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NNA

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About NNA

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  1. NNA

    Norwegian Units

    The Norwegian and Swedish uniforms are not the same mate. :)
  2. I recently started working on a mid-size oilrig addon for ArmA3, currently working on models for the various blocks and parts of it. Pictures and updates will be posted regularly. Your thoughts and ideas are appreciated :D Some plans (more to come): -Helipad -A number of enterable buildings and areas -PiP from surveillance cameras to the control center in the picture below. -Fire burning on top of the tower Bare with me, as this will be my first official addon
  3. I thought you didn't need this anymore, that it's hardcoded in? As also stated in the last link you posted. Tried to put it back in anyway, still no server showing up. Running this, adding the servers IP returns as follows { "response": { "success": true, "servers": [ { "addr": "xxx.xxx.xx.xxx:2303", "gmsindex": 65534, "appid": 107410, "gamedir": "Arma3", "region": -1, "secure": false, "lan": false, "gameport": 2302, "specport": 0 } ] } }
  4. -Trying to host a dedicated server. -Both me and a friend are able to join the server via Remote (IP:Port), but it's not showing up on the serverlist. -All ports, 2302-2305 should be open. From what I can find, that's the only ones I need? -Tried running a couple missions, everything seems to be working as it should. -So far not running any mods on it. -The server and the client are on seperate computers. -Startup parameters and config below. C:\Games\Arma3\A3Master\arma3server.exe "-profiles=C:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_Vanilla.cfg -world=empty // hostname = "Sempiternal Gaming Community"; // The name of the server that will be displayed in the public server list //password = "ServerPassword"; // Password to join the server passwordAdmin = "****"; // Password to become server admin. When you're connected to the server, open the chat and type '#login password' //reportingIP = "arma3pc.master.gamespy.com"; // not used anymore in Arma 3 logFile = "arma3server.log"; verifySignatures = 2; // Prevent players with unknown mods from joining the server (best kept at 2 if you want to reduce the number of hackers) equalModRequired = 0; // Prevent players who don't have the exact same mods as the server from joining (best kept at 0) requiredSecureId = 2; // was used to define type of secureID // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "Welcome to the Sempiternal Gaming Community Server", "Join our Teamspeak server at sempiternal.teamspeak3.com" }; motdInterval = 30; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Anybody who joins the server is considered a player, regardless of their role or team. kickDuplicate = 1; // Each player normally has its own unique ID. If set to 1, players with an ID that is identical to another player will be kicked //requiredBuild = 12345; // Require clients joining to have at least this build version of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect before displaying the mission selection screen, if you have not already selected a mission in this config voteThreshold = 9999; // Percentage (0.00 to 1.00) of players needed to vote for something, for example an admin or a new mission, to become effective. Set to 9999 to prevent people from voting random players as admins. // MISSIONS CYCLE class Missions { class Mission1 { template="ctix_becti.altis"; difficulty="Regular"; }; }; // INGAME SETTINGS disableVoN = 0; // If set to 1, voice chat will be disabled vonCodecQuality = 15; // Supports range 1-30; 8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband); higher = better sound quality persistent = 1; // If set to 1, missions will continue to run after all players have disconnected timeStampFormat = "short"; // Set the timestamp format used on each line of the server RPT log file. Possible values are "none" (default), "short", "full". BattlEye = 1; // If set to 0, BattlEye Anti-Cheat will be disabled on the server (not recommended) // FILE EXTENSIONS allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; // only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323) allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; // only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715) // SCRIPTING ISSUES onUserConnected = ""; // command to run when a player connects onUserDisconnected = ""; // command to run when a player disconnects doubleIdDetected = ""; // command to run if a player has the same ID as another player in the server // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // command to run if a player has unsigned data onHackedData = "kick (_this select 0)"; // command to run if a player has data with invalid signatures onDifferentData = ""; // command to run if a player has modified data
  5. Thanks guys, seems to be working great. Also removed the Respawn part in zlt_fieldrepair and added the above code in the init and onPlayerRespawn. Haven't had the chance to test it on a dedi yet, but no reason for it to not work as far as I can see.
  6. Is there a way I can limit the repair script to certain units? I want to use this on a dedicated server, but limit it so only some units (typically engineers) get the option. It has to be done on unit level, and not group. Guess it would need to be done after the script is initiated for it to kick at mission start, but before the "addAction" Any help appreciated, would make a already great script perfect for my use! :D
  7. NNA

    Norwegian Units

    Any chance you could add engineers? Can't find any units in the mod capable of repairing vehicles. Love the mod, the models look amazing :D
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