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Posts posted by huxfluxd-luxe
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Fantastyc.
This adds so much immersion and ambience. Thanks. Thanks. Thanks. :D
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Thank you very much LordJarhead. Time to test your new MEYSTERWERK. Rock on!
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Well, I agree to what Nikiforos said. The community is the heart of ARMA, who keeps it alive for many years.
Paid user content and ARMA go together like oil and water in my opinion. On the other hand, I use some user made mods quite often,
BUT I donated to every author, if the mod quality deserved it. This is is some kind of self-evidence for me.
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I can confirm that European languages are now working. But I had to change the language settings in steam to English and then back to my language. This forced a 5MB update to download.
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Oh boy, I'm so glad you are here again and working on the best soundmod for our beloved ARMA. Nice! Nice!
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Arma Wake :)
Basically, this reminds me of this old horror movie called "The Evil Dead". No wonder why the movie's working title was "Within the woods". Well done Jarhead!
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Thanks for this BIS. Pretty nice and decent new page design ! Love it.
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Hey SaOk, because of you, i'm playing the A2 campaign again. Haha, what a fun.
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Dear Jarhead,
thank you for your endless efforts in regards of this outstanding improvement performed by your soundmod. Arma2 became a whole different experience to all of us. As we reached a another milestone in the meantime, i think it's time for a small donation again. Please send me the PP-addy on MSN.
See you there Matey,
Cheers
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I did support Blastcore in the past, and i will do it in future. OS did a fantastic job.
Blastcore for sure is one of the most important mods for our beloved forest ranger simulation. But the mod has to evolve to perfection. We need it, we deserve it.
Make it happen.
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Just came here to get my daily dose of Armaeroin, loaded with tension if there will be some news.
Still OS not visible in the distance.
Still no woodland video.
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I use PP on high, HDR on high, everything else also except AA and have bright red / orange, sometimes green tracers with OS's Blastcore tracers. HD5970, 11.7, standard settings.
No lasers so far.
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The effect shown in zGUBAs video goes for the SHILKA too.
(And i thought i was drunk that night ...pfff...)
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Oooh nooeeessss... what does this mean ? Our deadliest enemy - the women - are attacking ?
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Guttersnipe,
what is your setting for VideoMem in graphics setting menu ?
I also have a HD5970, using 11.6 drivers on Win7 64bit and never had this issue. In addition, i do always use latest beta.
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Awesome. 223 Mods - holy Maria. Welcome to the road of devastation.
Downloading right now.
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Guttersnipe,
what is your setting for VideoMem in graphics setting menu ?
I also have a HD5970, using 11.6 drivers on Win7 64bit and never had this issue. Also, i do always use latest beta.
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Good news.
We ARe Men Of Death *grin*
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Oh noes ...
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Sorry mate, seems you cannot connect due to free version and this server is CO 1.59.
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It's there, people playing on it. In the Server-Browser klick on "Filter" and input kffs and set gametype to all (nothing) and klick on ok.
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I did upload the mission to my server. You will find it under "Tschernarussland" in the main lobby. Server name is "[KFFS] ELYSIUM". Everybody is welcome.
Allowed Mods:
-CBA
-JSRS
-RH Heli Sounds
-TRTV
-JTD Fire
-ASR Camo
-GL4
-Blastcore Visuals
-WarFX Lightening
-WarFx Tracers
Cheers.
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If we then remain in caves, VIPER has created a new multiplayer mode: CTC - Capture the caves ... where you have to bash the men and steal the women. Call in a Mammut for support and a Raptor with a Dinau-8 and ... ja ja. I shut up. It's all about the money - it's all about the benjamins ...
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Thank you for your hard work Günter. We are curious to get it for our OA.
Thumbs up !
X-Cam 1.0 for Arma 3 released
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Dear Silola,
your xCam addon is the only reason why i started to dig in on how to create terrains, maps and missions for ARMA 3.
Sure, this will take massive time, but your tool is so inspiring as it provides endless possibilities. Thanks for this!
P.S.: Maybe it's just me, but I ran into serious issues getting xCam to work with the PlayWithSix version. It simply did not build
initial object library like in your videos. No matter what I was trying. I then just renamed the modfolder from @x-cam to @xCam
like in the manual download. Now xCam did build the object library without any problems.