a separate channel for SL's and commander. Will it be as easy as in BF2:PR for SL to mark to the map what the squad should do?

    3. Unlike in A2. in BF2:PR it is easy and straight forward to find out who is in the server and what side/squad/score/etc by pressing TAB and easy to hop between squads and check out where other squads are with CAPS-LOCK and highlight certain player etc... How are these features going to be in A2 version?


  4. Nice to see more tanks.

    Any plans to make Tank Destroyers; M36 Jackson, M10 Wolverine and Achilles, M18 Hellcat etc...?

    And most importantly is the tanking experience going to be enhanced in the next version?

    http://dev-heaven.net/issues/19452

    Now the tanks feel like noisy tuna-cans which get shot by BB guns.

    http://dev-heaven.net/issues/19175

    Most servers enable 3rd person mode cos ppl QQ that other wise it is impossible to drive tanks. Which is BS, but still... anything that diminished the need of MarioKarting is good for immersion.


  5. http://unitedoperations.net/Thread-I44-Event-8th-of-May-AAR

    Small feedback/AAR from UO doing an I44 event with ~40 players.

    Once again the awful player warping can be seen clearly. How can anybody stand up with that in the long run? And why don't ppl talk more about the big pink elephant in the room?

    Here is a footage from a 40 player TvT and how tanking was absolutely horrible and gave me head ache:

    + they had the Mario Kart-mode enabled... :-/


  6. How would I go about aborting a download when i notice that Six is dling something that i dont want?

    I thought I had my own preset chosen cos it said so but clicking to join a server it switches to Dynamic preset. Why?

    Six tries say that some server needs i44 and I don't have it but the server has 144co, which I do have.

    In the options there is a Path for Game, should I put OA or A2 there? I am running Steam version.

    I added only @CBA to my preset but @CBA_OA and @CBA_A2 appeared there as well, how do I remove them?

    Can I see who is playing in some particular server?

    Every time I try to connect to a server I get stuck at "Wait for Host" screen.

    After about 2h of trying to figure out how the program works, I was not able to connect to a single server with success.


  7. I'll just ask this in here;

    How do I enable mods in Linux?

    According to this:

    http://www.apollon-domain.co.uk/?p=221

    I have to put in the arma2oaserver file a line:

    MOD=@cba\;@i44co

    But it did not load I44 :(

    I as well tried

    MOD=expansion\;ca\;@cba\;@i44co

    I am running the server from OA folder where I just copied all A2 content...

    Solved with:

    OTHERPARAMS="-mod=expansion\;ca\;@cba\;@i44co -cpucount=1"


  8. If I try to follow the wiki guide on the basic.cfg etc stuff (which is still a bit confusing for the Linux part), i get some weird letters containing error in terminal, and if I don't follow that guide, I get the server running in the terminal but it doesn't show up anywhere else.

    I'll post some of the error msgs next time...

    I am using ubuntu 11.04, and playing with Win7. I was able to get the server running quite easily with Win7 but Ubuntu is giving me grey hair...


  9. I believe that the BIS should not focus on expanding into high populations of players on servers in the ARMA (COD-style), but it should facilitate the maximum that new players are exposed to the world of this game in a way easier, letting them focus more on fun and gameplay than actually in installation procedures of MODs, doing this, everyone wins this BONUS.

    There are other type of high population servers than COD. (Do they even have high player amounts? idk, i haven ever played cod mp)

    No need to exclude easier exposure and high player amounts in servers ala PR and 128+ players. Both are good things.

    Why have 500km^2 maps if only few players can roam there? To me it makes no sense unless u like driving/jogging 2h only to be shot by a sniper.

    I absolutely think that A2 should be optimized to have 200+ player mp possibilities.


  10. Yes I meant 7200.

    There is no CPU information on the overlay, butt he GPU info says that my temperature is between 55-60 at all times, and it is always using 100% of the GPU.

    The weird thing is that switching all of the settings to the lowest possible value still doesn't have any kind of performance increase, it still stays at about 22 fps. That just seems ridiculous.

    You should get the CPU info on it as well. Just re-check your options.

    The FPS depends on the mission you are playing. In the A2 campaign i had places where changing the settings as well did nothing to the FPS, so it was mostly cos if AI-calculations, i guess. And generally accept the fact that A2 sucks when it comes to FPS and to run the game without a hitch would take a SKYNET, or HAL9000.

    I would have imagined that your pc could do better. Just search the forums, and u should find some possible solutions.


  11. Don't want to the be the party pooper here but has anyone been able to play this mod in dedicated servers without either the AI or the human players warping? SP missions seem to work alright but in mp everything and everybody warps (either a lot or some) no matter how good the server is and with 0 desync. Few of my buddies have confirmed this that even the Human players warp in mp but what are the experiences of rest of the community on this matter?

    Here is an example what I was seeing in a server while playing alone, with ping of 17, 0 desync, the mission is the Left Behind and those are the first soldiers you encounter in that mission.

    In SP i have no such issues.

    I made a ticket about this:

    http://dev-heaven.net/issues/19273

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